Commit Graph

106 Commits

Author SHA1 Message Date
elexis 90beda96f8 Fix atlas clicking following 8f36ca47a1 / D326 by adding the missing clicks property to the wxWidgets SDL event construction.
Differential Revision: https://code.wildfiregames.com/D452
Fixes #4557
Patch By: causative
This was SVN commit r19589.
2017-05-16 00:09:16 +00:00
leper 631fa4b376 Remove unused old code for triggers in atlas.
Actually implementing atlas support for triggers will most likely
require a different interface, so no use keeping it.

Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D418
This was SVN commit r19531.
2017-05-08 02:40:22 +00:00
leper ecaa8434b1 Cinematic path node moving tool for Atlas. Patch by Vladislav.
Differential Revision: https://code.wildfiregames.com/D369
This was SVN commit r19483.
2017-04-30 23:47:16 +00:00
elexis 81c57e8a28 List, add and delete cinematic paths in Atlas.
Doesn't provide a way to add/delete nodes of paths yet.

Differential Revision: https://code.wildfiregames.com/D348
Patch By: Vladislav
This was SVN commit r19427.
2017-04-18 03:30:16 +00:00
elexis 290e67dc32 Add cinematic page to the atlas editor with one option to enable rendering of existing paths.
Differential Revision: https://code.wildfiregames.com/D301
Patch By: Vladislav
This was SVN commit r19391.
2017-04-09 02:12:20 +00:00
elexis b18f74da44 Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
This was SVN commit r18987.
2016-11-23 11:18:37 +00:00
historic_bruno 4bff1ef1a9 Disables MSVC build warning C4003 "not enough actual parameters for macro", introduced by changes in Boost 1.57
This was SVN commit r17700.
2016-01-24 01:03:39 +00:00
historic_bruno b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
historic_bruno d644845ae5 Fixes Atlas on Linux with SDL2 by reordering OpenGL init, based on patch by yashi, fixes #2847
This was SVN commit r16356.
2015-02-20 05:46:24 +00:00
Itms f6903393bd Add various rotation modes for multiple object selections (individual rotation, global rotation with or without individual rotation).
Patch by trompetin17, fixes #1213

This was SVN commit r16275.
2015-02-06 22:23:50 +00:00
Itms d71161fe4c Add a list of selected entities, grouped by template.
Patch by trompetin17, fixes #1392

This was SVN commit r16255.
2015-02-01 21:23:06 +00:00
Itms 02a50fce62 Notify map makers when they are placing obstructed entities (overlapping other ones or placed outside the borders of the map). Patch by trompetin17
Fix #1163, refs #2829.

This was SVN commit r16149.
2015-01-14 09:11:11 +00:00
Itms daaddaf433 Stop music in Atlas when reloading a map, patch by trompetin17, fixes #1712.
This was SVN commit r16084.
2014-12-29 21:01:54 +00:00
wraitii 326290463e Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
Please report any issue and/or crash. Those will get fixed in commits to
come. Refs #48.

This was SVN commit r15484.
2014-07-03 20:07:15 +00:00
sanderd17 7d265cec80 Add copy-paste (CTRL+C/V) to Atlas. Patch by trompetin17. Fixes #96
This was SVN commit r15381.
2014-06-17 13:14:25 +00:00
wraitii 15ec863aec Substantial speed-up of the foam generation code.
Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.

Fixes #1743, #1803 (invalid)
Refs #1875, #2114, #48.

This was SVN commit r14514.
2014-01-05 16:15:20 +00:00
historic_bruno 7901ed51d4 Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.

This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
sanderd17 b820f6e6ae Add a pike elevation tool to make sharp pointed mountains. Fixes #2059
This was SVN commit r13672.
2013-08-16 14:46:54 +00:00
historic_bruno 92fdbb49b6 Moves particle interpolation to its own simulation component.
Fixes inconsistency between Atlas and in-game particle rendering during
pauses.
Fixes some issues related to Atlas simulation test and map loading.

This was SVN commit r13184.
2013-02-22 23:20:59 +00:00
historic_bruno 1f7e6cb2ba Adds actor seed support to scenario XML data, optionally used in place of entity ID.
Fixes Atlas previews not matching placed entity.
Fixes in-game building previews not matching final entity (except
walls).

This was SVN commit r13144.
2013-02-03 02:16:52 +00:00
myconid 1fb7889539 Postproc manager
This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
myconid c9abf6f68c Heightmap importing in Atlas
This was SVN commit r12308.
2012-08-07 18:49:46 +00:00
historic_bruno 5cfeccea09 Adds eyedropper tool to Atlas terrain brush (Shift+Click to activate). Fixes #1122.
Adds preview box showing currently selected terrain.

