vladislavbelov
44f8d2c6f5
Fixes a bounding box projection to an incorrect camera causes the red water bug.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D3905
This was SVN commit r25440.
2021-05-15 13:33:36 +00:00
vladislavbelov
d1fb66d2a7
Cleanups BoundingBoxAxisAligned and fixes coding styles a bit.
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Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D1951
This was SVN commit r22372.
2019-06-12 20:23:14 +00:00
elexis
b18f74da44
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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This was SVN commit r18987.
2016-11-23 11:18:37 +00:00
vts
1c005b0c0e
Fixed AABB to OBB transformation resulting in NaN basis vectors when the AABB size in one or more dimensions is zero. Fixes #1121 .
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This was SVN commit r11928.
2012-05-31 23:17:15 +00:00
vts
305723f9a7
Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027 .
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This was SVN commit r11441.
2012-04-05 22:29:01 +00:00
vts
85186c98b2
Better selection boxes. Closes #914 , #295 , #810 .
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This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
Ykkrosh
c9fa7f13d9
Add GPL header
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This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
Ykkrosh
147d4f2bd3
# Fixed minor shadow bug
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CBound operator+= updated the minimum value or the maximum value, but
never both. (I think the operator+=(CVector3D) has always been buggy
(because it assumes min<max, which isn't true of empty bounds), and I
propagated the error to operator+=(CBound) ages ago.)
Added test cases, and fixed.
This was SVN commit r4244.
2006-08-25 12:52:26 +00:00