Commit Graph

1059 Commits

Author SHA1 Message Date
vladislavbelov 283f524fcf Implements DrawRect in Canvas2D, removes CConsole background drawing with low level GL calls.
This was SVN commit r25590.
2021-05-29 12:31:14 +00:00
vladislavbelov 2f3837e0b5 Adds Canvas2D to encapsulate low level GL calls for 2D rendering.
Implements DrawLine for charts.

Differential Revision: https://code.wildfiregames.com/D4024
This was SVN commit r25588.
2021-05-28 16:35:57 +00:00
Imarok 6f9a162dfa CList, COList, CDropdown, CText, CInput: Draw borders above the rest and improve scrollbar drawing order
Fixes: #6055
Differential Revision: https://code.wildfiregames.com/D4004
This was SVN commit r25587.
2021-05-28 16:32:04 +00:00
vladislavbelov b17e8f3043 Removes global g_xres and g_yres dependency from GUI objects.
Differential Revision: https://code.wildfiregames.com/D4014
This was SVN commit r25577.
2021-05-26 18:52:22 +00:00
wraitii b56f0222d9 Prevent hotkeys from firing for disabled buttons
Reported by: Angen
Accepted By: Angen
Refs #6042

Differential Revision: https://code.wildfiregames.com/D4013
This was SVN commit r25545.
2021-05-25 06:10:53 +00:00
vladislavbelov 3e5638e548 Removes hardcoded 1px width borders from GUI sprites.
Tested By: Imarok
Differential Revision: https://code.wildfiregames.com/D4008
This was SVN commit r25541.
2021-05-24 18:42:51 +00:00
Imarok 4e8691acde Clip rendered text correctly
General idea acked by: vladislavbelov
Tested by: Langbart
Differential Revision: https://code.wildfiregames.com/D4006
This was SVN commit r25534.
2021-05-23 22:05:17 +00:00
vladislavbelov babfd913fb Adds std namespace to shared_ptr usages in gui and sound.
This was SVN commit r25526.
2021-05-22 19:23:03 +00:00
vladislavbelov 0728c58a4d Removes unnecessary z-level from GUI sprite rendering.
Tested By: Imarok
Differential Revision: https://code.wildfiregames.com/D4003
This was SVN commit r25524.
2021-05-22 18:06:18 +00:00
vladislavbelov 4215533ea9 Removes inclusionPath forgotten in b469983c58.
This was SVN commit r25502.
2021-05-21 20:15:58 +00:00
vladislavbelov 78aedfcb93 Removes unused declarations of g_xres and g_yres.
This was SVN commit r25501.
2021-05-21 20:02:03 +00:00
wraitii 0c23e595fa Include CStrInternStatic where necessary only.
This makes incremental recompilation faster when changing static
interned strings.

Differential Revision: https://code.wildfiregames.com/D3975
This was SVN commit r25457.
2021-05-18 11:09:54 +00:00
vladislavbelov 5ff4fa19c0 Removes unused and outdated includes, replaces some includes by forward declarations.
This was SVN commit r25444.
2021-05-15 17:27:01 +00:00
vladislavbelov 41a29a590a Fixes broken PCH after wraitii commits (4f972bc623, 0f60bf3a97) and Itms (833c9f108c).
This was SVN commit r25443.
2021-05-15 14:50:24 +00:00
wraitii 507f44f7f9 Remove all external usage of CmptPrivate. Header cleanup.
This removes usage of CmptPrivate outside of ScriptInterface.
ScriptRequest can now be used to safely recover the scriptInterface from
a JSContext instead of going through ScriptInterface, which allows more
code cleanup.

Follows 34b1920e7b

Differential Revision: https://code.wildfiregames.com/D3963
This was SVN commit r25442.
2021-05-15 13:54:58 +00:00
wraitii cf5c815879 Fix 4f972bc623
Shouldn't make last-minute changes without recompiling...

This was SVN commit r25435.
2021-05-14 11:12:07 +00:00
wraitii 4f972bc623 Split off JSON-related function from ScriptInterface, clean up headers.
Follows 34b1920e7b.

JSON functions and ToString are movec to their own headers.
Also clean out a few PersistentRooted usage to use the 2-phase init to
clean up scriptInterface usage.

With these functions split off, we can finally clean out headers and
remove ScriptInterface.h from most of them, in favour of smaller and
more precise headers.


Take the opportunity to clarify some comments regarding Mutability.

Differential Revision: https://code.wildfiregames.com/D3961
This was SVN commit r25434.
2021-05-14 10:18:03 +00:00
wraitii 0f60bf3a97 Split off Object-related functions from ScriptInterface
Follows 34b1920e7b.

