Excluding the changes to scenario and skirmisch maps
Transform gameType string to victoryCondition array in load/replaymenu
Adapt the gamesetup to use checkboxes for every victory condition and an
array for storing them
Allow multiple queries in conquestCommon
Remove conquest from regicide, wonder and capture the relic
Move the endless gamedescription from settings to gamedescription
Fixing wrong tabulation from a8a29271ce
This commit will break all scenario and skirmisch maps, their "Gametype"
string needs to be transformed in a "VictoryCondition" array as is done
in the tutorial map (counting endless as an empty array). This counts
for mods too!
Old svn replays and savegame will throw warnings/errors as they are
incompatible after this commit. So svn users will need to delete all
those.
Comments on ai and autostart games By: mimo
Comments on Atlas By: Vladislav
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1240fixes: #4014
This was SVN commit r21474.
This addresses the Simulation2 warning about a gamesetup mechanism not
having decided explicitly about the RNG.
Differential Revision: https://code.wildfiregames.com/D1187
Reviewed By: mimo
Refs #4917, 7e05d7edc9 / D1178
This was SVN commit r20726.
It was only triggered if a civ wasn't set in Atlas.
Because civs are expected to be well-defined everywhere, alwas set the
property in Atlas too, fixing the non-GUI part of #4869.
Use the existing player defaults value then instead of hardcoding a
fallback civ string.
This was SVN commit r20512.
Doesn't provide a way to add/delete nodes of paths yet.
Differential Revision: https://code.wildfiregames.com/D348
Patch By: Vladislav
This was SVN commit r19427.
Spawn a random hero at gamestart and defeat the player if the hero dies.
Consider nomad maps where units spawn without buildings or start on a
ship.
Correct a comment for TriggerHelper.SpawnUnits.
Make shuffleArray available to GUI and simulation and use it to
randomize heroes.
This was SVN commit r18544.
Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.
Fixes#1743, #1803 (invalid)
Refs #1875, #2114, #48.
This was SVN commit r14514.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes#631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes#1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.
Fixes inconsistency between Atlas and in-game particle rendering during
pauses.
Fixes some issues related to Atlas simulation test and map loading.
This was SVN commit r13184.