Commit Graph

1120 Commits

Author SHA1 Message Date
janwas 1ef7ce088c add support for forcibly closing cached files (needed when closing all active sounds before resetting openal)
This was SVN commit r1261.
2004-10-20 00:58:55 +00:00
janwas 0afc3c159d trivialities: add extern, add assert to make sure oglInit called
This was SVN commit r1260.
2004-10-19 17:49:12 +00:00
janwas d30c7ef9aa use correct path to sound assets
This was SVN commit r1259.
2004-10-19 13:45:50 +00:00
janwas 8764693bd8 allow 0-length allocs without complaint (required when vfs_loading 0-length files, as happens with current art pack)
This was SVN commit r1258.
2004-10-19 13:29:51 +00:00
Ykkrosh 3c9823fd31 Don't override the printscreen key when the user's looking at some other program
This was SVN commit r1257.
2004-10-18 22:08:21 +00:00
janwas 34b553e2b2 remove ogg_display junk
This was SVN commit r1256.
2004-10-18 14:25:13 +00:00
Calefaction 50dee130ae Updated to properly support LOD bias settings in config. Fixes mipmap blurryness.
This was SVN commit r1254.
2004-10-17 21:01:00 +00:00
Ykkrosh e31edf4fb4 Fixed mouse-wheel zooming
This was SVN commit r1253.
2004-10-17 10:55:57 +00:00
Ykkrosh b5d9f886a4 Don't complain when shutting down without having played a sound
This was SVN commit r1252.
2004-10-17 10:21:06 +00:00
janwas f0f7f236b7 sound test filename -> game data, since ogg playing works again.
This was SVN commit r1251.
2004-10-16 20:55:56 +00:00
janwas f144aa0686 as per meeting today, disabled use of OpenAL ogg extension; wrote a quick, ugly, no-good hack to decode OGG files 'manually' (using vorbis)
(it doesn't stream, it loads the whole thing into memory - baad)
but the steaming pile seems to work! all is good ;)

This was SVN commit r1250.
2004-10-16 20:54:24 +00:00
janwas d272a7ebb4 remove ofs field for vfs_start_io - never used
This was SVN commit r1249.
2004-10-16 20:52:18 +00:00
Acumen 90a0860081 Added load for 4_manual.xml.
This was SVN commit r1243.
2004-10-15 18:01:22 +00:00
janwas 1798a1ab1d remove testing code that makes clicks do strange things ;)
This was SVN commit r1242.
2004-10-15 17:26:36 +00:00
janwas 45ffe69f90 fix sign conversion bug (int -> size_t)
This was SVN commit r1241.
2004-10-15 13:42:13 +00:00
janwas 390fe343a0 gives sound engine current position during update; also fixed sound shutdown order issue (must come after h_mgr_shutdown)
note: you will need to fiddle a bit to test this ATM: see
http://forums.wildfiregames.com/0ad/index.php?showtopic=1672  #5

This was SVN commit r1240.
2004-10-15 13:29:04 +00:00
janwas cd24c9c6f7 fixes for RES_UNIQUE (used by sound instances) - no longer add such handles to the h_find lookup data struct, because it can't handle several instances backed by the same file
This was SVN commit r1239.
2004-10-15 13:19:37 +00:00
janwas 6f2c1fbb8c WIP; still tons of debug code
now theoretically supports 3d positional sound; solidified snd data
provider -> VSource code

This was SVN commit r1238.
2004-10-15 13:18:34 +00:00
Gee fd91563f42 Sorry! Totally forgot to add the CInput.cpp/h
This was SVN commit r1237.
2004-10-14 21:01:13 +00:00
Gee cdf7334d34 Added GetHeight()
This was SVN commit r1236.
2004-10-14 10:10:43 +00:00
Gee 5b74afce82 Added unifont_height...
This was SVN commit r1235.
2004-10-14 10:09:51 +00:00
Gee f4b410ff82 A bunch of updates:
- Added *unfinished* control input.
- The GUI captures the events now, so that you can't press anything in
the game if the GUI is infront of it. The GUI needs some cleaning up
though.
- Made the type 'empty' unpressable, because all those "0 0 100% 100%"
empties were just like pieces of glass making the user unable to select
anything in the game.
- A bunch of other updates I made like weeks ago and never committed.

This was SVN commit r1234.
2004-10-14 10:09:26 +00:00
Gee c4684effb6 Progress bar added, and an optional attribute for the [icon] tags in text.
You can now displace an icon using: "[icon="smiley" displace="2 -3"]

I may rename it from 'displace' to something else if someone gives me a
good suggestion.