This splits off the object-related functions, such as
[Set/Get/Has]Property, CreateObject, CreateArray, FreezeObject.

It also puts the definitions in the header itself, which might end up
with faster code here & there, though perhaps slower compilation time
(somewhat doubtful since we already included most things anyways).

Differential Revision: https://code.wildfiregames.com/D3956
This was SVN commit r25430.
2021-05-13 17:23:52 +00:00
wraitii 61e0aef0b4 Split JS conversions from ScriptInterface.
All ToJSVal/FromJSVal definitions are put in a separate header.
Remove AssignOr[To/From]JSVal duplication.

The functions were already static so this is rather straightforward.

Follows 34b1920e7b and 2bae30c454

Differential Revision: https://code.wildfiregames.com/D3953
This was SVN commit r25428.
2021-05-13 09:43:33 +00:00
wraitii d798a2ec0e Fix crash in Atlas.
Fixes 6fbf036ae4

Reported by: Stan
Differential Revision: https://code.wildfiregames.com/D3954
This was SVN commit r25425.
2021-05-12 19:25:09 +00:00
Stan 4ad78018f9 Fix no-pch build. Potentially fixes bb49fbe793, 0198942a79, 34b1920e7b, 8b08f4ae7a 0dbf417171, 3af1fc64d2, 5fbdbaa3bc, 6fbf036ae4.
Comments by: @vladislavbelov, @wraitii.
Differential Revision: https://code.wildfiregames.com/D3948
This was SVN commit r25423.
2021-05-12 13:48:55 +00:00
wraitii 6fbf036ae4 Split off StructuredClone from ScriptInterface
Follows 34b1920e7b.

This separates StructuredClone & DeepCopy logic into its own header,
reducing the size of the monolithic ScriptInterface header.

Differential Revision: https://code.wildfiregames.com/D3922
This was SVN commit r25419.
2021-05-10 11:51:32 +00:00
wraitii 5fbdbaa3bc Fix 3af1fc64d2 - incorrect texture path on Windows.
sizeof(const char*) returns the pointer size and not the string size,
and 'texture:' happend to be 8 characters long, which is the same as a
64-bit pointer but not a 32-bit pointer.

Reported by: Stan
Differential Revision: https://code.wildfiregames.com/D3947
This was SVN commit r25415.
2021-05-09 17:29:50 +00:00
wraitii f653541e2c Fix warnings in 3af1fc64d2
Differential Revision: https://code.wildfiregames.com/D3946
This was SVN commit r25412.
2021-05-09 16:24:13 +00:00
wraitii 3af1fc64d2 Allow GUI elements to define custom mouse event mask shapes.
This allows GUI elements to use a texture as their "mouse event mask",
making it possible to have arbitrarily-shaped GUI elements with regards
to mouse interactions.

Used for the minimap idle worker button as a proof-of-concept.

Differential Revision: https://code.wildfiregames.com/D3814
This was SVN commit r25408.
2021-05-09 13:08:07 +00:00
wraitii 0dbf417171 Fix 8b08f4ae7a - CGUIColor setting
Reported by: langbart
Fixes #6173

Differential Revision: https://code.wildfiregames.com/D3937
This was SVN commit r25401.
2021-05-07 11:34:20 +00:00
wraitii 8b08f4ae7a Change GUI settings to explicitly be member variables.
Completes work starting in D2313 / a33fd55e81:
- Make C++ mistakes where values can be changed without messages being
sent easier to notice / harder to do.
- Make the IGUISetting interface more flexible, allowing custom settings
implementing their own logic. This is used to clean up hotkey code
introduced in 33af6da5e1.

Side effects:
- FromJSVal_Vector clears the vector being passed in. I have some vague
memory of not doing that in D24 / 2bae30c454 as an optimisation, but it
seems more like a footgun to me.
- Most usage of SetSettingFromString is replaced by direct method calls,
as we can generally cast to the proper GUI object type. Where we can't,
it is kept as a poor's man virtual dispatch.
- It moves a few member variables elsewhere, e.g. TextOwner now gets its
own member variable settings.

Differential Revision: https://code.wildfiregames.com/D3892
This was SVN commit r25392.
2021-05-06 08:22:37 +00:00
wraitii 2e08fd38ea GUI cleanup: XML & child handling.
- We only need an XMBFile, not a CXeromyces to parse GUI
objects/scripts/... This makes the interface more consistent with other
usage, notably ParamNode.
- Rename IGUIObject::AddChild to RegisterChild and flesh out the
interface a little.

