vladislavbelov
7ce4552f5e
Moves partially MiniMap texture rendering into a separate object.
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Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4045
This was SVN commit r25628.
2021-06-01 18:55:35 +00:00
vladislavbelov
01e940217e
Adds header safeguards to LOSTexture forgotten in fe21c5e023.
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This was SVN commit r25620.
2021-05-31 20:47:03 +00:00
vladislavbelov
4d11256510
Adds shader technique caching to Canvas2D.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4034
This was SVN commit r25619.
2021-05-31 19:22:14 +00:00
wraitii
42e67be0ee
Fix crash when pushing a page while pushing a page.
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Because the page stack is a vector, if during PushPage, a new page is
pushed, the vector may re-allocate. This 'pulls the rug out' from
underneath the code stack that originally pushed, which then crashes.
To fix this, use a deque, since push/pop won't invalidate references.
Reported by: Imarok.
Based on a patch by: Imarok (tests are his)
Differential Revision: https://code.wildfiregames.com/D4037
This was SVN commit r25616.
2021-05-31 13:42:08 +00:00
Stan
b1902d8e80
Allow setting texture quality in the config file. Fixes a todo.
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Differential Revision: https://code.wildfiregames.com/D3020
This was SVN commit r25615.
2021-05-31 12:52:43 +00:00
wraitii
0bc7ba50ea
Add an option to reduce the diversity of actor variants
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Variants can now have limited or no diversity. This can occasionally
speed rendering slightly (5-10% FPS increase was reported on Combat Demo
Huge, which is very variant-heavy).
Reported by: bb
Based on a patch by: bb
Fixes #5831
Differential Revision: https://code.wildfiregames.com/D3035
This was SVN commit r25613.
2021-05-31 11:42:46 +00:00
vladislavbelov
2cc671fd36
Makes 2D text drawing via Canvas2D.
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This was SVN commit r25607.
2021-05-30 19:10:10 +00:00
vladislavbelov
7f16a5c40c
Moves TextRenderer shader to a more relevant place, into the rendering function argument.
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This was SVN commit r25606.
2021-05-30 18:28:06 +00:00
vladislavbelov
7f6ef5db79
Removes gui_solid material usage from CChart.
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This was SVN commit r25605.
2021-05-30 18:13:23 +00:00
vladislavbelov
9933fe4b69
Removes gui_solid material usage from ProfileViewer.
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This was SVN commit r25604.
2021-05-30 17:35:26 +00:00
vladislavbelov
1f192f1593
Removes low level GL code from GUI sprite rendering and switches to Canvas2D.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4031
This was SVN commit r25603.
2021-05-30 13:48:58 +00:00
vladislavbelov
d08c96be43
Uses Canvas2D for str_gui_add material in GUIRenderer.
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This was SVN commit r25598.
2021-05-30 01:01:42 +00:00
vladislavbelov
bee5a4b3a6
Uses Canvas2D for str_gui_solid_mask material in GUIRenderer.
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This was SVN commit r25597.
2021-05-30 00:30:55 +00:00
vladislavbelov
9e611e11f8
Uses Canvas2D for gui_basic material in GUIRenderer.
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This was SVN commit r25596.
2021-05-29 23:41:07 +00:00
vladislavbelov
a462970707
Restores GL check for tests in TextureManager forgotten in 283f524fcf.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4030
This was SVN commit r25595.
2021-05-29 23:24:36 +00:00
vladislavbelov
7f0c4ee9ab
Removes unnecessary blend state changes from GUIRenderer.
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This was SVN commit r25594.
2021-05-29 22:48:52 +00:00
vladislavbelov
df7cabd653
Implements DrawTexture in Canvas2D.
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This was SVN commit r25593.
2021-05-29 22:30:23 +00:00
vladislavbelov
dacbab8b02
Fixes a mistype introduced in 283f524fcf. A smaller size might cause a write to an allocated memory.
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This was SVN commit r25592.
2021-05-29 20:07:15 +00:00
vladislavbelov
57dde8d082
Provides Canvas2D for sprite rendering.
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Differential Revision: https://code.wildfiregames.com/D4029
This was SVN commit r25591.
