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mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-30 04:45:42 +00:00
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3,137 Commits 1 Branch 39 Tags
ca1ac3034ed99ec19d64a4e7ef6bca823178fbaf
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6 Commits

Author SHA1 Message Date
Matei 4a40baef33 Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
This was SVN commit r3309.
2005-12-29 08:42:44 +00:00
MarkT 2120576bc7 Gathering and unit training (engine-side); also other minor improvements
This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
MarkT 793794649f Combat code, some scripting, broken network, and fixed some bugs.
This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
MarkT befae8627d Changed hotkey handling for groups and bookmarks; small pathfinding fixes.
This was SVN commit r809.
2004-07-23 10:56:52 +00:00
MarkT 194fdf9b4b Unit selection and ordering, setTimeout, scheduler, fixed timestep code, various fixes and reinforcement of the JS<->Native code.
This was SVN commit r783.
2004-07-20 19:30:35 +00:00
MarkT ac082709cd Added some pathfinding code. (SparsePath)
This was SVN commit r284.
2004-05-29 03:32:33 +00:00
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