Differential Revision: https://code.wildfiregames.com/D3908
This was SVN commit r25378.
2021-05-04 15:17:50 +00:00
wraitii cdd75deafb XMB Improvements, parse JS into XMB, make strings more efficient.
XMB format is bumped to 4, invalidating all cached files. The
differences are:
 - element/attribute names are stored after the elements themselves, and
not before. This allows writing XMB data in one pass instead of two.
 - names themselves becomes offsets (instead of arbitrary integers),
making getting the string from the int name much more efficient.

XMBFile is renamed to XMBData to clarify that it does not, in fact,
refer to a file on disk.

XMBData::GetElementString is also changed to return a const char*, thus
not creating an std::string. A string_view version is added where
convenient.

The XML->XMB and JS->XMB conversion functions and the corresponding
storage are moved to `ps/XMB`, since that format doesn't particularly
relate to XML. CXeromyces becomes lighter and more focused as a result.
The XML->XMB conversion also benefits from the above streamlining.

Note that in a few cases, string_view gets printed to CLogger via
data(), which is generally not legal, but we know that the strings are
null-terminated here. Our libfmt (version 4) doesn't support
string_view, that would be v5.

Differential Revision: https://code.wildfiregames.com/D3909
This was SVN commit r25375.
2021-05-04 13:02:34 +00:00
wraitii 34b1920e7b Split ScriptRequest in its own header.
We often only need to include ScriptRequest.h and not the full
ScriptInterface.h

Differential Revision: https://code.wildfiregames.com/D3920
This was SVN commit r25366.
2021-05-03 16:07:26 +00:00
wraitii e53628ab56 Remove debug code left in d9748173c7
Reported by: Freagarach
This was SVN commit r25357.
2021-05-02 07:08:40 +00:00
wraitii d46a417748 Replace ScriptInterface::Call* with new ScriptFunction functions
Finishes work started in f3aedf88a6.
This removes the boost-CPP function wrappers entirely, in favour of pure
templated code in FunctionWrapper.h
The Call* functions were already heavily templated, so there is nothing
really new here. I just use tag dispatch to reduce the number of
overloads slightly.

The new functions do not need the script interface, only the script
request.

Differential Revision: https://code.wildfiregames.com/D3912
This was SVN commit r25354.
2021-05-01 14:04:53 +00:00
wraitii d9748173c7 Generalize icon-specific tooltips to a tag, streamline code.
We can currently specify a custom tooltip for an icon. This extends that
to a generic tag `[tooltip='something']...[/tooltip]` for any particular
piece of text, and removes the iconTooltip hardcoding by instead using a
virtual `GetTooltipText` call since all IGUIObject descendants have a
tooltip. This is both cleaner & more efficient.
Removes the ability to set a custom tooltip style (that doesn't seem
particularly useful), it'll reuse the style of the CText itself.

Differential Revision: https://code.wildfiregames.com/D3895
This was SVN commit r25353.
2021-05-01 12:38:05 +00:00
wraitii c62ad8fefa Implement FromJSVal<IObject*> safely
By making all GUI proxy objects share the same class, we can easily
confirm if a given JS object is one, and from there convert to the
appropriate types.

Differential Revision: https://code.wildfiregames.com/D3907
This was SVN commit r25347.
2021-04-30 13:20:43 +00:00
wraitii 66fbc23f2c De-singletonify CConfigDB, make hooks RAII.
CConfigDB is no longer a singleton, and its members are no longer
static.
This makes it possible to have several instances of it, useful for
testing of if we ever want to have different config profiles.

Also updates hooks to delete themselves on destruction, to fit a more
natural RAII pattern. Long-lived objects must take care to destroy hooks
before ConfigDB is reset.

Differential Revision: https://code.wildfiregames.com/D3866
This was SVN commit r25326.
2021-04-27 07:45:40 +00:00
Angen 9977c73eb6 Revert 895182cbcb
This was SVN commit r25313.
2021-04-25 13:42:51 +00:00
Angen 895182cbcb Make player entities more visible on minimap
This patch is increasing contrast of player colours used on minimap in
minimap component instead of changing player colours themselves to not
mess with other cases, when they are used.

