Commit Graph

4043 Commits

Author SHA1 Message Date
Ykkrosh 5b7ea2371f Fix some line endings.
This was SVN commit r9093.
2011-03-21 22:47:02 +00:00
Ykkrosh 83271ec816 Fix build errors.
Fix VFS root directory failing IsDirectory, which breaks the search for
textures.xml.
Fix incompatible change to loose cache name determination.

This was SVN commit r9092.
2011-03-21 21:06:08 +00:00
janwas c3405e6f50 path improvements/fixes:
- replace more std::wstring with Native or VfsPath; wstring_from_utf8 ->
NativePathFromString
- replace sequences of Join(Path(), Basename+extension) with
ChangeExtension in wsdl, CacheLoader
- add Path::IsDirectory to replace .empty() / path_is_dir_sep(.back()).
also changed behavior to reflect the fact that "" is the VFS root
_directory_
- Path::Join now allows 2 identical path types (e.g. VfsPath) or one
char* literal (prevents inadvertently introducing non-safe characters).
to convert from wstring or wchar_t, use an explicit ctor (e.g.
VfsPath(wchar_t_string))

This was SVN commit r9091.
2011-03-21 19:54:08 +00:00
janwas 6d25329412 # towards locale-independent pathnames on Linux
c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14541&st=0&p=217250&#entry217250
and 2011-03-19 meeting

This was SVN commit r9090.
2011-03-21 17:53:13 +00:00
janwas 9a22dc1351 warning fixes
This was SVN commit r9088.
2011-03-21 11:55:49 +00:00
janwas cec05f02ea fix insidious OpenAL issue: the spec doesn't guarantee 0 isn't a valid source name => we need to use an out-of-band mechanism for specifying whether the source is valid.
refs #557

This was SVN commit r9087.
2011-03-20 16:40:36 +00:00
Ykkrosh 2392eb6720 Skip reporting caches that were initialised but never filled in
This was SVN commit r9086.
2011-03-19 15:17:14 +00:00
Ykkrosh 44e1a863e1 Fix cache detection assertion failure
This was SVN commit r9085.
2011-03-19 15:16:14 +00:00
Ykkrosh 0af8cdc54a Fix likely cache table typos, based on Intel Software Developer's Manual.
This was SVN commit r9084.
2011-03-19 15:03:25 +00:00
janwas fb499ff0d0 further refactoring of new cache detect code
- add invariant - level/type are always valid, numEntries indicates
whether the cache is actually present and not disabled
- handle pseudo-descriptors 0xF0 and F1 (avoids warning)

This was SVN commit r9083.
2011-03-19 12:48:56 +00:00
Ykkrosh 89b7b6b52d Avoid divide-by-zero on AMDs with missing caches
This was SVN commit r9081.
2011-03-18 19:48:54 +00:00
Ykkrosh 25524dc99f Fix tests
This was SVN commit r9080.
2011-03-18 19:35:31 +00:00
Ykkrosh 22a651bb86 Fix assertion failure when no L3 cache.
Fix typo.

This was SVN commit r9078.
2011-03-18 18:42:10 +00:00
Ykkrosh ecbd0ae31b Fix Windows build.
Improve compatibility with GL1.3.

This was SVN commit r9077.
2011-03-18 18:07:18 +00:00
Ykkrosh d805e764c5 # Render unit silhouettes when behind buildings.
Fixes #144.
Start using stencil buffer.
Simplify materials a little.

This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
janwas 5b91e2d7ab move cache detection into separate file.
add support for CPUID.2 cache descriptors (many Bothans died to bring us
this information)
simplify the API - use one structure to describe cache and TLB; only one
accessor for both.

HWDetect: version change, since dtlbs and itlbs are no longer
distinguished

fixes #752

This was SVN commit r9074.
2011-03-18 16:44:03 +00:00
Ykkrosh 9659ec298b Fix off-by-one error in date logging, and rearrange to standard format.
This was SVN commit r9065.
2011-03-15 20:29:29 +00:00
Ykkrosh e70fae8d80 Stop using glMultiDrawElements since it's too buggy
This was SVN commit r9064.
2011-03-14 21:57:09 +00:00
Ykkrosh 099dbdb24a Fix use of uninitialised variable
This was SVN commit r9063.
2011-03-14 21:54:44 +00:00
Ykkrosh 5fa577ea25 Attempt to fix shadowAlphaFix to generate FBOs in a more widely supported format
This was SVN commit r9062.
2011-03-14 02:50:43 +00:00
Ykkrosh 612539f109 Don't bother creating shadow textures if shadows are disabled
This was SVN commit r9061.
2011-03-14 02:49:53 +00:00
Ykkrosh 8bb5f2e480 Add missed file
This was SVN commit r9057.
2011-03-13 19:44:06 +00:00
Ykkrosh d24c93237c # Initial version of terrain decal textures.
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.