This was SVN commit r1232.
2004-10-14 02:32:26 +00:00
Calefaction 5275dc862b Initial mini-map check-in
This was SVN commit r1230.
2004-10-08 01:10:14 +00:00
Acumen 6b084c3173 Fixes to comply with VC2005.
This was SVN commit r1229.
2004-10-07 22:03:12 +00:00
Acumen 769e521349 Added references to multiple GUI XML files (temporary adjustment to make it easier to work on different GUI pages).
This was SVN commit r1227.
2004-10-07 21:06:08 +00:00
Ykkrosh 442c6f315f Added 'const' to appropriate bits of Xeromyces
This was SVN commit r1226.
2004-10-07 20:49:35 +00:00
Ykkrosh 2c9ac03375 Another minor fix
This was SVN commit r1225.
2004-10-07 20:14:20 +00:00
MarkT 6f10c954de Missing JSCollection*. Oops.
This was SVN commit r1224.
2004-10-07 20:09:11 +00:00
Ykkrosh 53719430d1 Minor bug fixes
This was SVN commit r1223.
2004-10-07 20:02:58 +00:00
MarkT 3469e90636 Couple of files missing from previous commit.
This was SVN commit r1222.
2004-10-07 19:35:08 +00:00
MarkT 2ab625720b Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
This was SVN commit r1220.
2004-10-07 19:23:35 +00:00
notpete e260a5eb8e Support for recursive actor directories; few other minor changes.
This was SVN commit r1219.
2004-10-06 18:46:33 +00:00
notpete 17a4174505 Minor additional functionality.
This was SVN commit r1218.
2004-10-06 18:45:59 +00:00
notpete 81c829ec4c Minor changes.
This was SVN commit r1217.
2004-10-06 18:44:47 +00:00
janwas 711118ee97 less dependencies: handle.h forward-defines Handle, so that not everything that uses res headers is dependent on h_mgr
This was SVN commit r1216.
2004-10-06 14:25:36 +00:00
janwas 975344b515 less dependencies: handle.h forward-defines Handle, so that not everything that uses res headers is dependent on h_mgr
This was SVN commit r1215.
2004-10-06 14:12:10 +00:00
janwas 67d95dd3af add ARRAY_SIZE
This was SVN commit r1214.
2004-10-06 14:11:55 +00:00
janwas 4f230f061d less dependencies: handle.h forward-defines Handle, so that not everything that uses res headers is dependent on h_mgr
This was SVN commit r1213.
2004-10-06 14:00:43 +00:00
janwas 53f8283cfc update sound test rig, have added a few (local) filenames for testing
This was SVN commit r1212.
2004-10-05 13:14:34 +00:00
janwas 622febf5b7 update sound test rig, have added a few (local) filenames for testing
This was SVN commit r1211.
2004-10-05 13:14:03 +00:00
janwas fecb8e38de buggy, work-in-progress. can now again play sounds. basic culling/prioritization code in place.
This was SVN commit r1210.
2004-10-05 13:11:28 +00:00
janwas 7a0cf92c25 add RES_UNIQUE, required for sound code
This was SVN commit r1209.
2004-10-05 13:10:49 +00:00
janwas 13dfff0e12 removed unnecessary (unused) calc
This was SVN commit r1208.
2004-10-05 13:07:25 +00:00
janwas 10a81394ff removed test rig crap
This was SVN commit r1207.
2004-10-03 23:28:57 +00:00
janwas b6c1ad7126 had a look at CPU freq detect due to win32asm thread.
added comments + slight improvement (get system time first, then rdtsc)
=> good bit more accurate

This was SVN commit r1206.
2004-10-03 13:06:37 +00:00
olsner cb11ff27c2 startServer() display corruption bug, bug #28
This was SVN commit r1202.
2004-09-28 16:01:11 +00:00
olsner 011666f393 Minor fixes for Linux/GCC
This was SVN commit r1201.
2004-09-26 21:21:34 +00:00
Calefaction 39501530d4 Updated to properly update material parameters.
This was SVN commit r1200.
2004-09-26 04:09:57 +00:00
Calefaction 4e93961f92 Minot change. The renderer now no longer does any work unless the game state is indicated as "started" by g_Game->IsGameStarted()
This was SVN commit r1199.
2004-09-26 04:05:35 +00:00