2021-05-29 19:47:36 +00:00
vladislavbelov
283f524fcf
Implements DrawRect in Canvas2D, removes CConsole background drawing with low level GL calls.
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This was SVN commit r25590.
2021-05-29 12:31:14 +00:00
vladislavbelov
2f3837e0b5
Adds Canvas2D to encapsulate low level GL calls for 2D rendering.
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Implements DrawLine for charts.
Differential Revision: https://code.wildfiregames.com/D4024
This was SVN commit r25588.
2021-05-28 16:35:57 +00:00
Imarok
6f9a162dfa
CList, COList, CDropdown, CText, CInput: Draw borders above the rest and improve scrollbar drawing order
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Fixes : #6055
Differential Revision: https://code.wildfiregames.com/D4004
This was SVN commit r25587.
2021-05-28 16:32:04 +00:00
vladislavbelov
f7ad2daf62
Removes gui_solid material shader usages from scene rendering.
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This was SVN commit r25582.
2021-05-27 20:13:47 +00:00
wraitii
bd8c6b1572
Fix GetLoadedModsWIthVersions following 498f0d420b
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Accidentally broke it in 498f0d420b and didn't notice because D3968
fixes it again.
This was SVN commit r25579.
2021-05-27 08:30:27 +00:00
vladislavbelov
b17e8f3043
Removes global g_xres and g_yres dependency from GUI objects.
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Differential Revision: https://code.wildfiregames.com/D4014
This was SVN commit r25577.
2021-05-26 18:52:22 +00:00
vladislavbelov
8f4b3dfb16
Removes GL1 constants deprecated in GL3+ from HWDetect since they are not useful anymore.
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This was SVN commit r25571.
2021-05-25 22:34:57 +00:00
vladislavbelov
cf454fe533
Removes unused BitBuf added in 5b5726ed4d.
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Bit operations can be done via std::bitset. The current implementation
is too specific to have it just for a future. Refs 479f59e386 ,
5ca66fc757 .
This was SVN commit r25569.
2021-05-25 19:42:06 +00:00
vladislavbelov
db9356944c
Removes unused base32 encoding added in 5cc814759f.
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For modern standards base64 costs a bit less space and might be
implemented on demand. base32 usage was introduced in e0dfbe719d and
removed in 93cffe9deb .
Refs a34b759720 , 317f98a6c0 .
This was SVN commit r25568.
2021-05-25 19:18:22 +00:00
vladislavbelov
38e085a8c0
Removes unused wutil command line arguments parsing added in 5383eff15c.
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We already have a single place to access arguments, so we don't need
a platform dependent place for that.
Refs 3f58951808 , 8c1bd05ab9 .
This was SVN commit r25567.
2021-05-25 18:42:27 +00:00
vladislavbelov
007d30f4b4
Removes outdated user32.dll preload hack added in 7a889deca3 and became useless in bbcd9b34cc.
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Refs 4b33f49da1 , b242eafd02 , 56bd5b59b4 .
Tested By: Angen
Differential Revision: https://code.wildfiregames.com/D4007
This was SVN commit r25566.
2021-05-25 18:29:50 +00:00
wraitii
424b3cdcab
Fix 498f0d420b - re-add special-casing of mod & user mods
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These do not have a mod.json, triggering spurious errors.
This was SVN commit r25548.
2021-05-25 07:50:04 +00:00
wraitii
863ef0f88a
Tweak sound distance attenuation & add configurability
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Following D3108 / 876f6d5e50 , sounds are attenuated by their actual
distance. However, as noted by players on A24, the dropoff is stark and,
when zoomed out, can easily result in not hearing things that are
happening in the middle of the screen.
The new default settings almost double the max-range, change the minimum
range to have greater dynamic range, and reduce the stereo depth
slightly to better match the default camera FOV.
These are stored per sound-grounp, possibly allowing future tweaks on a
per-soundgroup basis, and are configurable.
Tested by: Imarok
Discussed over mail with: Samulis, Porru
Differential Revision: https://code.wildfiregames.com/D3612
This was SVN commit r25547.