This was SVN commit r11528.
2012-04-17 02:43:52 +00:00
historic_bruno 772b38e6be Fixes player colors in actor viewer, based on patch by mk12. Fixes #1022.
This was SVN commit r11527.
2012-04-17 01:26:24 +00:00
historic_bruno 4cdde2b62a Replaces Atlas "Screenshot" option with normal lower-res version (saves result as PNG).
Adds new "Big screenshot" option (saves result as 6400x4800 BMP). Refs
#984.

This was SVN commit r11257.
2012-03-06 00:15:48 +00:00
historic_bruno ef1e8de44e Removes size_t from shareable types to prevent 32/64-bit errors.
Adds unsigned int to shareable types. In the future, use
int32/player_id_t for player IDs and uint32/entity_id_t for entity IDs.

This was SVN commit r11189.
2012-02-27 23:16:31 +00:00
historic_bruno 7d9e98b00e Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032.
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.

This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
vts 427674f713 Fix for compilation failure of [10703] on 64-bit systems
This was SVN commit r10705.
2011-12-10 11:53:39 +00:00
vts fbb0e3995f Added prop point axes markers to Atlas' Actor Viewer panel
This was SVN commit r10703.
2011-12-10 05:11:25 +00:00
Ykkrosh e7f0639054 Set Atlas canvas size before potentially rendering to it. Fixes #987.
This was SVN commit r10526.
2011-11-13 12:57:34 +00:00
historic_bruno d966c5e10b Fixes Atlas map saving to force PMP extension on all OSes. See #889.
Fixes Atlas map loading to more gracefully handle missing files. Atlas
should no longer crash if a map was not found in VFS. Fixes #986.

This was SVN commit r10416.
2011-10-20 23:45:27 +00:00
historic_bruno 27e5581d27 Fixes Atlas player panel getting out of sync with simulation. Fixes #927.
Fixes object panel not being notified of map loading.
Fixes bug where opening a new map before using the player panel
prevented default player data being displayed for new players.
Fixes wxGTK 2.8 bug: wxChoicebook control doesn't update the choice
control when adding/removing pages.
Notifies player that deleting player in Atlas will delete all their
objects (and gives them the option).
Changes DeleteObject to DeleteObjects to support multiple selections.
Implements undo for map resize (experimental).
Removes annoying debug message from attempted undo of map settings.
Tweaks a few Atlas UI controls.

This was SVN commit r10064.
2011-08-22 21:45:39 +00:00
historic_bruno 89c22993a4 Adds terrain fill (bucket) tool to Atlas.
This was SVN commit r10029.
2011-08-17 23:44:52 +00:00
historic_bruno 3e4d74480d Adds AI control to Atlas player panel
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)

This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
historic_bruno 0c803f99e8 This was SVN commit r9609. 2011-06-09 23:47:20 +00:00
Ykkrosh dc2035efc9 Move Atlas map settings from JS to C++.
Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.

This was SVN commit r9566.
2011-05-29 15:02:02 +00:00
historic_bruno b4503bb61e Simplifies random map output, see #782.
Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.

This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
Ykkrosh 57e6980465 Fix 64-bit build. Avoid using variable-sized types in Atlas message interface.
This was SVN commit r9251.
2011-04-14 14:27:42 +00:00
historic_bruno ad6f305359 Integrates random maps with Atlas. Fixes #460.
Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.

This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
Ykkrosh d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
Ykkrosh aa8c3a9ea9 Fixed #582 (add camera reset command in Atlas), based on patch from stilz
This was SVN commit r8911.
2011-02-11 23:56:55 +00:00
Ykkrosh 3eed24a338 Fix Mesa S3TC-enabling to work in Atlas
This was SVN commit r8433.
2010-10-21 23:44:54 +00:00
Ykkrosh 67a94572ec # Add new texture loading system with automatic compression.
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.

This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
Ykkrosh 40e268e06a # Add terrain smoothing tool to Atlas, based on patch from DigitalSeraphim.
Fixes #516.

This was SVN commit r7854.
2010-08-05 20:43:31 +00:00
Ykkrosh 23ab6dad38 Make session GUI visible and usable when playtesting from Atlas.
Fix Atlas icon on non-Windows.
Remove some nonexistent-hotkey config.

This was SVN commit r7602.
2010-06-02 00:36:21 +00:00
Ykkrosh 11a20e1bcf # Handle terrain passability and movement costs in pathfinder.
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.

This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
Ykkrosh 56bb858802 # Delete a lot of obsolete simulation code.
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
Ykkrosh b6a9e0e9b7 # Support '[', ']' keys for camera rotation in scenario editor
This was SVN commit r7460.
2010-04-17 11:28:54 +00:00
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
Ykkrosh a56bd4b2c1 Add GPL header to Atlas code
This was SVN commit r6910.
2009-06-20 16:13:29 +00:00