vladislavbelov
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64bd81ae6b
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Adds usage flags to backend textures.
This was SVN commit r27152.
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2022-10-12 23:19:27 +00:00 |
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vladislavbelov
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62e589ab76
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Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
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2022-05-08 22:02:46 +00:00 |
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vladislavbelov
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4de89c3db1
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Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
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2022-02-13 19:30:28 +00:00 |
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vladislavbelov
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aeaf495da3
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Renames GL::CTexture levelCount to MIPLevelCount to match Tex.
This was SVN commit r26287.
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2022-02-01 16:48:24 +00:00 |
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vladislavbelov
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fd976456d7
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Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
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2022-01-05 14:49:54 +00:00 |
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vladislavbelov
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0837e369cf
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Moves PostProcManager and SkyManager to GL texture class continuing 57ba7c4a1c.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4398
This was SVN commit r26126.
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2021-12-27 21:01:43 +00:00 |
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vladislavbelov
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57ba7c4a1c
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Encapsulates GL texture creation in a separate class.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4389
This was SVN commit r26107.
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2021-12-25 00:26:10 +00:00 |
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