This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
Ykkrosh ba8163e248 # Explicitly triangulate terrain tiles.
Store blend splats as indexed triangles.
Remove unnecessary copy of vertex data.
Fixes #169.

This was SVN commit r9054.
2011-03-13 19:10:38 +00:00
Ykkrosh fc2c54c39f # Optimise terrain renderer.
Batch patch splats by texture match.
Use VBOs for patch indices.
Fixes #722.

This was SVN commit r9053.
2011-03-13 19:06:33 +00:00
Ykkrosh 2f28b07356 Support storing index data in VBOs.
Use index VBOs in model renderers, for performance.
Be more explicit about static/dynamic VBOs.
Add VBO usage to renderer stats.
Clean up some obsolete unused code.

This was SVN commit r9052.
2011-03-13 18:58:09 +00:00
Ykkrosh b70a0a5b5a Latest version of user-report server code
This was SVN commit r9051.
2011-03-12 02:36:20 +00:00
janwas a0a245d0ec sync with work. add u8_from_larger, sys_IsDebuggerPresent, wdll_main.h;
robustify waio file mode and remove a safety check (since
OVERLAPPED.Internal is documented to be subject to change)

This was SVN commit r9050.
2011-03-11 16:29:27 +00:00
Ykkrosh 51b58328f7 Fix negative 'unlogged' time in profiler at start of game.
Remove redundant Reset call.

This was SVN commit r9047.
2011-03-08 16:58:07 +00:00
Ykkrosh 18f44bebbc Add workaround for missing tree shadows on certain graphics drivers
This was SVN commit r9042.
2011-03-07 00:34:03 +00:00
Ykkrosh b4d9ab336b Simplify hiding of system cursor on non-Windows.
Fixes #683.

This was SVN commit r9038.
2011-03-06 00:48:26 +00:00
Ykkrosh 7d6cfe58de Fix non-PCH build
This was SVN commit r9037.
2011-03-06 00:01:23 +00:00
Ykkrosh 6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh 18cdbd9eab Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
This was SVN commit r9026.
2011-03-05 14:38:08 +00:00
Ykkrosh d3929b6af1 Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers
This was SVN commit r9024.
2011-03-05 14:11:57 +00:00
Ykkrosh 712a92caa1 Save PIC register in cpuid() to fix "can't find a register in class 'BREG'" error in some versions of GCC
This was SVN commit r9023.
2011-03-05 13:53:02 +00:00
Ykkrosh 18798c3f8d OS X build fix
This was SVN commit r9022.
2011-03-05 13:49:36 +00:00
Ykkrosh e608d9269a Load entity templates for the AI via the progressive loader.
Display message while loading the map list for the setup screen.

This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
Ykkrosh 2229c10e05 Delete rint/rintf emulation for Windows, since it got broken (the tests fail) and we don't use it any more
This was SVN commit r9015.
2011-03-04 23:16:04 +00:00
Ykkrosh 3a5ca7fdbc Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
Fixes #573.

This was SVN commit r9011.
2011-03-04 20:02:05 +00:00
Ykkrosh bec4c6437b Make non-combat units flee when under melee attack, and not attack enemies automatically.
Fixes #703.

This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
Ykkrosh 2ef1b9a867 Make projectiles that miss their target continue until hitting the terrain.
Fixes #706.

This was SVN commit r9008.
2011-03-04 00:43:48 +00:00
Ykkrosh 6bcce22a88 Tell the profiler about a few more bits of code
This was SVN commit r9007.
2011-03-03 22:38:01 +00:00
Ykkrosh 58ae08522f Let local.cfg override the hardware-dependent defaults set by hwdetect
This was SVN commit r9005.
2011-03-03 01:49:49 +00:00
Ykkrosh 1c1564daaf Make profiler JSON output much more concise.
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.

This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
Ykkrosh 16a4eb36dd Various minor optimisations.
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.

This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
Ykkrosh 8d2d4a8505 Fix profile parser
This was SVN commit r9002.
2011-03-03 00:14:23 +00:00
Ykkrosh dbc6d27411 Optimise obstruction grid updates in the common case when terrain hasn't changed
This was SVN commit r9001.
2011-02-28 01:24:12 +00:00
Ykkrosh 794584ea11 Optimise tile-based pathfinder, particularly for large maps.
This was SVN commit r9000.
2011-02-28 00:35:53 +00:00
Ykkrosh cb0e322a61 # Minor AI fixes.
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.

This was SVN commit r8999.
2011-02-27 19:20:36 +00:00