Ykkrosh
f33706bf8b
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
...
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
Ykkrosh
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
...
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
Ykkrosh
1b51cf7ad5
Fix obstruction shapes for some buildings
...
This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
Ykkrosh
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
...
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
Ykkrosh
5daac34ef9
Support startup scripts in map files, for testing.
...
Support CDATA sections when writing XML.
This was SVN commit r7483.
2010-04-29 23:22:18 +00:00
Ykkrosh
08720c9a58
Convert minimap data in entity templates
...
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
Ykkrosh
dd809f83e8
# Add documentation of the entity template XML file format.
...
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
Ykkrosh
116645ff74
Update the entity templates to a slightly cleaner format
...
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
Ykkrosh
227e86018b
Update the entity conversion/validation scripts to work with internal data
...
This was SVN commit r7470.
2010-04-19 20:53:50 +00:00
Ykkrosh
45368671c4
Convert training queue data in entity templates.
...
This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
Ykkrosh
0547757a30
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
...
This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
Ykkrosh
6a9de50692
# Use the correct projectile models.
...
Fixes #470 .
Make CUnit::GetObject return a reference so it's clear it can never be
NULL.
This was SVN commit r7463.
2010-04-17 11:34:40 +00:00
Ykkrosh
b6a9e0e9b7
# Support '[', ']' keys for camera rotation in scenario editor
...
This was SVN commit r7460.
2010-04-17 11:28:54 +00:00
Ykkrosh
40688ec5df
# Initial support for automatic validation of entity template XML.
...
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
Ykkrosh
336817a849
Update entity template conversion to be more correct and consistent
...
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
Ykkrosh
4c0d47707b
# Fix animation syncing.
...
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
Ykkrosh
7275071785
Convert sound data in entity templates
...
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
Ykkrosh
0d6882dad2
# Fix the actor viewer in Atlas.
...
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
Ykkrosh
1ebebc4338
Avoid -Wnon-virtual-dtor warnings
...
This was SVN commit r7416.
2010-03-31 08:36:46 +00:00
Ykkrosh
ba282e3d8e
Fixes to the release build script
...
This was SVN commit r7414.
2010-03-30 21:13:51 +00:00
Ykkrosh
5a5a269b93
Let Atlas find data files when cwd is not binaries/system. Fixes #481 .
...
This was SVN commit r7412.
2010-03-29 10:24:17 +00:00
Ykkrosh
45184baacf
Add script for generating release distributions
...
This was SVN commit r7406.
2010-03-27 12:39:23 +00:00
Ykkrosh
49eb176b25
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
...
This was SVN commit r7404.
2010-03-26 19:04:40 +00:00
Ykkrosh
89cce1b3ac
# Switch to new simulation system by default
...
This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
Ykkrosh
9b6326f124
Always build with Valgrind support. Always use the bundled Valgrind header.
...
This was SVN commit r7397.
2010-03-26 10:31:47 +00:00
janwas
0bbb99c3cd
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
...
use M_PI instead of nonstandard PI
This was SVN commit r7380.
2010-03-20 20:54:03 +00:00
Ykkrosh
96382e6faf
Fix jsval/int ambiguity
...
This was SVN commit r7368.
2010-03-19 21:23:33 +00:00
Ykkrosh
ed69187450
Build with spidermonkey-tip by default. Remove codepaths for old SpiderMonkey.
...
This was SVN commit r7366.
2010-03-19 20:54:44 +00:00
Ykkrosh
31febafb05
Compatibility with non-threadsafe SpiderMonkey
...
This was SVN commit r7364.
2010-03-19 19:54:00 +00:00
Ykkrosh
aca1074188
Load build speeds and foundation actors from entity template files
...
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
Ykkrosh
9213ee8c27
# Construct buildings from foundations.
...
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
Ykkrosh
36e90e71f2
Convert ranged attack data in entity templates
...
This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
janwas
a7484933e7
wchar.h -> utf8.h (see previous change)
...
This was SVN commit r7341.
2010-03-01 14:55:34 +00:00
olsner
5bb14c7a59
Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
...
This was SVN commit r7328.
2010-02-18 00:06:50 +00:00
olsner
02253f82f0
Add/rename header guards
...
This was SVN commit r7326.
2010-02-17 23:21:49 +00:00
Ykkrosh
96bb3afaaf
Support disabling of inherited components in entity templates
...
Allow units to walk through farms
This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
Ykkrosh
321cc8ae8f
Convert resource data in entity templates
...
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
Ykkrosh
ea4c22fc0e
Convert walking speed data in entity templates
...
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
Ykkrosh
c50fe9b8c0
Convert health, armour, attack data in entity templates
...
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
Ykkrosh
e1b2a7f3ad
Fix errors and warnings with optimised builds
...
This was SVN commit r7304.
2010-02-03 19:43:39 +00:00
Ykkrosh
10f0432fdf
Fix Atlas startup crash with old simulation system
...
This was SVN commit r7299.
2010-02-01 20:28:48 +00:00
Ykkrosh
a0ae9062d3
Convert footprint data in entity templates
...
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
Ykkrosh
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
...
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
Ykkrosh
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
...
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
Ykkrosh
c8138208bf
# Object creation in Atlas with new simulation system
...
Merge from 6e8efe8f706c
This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
Ykkrosh
f5632af192
Fix Undo menu labelling in Atlas
...
This was SVN commit r7275.
2010-01-14 20:11:43 +00:00
Ykkrosh
e8008edf1c
Fix missing includes
...
This was SVN commit r7267.
2010-01-10 11:31:31 +00:00
Ykkrosh
47420c363b
Windows build fix
...
This was SVN commit r7260.
2010-01-09 19:45:35 +00:00
Ykkrosh
7c2e9027c2
# Rewrite of the game's simulation system
...
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
Ykkrosh
3339aea2a7
Add tooltip support to wxJS
...
This was SVN commit r7258.
2010-01-07 19:38:05 +00:00