Differential revision: D3242
Comments by: @vladislavbelov, @ValihrAnt, @Freagarach
This was SVN commit r25312.
2021-04-25 11:05:41 +00:00
vladislavbelov f3bc024e79 Draws scrollbar above list to have a correct order for Z sorting after a6cb77a204.
Reported By: nwtour
Tested By: nwtour
Differential Revision: https://code.wildfiregames.com/D3881
This was SVN commit r25303.
2021-04-23 06:56:01 +00:00
vladislavbelov 715dca0701 Removes unused shadow settings forgotten in 12e2428495, removes direct SkipSubmit access.
This was SVN commit r25261.
2021-04-14 20:25:05 +00:00
vladislavbelov 990265d974 Fixes warnings after minimap changes in b7db124cb5.
This was SVN commit r25254.
2021-04-13 23:16:46 +00:00
Stan c8b2c09bc3 Fix --without-pch build. fc60d80af1 was missing an include.
Reported by: @vladislavbelov
This was SVN commit r25253.
2021-04-13 17:28:01 +00:00
vladislavbelov b7db124cb5 Crops minimap view bounds to map size.
Differential Revision: https://code.wildfiregames.com/D3837
This was SVN commit r25241.
2021-04-12 12:39:07 +00:00
vladislavbelov a6cb77a204 Disables depth test for GUI rendering.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D3835
This was SVN commit r25231.
2021-04-11 19:36:52 +00:00
vladislavbelov 8eb4871c9b Draws GUI elements by Z order.
Tested By: wraitii
Differential Revision: https://code.wildfiregames.com/D3780
This was SVN commit r25229.
2021-04-11 11:27:53 +00:00
wraitii fc60d80af1 Simplify GUI Proxy implementation & customisation.
This finishes 7c04ea0211 and 1b67a079fb.
GUI Proxy objects are now easier to specialize, code duplication is
reduced, code is made safer.
In details:
- the proxy private is always the IGUIObject* pointer
- the private data is accessed through a safer wrapper
- CreateJSObject returns an opaque type to allow easier extension &
prevent errors.
- The implementation of CreateJSObject is moved near the GUI Proxy
template instantiation, and both are wrapped in a convenient macro (this
makes it so that if you use the macro, you can't forget to overload the
method, and vice-versa).
- The common IGUIObject JS interface no longer needs to be repeated.
- All specialisations are again put in the same file, for improved
compile-time & clarity, given there are so few lines now.
- While at it, implement toSource which makes it possible to `uneval`
components (does the same as toString though).


Differential Revision: https://code.wildfiregames.com/D3826
This was SVN commit r25225.
2021-04-09 18:01:47 +00:00
wraitii 7032a3c12a Further hotkey work: clear hotkeys when an input box/the console gets focus.
This is necessary following 2d53308e1b, which now handles key-up in
input to prevent hotkeys from firing then.
Hotkeys are a global system, which means opening e.g. the chat window or
the summary does't reset things. If you press "S" to scroll the in-game
camera down, then press 'return' to open the chat, the camera keeps
scrolling down. Following 2d53308e1b, it never released since it never
got the keyup.

To handle this nicely, we need to explicitly clear hotkeys when input
boxes get focus (respectively the console).

Differential Revision: https://code.wildfiregames.com/D3797
This was SVN commit r25186.
2021-04-03 20:12:40 +00:00
wraitii 2d53308e1b Fix console not preventing hotkeys from firing / Clean up hotkey-input conflict.
- Fix mistake in 4b46c09222 (similar to one in a4852c4c01) that allowed
hotkeys to fire while typing in the console.
- Prevent Alt+key to fire hotkeys in input boxes & console as that is
often text input.
- Split the hotkey triggering logic in two: a preparatory phase & an
actual firing phase.
This allows the GUI code to check which hotkeys are about to fire and
selectively allow them to go through. This makes it easier to change
hardcoded hotkeys, such as the console toggling one.

Differential Revision: https://code.wildfiregames.com/D3786
This was SVN commit r25180.
2021-04-02 14:18:20 +00:00
vladislavbelov 1b5ed5063f Cleanups CGUISprite, removes redundant method.
This was SVN commit r25172.
2021-03-31 19:26:05 +00:00
wraitii 4b46c09222 Do not trigger "HotkeyPress" events when releasing a key.
Follows d0a42f2f00.
Because only the most specific hotkeys can be active at any time,
releasing a key may require re-activating less specific hotkeys.
There were two issues with this behaviour:
- It was buggy, as it only checked one active key, when any still active
key can trigger hotkeys.
- "HotkeyPress" and "HotkeyDown" events where sent, as if the hotkey was
pressed, which was unexpected for most code/users (it is unusual to have
a "Press" event on key release).

This fixes these issues by "silently" re-triggering the hotkeys in such
a case. It also makes it easier for JS code to use "hotkeyPress" instead
of "hotkeyDown" for non-continuous behaviour.

Accepted By: nani
Fixes #6123
Refs #6064 (fixes the problem, but not the code weirdness)

Differential Revision: https://code.wildfiregames.com/D3766
This was SVN commit r25169.
2021-03-31 15:50:25 +00:00
vladislavbelov 742b636f70 Moves CRect from ps to maths to related geometric primitives.
This was SVN commit r25165.
2021-03-30 21:14:36 +00:00