Remove the world population setting from the game setup.
Add a dropdown for choosing the "Population Cap Type".
(-> containing Player Population, World Population, Team Population)
Use a single "Population Cap" dropdown adapting to the pop cap types.
Move all population data into a single .json file.
New system component "PopulationCapManager" for distributing pop caps.
Resolves: #6918
The xmlvalidator logic is only used by the checkrefs.py script, so this
moves it to the same directory to have it co-located and avoid having to
modify sys.path to import it.
By default ruff excludes all files in directories named "dist" from
linting (https://docs.astral.sh/ruff/settings/#exclude). This caused the
Python scripts in `source/tools/dist/` to not get linted. This commit
fixes that and adjusts their style to fit our ruff rules.
The Linux agent now runs Docker in rootless mode for additional
security. Operations inside containers must be run as root to match the
underprivileged user running Docker.
If you run as root then created files will be owned by root, this is
expected behaviour and not messing with permissions as stated in the
error message.
Running in a container the root user may map to the user starting the
container while all other users would need mapping to be able to work
with a bind mounted a checkout.
Further Debian patches out the root check to be able to build on their
builder.
Given the above remove the check.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Add checks for sprites, styles, scrollbars, tooltips, and colors.
And too for entire objects referenced by the "use_object" attribute.
(even though that is currently unused)
The UPnP implementation included a combination of two subtle bugs, which
resulted in failure to create port forwardings every time after the
first one.
When using UPnP, the internet gateway to create the port forwardings at
needs to discovered. As that takes a while, the its root descriptor URL
was supposed to be cached after successful discovery in the user config
in "network.upnprootdescurl". However, instead of caching the root
descriptor URL, the control URL got cached. That caused following
requests to the root descriptor URL to fail, as they ended up at the
control URL instead. As such requests might also fail when the network
topology changed, the code was supposed to fall back to discovering the
internet gateway again when the cached one didn't work. However, due to
the inner workings of miniupnpc the request using the cached root
descriptor URL didn't result in an error, so the new discovery was never
triggered. As the wrong value was persisted in the user config there was
also no way to get out of this situation again.
This commit fixes both of these bugs.
As far as I can tell these bugs existed since the introduction of the
caching of the root descriptor URL in 0ba25e9968, which means creating
port forwardings using UPnP has been broken since Alpha 15.
When adding a port forwarding via UPnP, pyrogenesis first needs to
discover the internet gateway to create the forwarding at. To do so, it
utilizes miniupnpc to send an SSDP request and waits 10 seconds until it
processes the responses and continues to add the port forwarding.
As that happens asynchronously it means if players hosting games rely on
UPnP for port forwarding and if their pyrogenesis instance doesn't have
the address of their internet gateway cached, it takes more than 10
seconds after starting to host a game, before players can join. However,
waiting for 10 seconds is completely unnecessary, because the internet
gateway responds immediately to the SSDP request. Therefore, this commit
reduces the time to wait for responses from 10 seconds to 2 seconds,
which is the timeout miniupnpc uses internally as well, when discovering
internet gateways.
Up to know the UPnP logic ignored the port a user was hosting a game on
and always added a port forwarding for the default port UDP 20595. This
commit fixes that, so a port forwarding is added for the actual port a
game is hosted on.
As it turns out we don't need that special logic for handling the "long"
locale properly and everything continues to work as before without it.
The only difference is that the number format not being the one from
en_us anymore when using the "long" locale, but the one of the
system-wide configured language, which should be an even better user
experience than before.
The debug serializer currently outputs data even for components where `Serialize = null`.
This leads to useless data being output, especially in OOS debug states which makes diffing more annoying.
Noted in #7634
Move the lines from the .txt to the .xml .
Add separate objects for each paragraph and icon.
Position the icons depending on the paragraph length in the current
language.
This eliminates potential for breakage during translation.
Fixes#7484
Gcc-14 triggers a warning for substitute_esc_chars in
json_spirit_reader_template.h if optimizations are enabled.
../../../source/third_party/jsonspirit/json_spirit_reader_template.h:138:62:
/usr/lib/gcc/x86_64-pc-linux-gnu/14/include/g++-v14/bits/char_traits.h:427:56: warning: ‘void* __builtin_memcpy(void*, const void*, long unsigned int)’ accessing 9223372036854775808 or more bytes at offsets 0 and 0 may overlap up to 9223372036854775809 bytes at offset -1 [-Wrestrict]
427 | return static_cast<char_type*>(__builtin_memcpy(__s1, __s2, __n));
for with lto enabled
/usr/lib/gcc/x86_64-pc-linux-gnu/14/include/g++-v14/bits/char_traits.h:427:56: warning: ‘__builtin_memcpy’ specified bound between 9223372036854775808 and 18446744073709551615 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=]
427 | return static_cast<char_type*>(__builtin_memcpy(__s1, __s2, __n));
This looks like another incarnation of bugs like:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=105329https://gcc.gnu.org/bugzilla/show_bug.cgi?id=100366
Add quirk to avoid the warning
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Premake v5.0.0-beta4 replaces the LinkTimeOptimization flag with a
function linktimeoptimization, use it if available to avoid deprecation
warning.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
jquery 1 is for support of old version of browsers not even maintained
this days.
Updating prevents occasional hangs for me.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
- OARS content rating have been updated to version 1.1
- Touch Screens, Keyboard, Mouse have been marked as supported
- Laptop screens and bigger are marked as required to the minimum width of 1024 required by the game
- Fixes the device compatibility page on GNOME Software.
- added a "0AD" keyword to fix an issue with Flathub search feature where searching for "0AD" instead of "0 A.D." returns no results.
Code within CONFIG_ENABLE_BOOST is required to compile pyrogenesis.
As boost is required in many other places, making it truly optional in
the one case where there is currently a guard is meaningless.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Either a return value or an exception has to be stored. With
`std::variant` it's more explicit.
Also the return value is never empty, so there is no need for
`std::optional` anymore.
Those bugs stood out to me as I was experimenting with migrating petra
to ES6 classes. Since this give the code stronger typing, those kind of
errors stand out immediately.
For example, autoResearch is a function, thus referring to it by name
will always return the same result. In other cases the referenced
variables simply don't exist.
When marking a tag dirty, the obstruction manager checks it has not already done so. This is un-necessary when the global state is marked dirty, and this check is rather slow since we do it once per entity, effectively leading to an o(n^2) runtime.
235ea5cfb4 updated the languages supported by 0 A.D., but missed
updating them for the installer. This commit makes up for that and
updates the languages for the installer as well.