leper
cf7b8329fb
Use var instead of let, since this variable is defined with var in this function already.
...
This was SVN commit r17540.
2015-12-22 20:43:17 +00:00
mimo
0dda3b579c
drop resources before switching to next queued order, fixes #1670
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This was SVN commit r17521.
2015-12-20 21:30:34 +00:00
mimo
423d26890a
fix cases where changes in unitai orders were not transmitted to the ai
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This was SVN commit r17519.
2015-12-20 21:07:47 +00:00
leper
abd7b78b02
Return the boolean test instead of having an if-return return.
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This was SVN commit r17394.
2015-12-06 20:51:30 +00:00
mimo
9f75b78a84
fix nearGatherPosition, fixes #3658
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This was SVN commit r17322.
2015-11-29 14:43:28 +00:00
mimo
ca3828f9ac
some simulation cleanup
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This was SVN commit r17308.
2015-11-28 11:43:14 +00:00
mimo
0d1b595fa0
fix UnitAI state, fix #3630
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This was SVN commit r17304.
2015-11-28 11:09:29 +00:00
mimo
83191580c0
cleanup of 34fd23e920 to make l.... happy
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This was SVN commit r17277.
2015-11-16 18:59:10 +00:00
mimo
34fd23e920
optimize the finding of new target (no changes on the output) when lots of units involved, fixes #3605
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This was SVN commit r17264.
2015-11-15 13:19:21 +00:00
wraitii
1694913b16
Make "no formation" the default setting but keep formations activated to help pathfinding in A19. Use at your own risk. Refs #3505 and #3565 .
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Also make rabbit, chicken and shark no longer obstruct movement, to
further help with pathfinding. These may or may not be udpated later.
Refs #3562 . Fixes #3497 .
This was SVN commit r17166.
2015-11-01 17:10:19 +00:00
mimo
32dafe707d
cleanup and simplification of 38af159598, fixes #3519
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This was SVN commit r17130.
2015-10-12 17:12:36 +00:00
mimo
412779684c
improves 38af159598
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This was SVN commit r17113.
2015-10-09 18:14:53 +00:00
mimo
38af159598
fix UnitAI state of turrets, fix #3481
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This was SVN commit r17111.
2015-10-08 21:59:52 +00:00
mimo
ef4a1e261c
fix standGround units not attacking, patch by karamel, fixes #3284
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This was SVN commit r17109.
2015-10-08 20:48:05 +00:00
mimo
03b00b0041
revert d5c758eef3 and better fix of #3430 , fixes #3466
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This was SVN commit r17108.
2015-10-06 20:59:13 +00:00
mimo
86d81c5baa
fix attackAsFormation of special formations, fixes #3086
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This was SVN commit r17106.
2015-10-05 20:40:14 +00:00
mimo
d5c758eef3
change immediately to IDLE state when no more orders, fixes #3430
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This was SVN commit r17086.
2015-09-27 17:32:55 +00:00
mimo
a7e0dc1534
update attack and heal range queries, patch by leper, fixes #3080
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This was SVN commit r17082.
2015-09-27 12:23:40 +00:00
mimo
1f5bb8d62e
fix some flaws revealed by the fix #3430
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This was SVN commit r17079.
2015-09-26 21:41:35 +00:00
mimo
82f3ee7384
fix typo in previous commit
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This was SVN commit r17076.
2015-09-24 21:57:43 +00:00
mimo
037fe8282e
fix initialization of this.oldAttackType used for resetting the attack anims, fix #3221
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This was SVN commit r17075.
2015-09-24 21:55:09 +00:00
mimo
14aaa7c640
add some missing semicolon
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This was SVN commit r17059.
2015-09-21 21:08:58 +00:00
mimo
0b86bbd424
another bunch of cleanup (mainly missing semicolon) signaled by jshint
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This was SVN commit r17045.
2015-09-19 12:50:48 +00:00
Itms
0c043b5bdb
Fix edge case in the UnitAI state machine. Fixes #3429 .
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This was SVN commit r17036.
2015-09-18 17:07:32 +00:00
Itms
b77ad821c2
Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
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Please note that this commit makes #3410 really visible. Formation
members might pass through buildings.
Refs #3410 , #3337 .
This was SVN commit r17028.
2015-09-17 16:31:23 +00:00
mimo
00a51404c9
cleanup of some for ... in loops on arrays (replaced by for ... of)
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This was SVN commit r16996.
2015-09-09 18:21:17 +00:00
Itms
0c4c6e499d
Fix the LeaveFoundation order in UnitAI in the case of animals. The code used was a hack using the fleeing tactics, so use the regular "Order.LeaveFoundation" code shared with non-animal units.