2021-05-25 06:19:25 +00:00
wraitii
498f0d420b
Mod data parsing rework
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Parses mod.json data not only in temporary JS values, but in a proper
C++ struct.
This will ultimately make it more convenient to pass more than just the
version to JS in D3968, and it enforces the schema a bit more.
Differential Revision: https://code.wildfiregames.com/D3988
This was SVN commit r25546.
2021-05-25 06:12:45 +00:00
wraitii
b56f0222d9
Prevent hotkeys from firing for disabled buttons
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Reported by: Angen
Accepted By: Angen
Refs #6042
Differential Revision: https://code.wildfiregames.com/D4013
This was SVN commit r25545.
2021-05-25 06:10:53 +00:00
vladislavbelov
8742fac032
Reorders GL error checks during a frame to ask only when needed, combines depth test switches.
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This was SVN commit r25543.
2021-05-24 21:03:48 +00:00
vladislavbelov
3e5638e548
Removes hardcoded 1px width borders from GUI sprites.
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Tested By: Imarok
Differential Revision: https://code.wildfiregames.com/D4008
This was SVN commit r25541.
2021-05-24 18:42:51 +00:00
wraitii
0e234dbb61
Check translations for spam, broken font tags and sprintf errors.
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Supersedes D1674 and D3520.
This still generates some false positives (particularly the
singular-plural check), but in general it will suffice to better check
bundled languages.
Refs #4250
Differential Revision: https://code.wildfiregames.com/D3926
This was SVN commit r25538.
2021-05-24 10:25:19 +00:00
vladislavbelov
768313d7db
Adds Vulkan check to HWDetect reports.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D3429
This was SVN commit r25535.
2021-05-23 22:32:29 +00:00
Imarok
4e8691acde
Clip rendered text correctly
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General idea acked by: vladislavbelov
Tested by: Langbart
Differential Revision: https://code.wildfiregames.com/D4006
This was SVN commit r25534.
2021-05-23 22:05:17 +00:00
vladislavbelov
1e18a93302
Removes using shared_ptr to make STL usages consistent.
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Differential Revision: https://code.wildfiregames.com/D4005
This was SVN commit r25533.
2021-05-23 22:01:18 +00:00
vladislavbelov
10cf87f3d1
Adds std namespace to shared_ptr usages in lib/tex.
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This was SVN commit r25530.
2021-05-22 19:34:39 +00:00
vladislavbelov
5656c4117d
Adds std namespace to shared_ptr usages in lib.
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This was SVN commit r25529.
2021-05-22 19:32:38 +00:00
vladislavbelov
b927f163d6
Adds std namespace to shared_ptr usages in scriptinterface and simulation.
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This was SVN commit r25528.
2021-05-22 19:30:18 +00:00
vladislavbelov
d9d19543b5
Adds std namespace to shared_ptr usages in network and engine.
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This was SVN commit r25527.
2021-05-22 19:28:40 +00:00
vladislavbelov
babfd913fb
Adds std namespace to shared_ptr usages in gui and sound.
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This was SVN commit r25526.
2021-05-22 19:23:03 +00:00
vladislavbelov
b03b560e71
Adds std namespace to shared_ptr usages in graphics.
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This was SVN commit r25525.
2021-05-22 19:21:33 +00:00
vladislavbelov
0728c58a4d
Removes unnecessary z-level from GUI sprite rendering.
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Tested By: Imarok
Differential Revision: https://code.wildfiregames.com/D4003
This was SVN commit r25524.
2021-05-22 18:06:18 +00:00
vladislavbelov
faca950e83
Removes unused CONFIG2_CACHE_READ_ONLY config macro forgotten in 2374caac3e.
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Refs 149ebb67c0 , 9269be9ee3 .
This was SVN commit r25522.
2021-05-22 14:04:11 +00:00
vladislavbelov
53369d593b
Removes Dehydra config macro. Introduced in 378bd89c1d.
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Dehydra was abandoned in 2010s.
This was SVN commit r25521.
2021-05-22 13:28:55 +00:00
vladislavbelov
0812ded348
Removes unused CONFIG_OMIT_FP config macro forgotten in 0d23e3f333.
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This was SVN commit r25520.
2021-05-22 13:18:15 +00:00