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Fixes #3372
This was SVN commit r16973.
2015-09-02 17:36:20 +00:00
mimo
025391db35
fix behavior when under alert, fixes #3273
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This was SVN commit r16968.
2015-08-31 19:54:06 +00:00
leper
a67b3b8942
UnitAI cleanup. Setup*RangeQuery. Refs #3080 .
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Do not create range queries when being destructed.
rangeMan -> cmpRangeManager.
This was SVN commit r16952.
2015-08-29 22:49:52 +00:00
leper
6f0850f6bc
Improve UnitAI's FindNearby* functions.
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Stop them from starting a range query in case we have no ownership (or
-1).
Make use of Array.find() to make them a bit nicer.
This was SVN commit r16950.
2015-08-29 22:49:46 +00:00
leper
31113cb8c3
UnitAI cleanup.
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Use Array.{some,every,forEach,find} to simplify existing code.
Also make use of some fat arrow functions.
Some code style fixes.
Let FindNewHealTargets call RespondToHealableEntities to remove code
duplication.
This was SVN commit r16949.
2015-08-29 22:49:44 +00:00
mimo
d31ebaa47a
add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
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This was SVN commit r16943.
2015-08-27 20:31:10 +00:00
mimo
3c8fe51712
complete b3f7b8633a for (un)packing
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This was SVN commit r16910.
2015-08-02 17:24:04 +00:00
mimo
b3f7b8633a
fix incoherent UnitAI state when changing ownership of a cheering or garrisoned unit
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This was SVN commit r16908.
2015-08-02 09:39:08 +00:00
mimo
3c139b1022
make the unitai idle propriety consistent with its state at unit creation
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This was SVN commit r16721.
2015-06-04 19:00:42 +00:00
mimo
6dcf636d7c
fix attackable players in unitai, refs #2749
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This was SVN commit r16656.
2015-05-19 20:10:19 +00:00
leper
af37b00f4b
Add QueryMiragedInterface. Fixes #3189 .
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QueryMiragedInterface allows to make writing Mirage-aware code
(GuiInterface)
simpler and less prone to error.
Replaces ResourceSupply's GetGatherers() with GetNumGatherers() as the
former
was never used in a way other than the second.
This was SVN commit r16607.
2015-05-01 17:03:37 +00:00
sanderd17
8099fe01de
Drop off resources when building dropsite. Patch by maveric. Fixes #3093
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This was SVN commit r16581.
2015-04-26 08:35:10 +00:00
sanderd17
4d1dee171e
Explicitely add the UnitAI target to the BuildingAI target list to circumvent the range mismatch. Refs #1731
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This was SVN commit r16577.
2015-04-25 12:54:34 +00:00
sanderd17
7bb30ef6b0
Fix some more flags
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This was SVN commit r16560.
2015-04-21 17:58:07 +00:00
sanderd17
2972cb3202
Small fix
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This was SVN commit r16558.
2015-04-21 14:33:28 +00:00
sanderd17
fa878c2f31
Force attack instead of capture when the attack hotkey is pressed
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This was SVN commit r16557.
2015-04-21 13:21:19 +00:00
sanderd17
ad27deeb9d
Implement building capturing. Fixes #996
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This was SVN commit r16550.
2015-04-20 07:45:45 +00:00
mimo
cdc9d98e00
do not apply multiple leavefoundation orders, fix #3010
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This was SVN commit r16369.
2015-02-21 17:40:59 +00:00
mimo
cd9eeef1b7
force garrisoned units as turrets to have stance standground, fixes #2905
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This was SVN commit r16318.
2015-02-11 18:34:06 +00:00
leper
18a1820d9c
Remove stray character.
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This was SVN commit r16273.
2015-02-06 16:50:22 +00:00
leper
766d2f833f
Fix gather rally points for formations (batches). Patch by stanislas69. Fixes #3037 .
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Also clean up some whitespace.
This was SVN commit r16272.
2015-02-06 02:11:39 +00:00
Itms
1564a10120
Move back the computation of most of the visibilities from JS to engine, to improve performance.
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Also fix the remaining TODO left by #958 , as a use case of the scripted
Visibility component.
Refs #2913 , #958 .
This was SVN commit r16248.
2015-01-30 15:28:06 +00:00
mimo
df3222a073
Petra: improve choice of target when attacking, to prevent cases where most units would follow the same target
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This was SVN commit r16167.
2015-01-20 18:31:57 +00:00
mimo
b524f59657
check ResourceGatherer interface before trying to gather, fixes #2801
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This was SVN commit r15812.
2014-09-26 21:23:32 +00:00