Commit Graph

8817 Commits

Author SHA1 Message Date
mimo 006faaeaeb Petra: tunings for 9b79b5b844
This was SVN commit r16128.
2015-01-08 22:01:38 +00:00
leper 0f21151c4b Some gui code cleanup/restructuring.
Moving some tooltip code that only needs templates to common/ to
allow to use that for the structree mod.

This was SVN commit r16127.
2015-01-08 21:37:59 +00:00
leper 57ecf88ac2 Move some technology template and template information retrieval code
to globalscripts, so that the gui is able to use it without needing the
simulation.

This helps remove code duplication in the structree mod.

This was SVN commit r16125.
2015-01-08 19:55:10 +00:00
leper e8fb23e940 Fix tests broken in bd31f83587.
This was SVN commit r16124.
2015-01-08 19:20:34 +00:00
mimo bdb1145f63 remove some debug printout forgotten in 9b79b5b844
This was SVN commit r16123.
2015-01-07 21:55:21 +00:00
mimo 9b79b5b844 Petra: first step of base management rework needed for nomad maps
This was SVN commit r16122.
2015-01-07 21:40:10 +00:00
mimo bb6003ea0c rename civ specific player template following 4243433f94 convention
This was SVN commit r16121.
2015-01-07 21:18:59 +00:00
leper bd31f83587 Check if components exist before using them.
Remove EntityLimits and TechnologyManager from the gaia player template.

This was SVN commit r16120.
2015-01-07 20:48:36 +00:00
leper 4243433f94 Use a gaia specific player entity.
Fix some code that assumed components exist instead of testing for them.
EntityLimits and TechnologyManager are not needed for gaia and will be
removed in the future.

This was SVN commit r16119.
2015-01-07 20:33:19 +00:00
mimo c6bb3df43a following #2877, civilCentre must be disabled for this kind of scenario
This was SVN commit r16118.
2015-01-07 20:29:01 +00:00
leper 01fb25fdab Fix variable name.
This was SVN commit r16117.
2015-01-07 19:52:33 +00:00
leper a8c85035f8 Ignore gaia in PlayerData when loading maps.
This was SVN commit r16116.
2015-01-06 00:16:06 +00:00
LordGood d8b1549883 Seleucid farmstead
This was SVN commit r16114.
2015-01-04 12:46:57 +00:00
leper 045fea23aa Properly adjust Atlas for the init changes.
This was SVN commit r16112.
2015-01-03 17:42:42 +00:00
leper c21514b844 Do not include domestic animals in military selection. Patch by trompetin17. Fixes #2978.
This was SVN commit r16111.
2015-01-03 15:44:28 +00:00
leper dadfcb06d2 Specify icons for base phase techs.
This was SVN commit r16110.
2015-01-03 15:15:55 +00:00
Pureon d13821fa7d Village phase icon
This was SVN commit r16109.
2015-01-03 12:01:21 +00:00
LordGood 0195cdb374 Seleucid storehouse
This was SVN commit r16108.
2015-01-03 04:03:22 +00:00
mimo abb62b0662 fix a typo in petra, thanks to brian
This was SVN commit r16106.
2015-01-02 19:35:35 +00:00
LordGood 21f525c966 Seleucid temple now has fully articulated stairs!
This was SVN commit r16105.
2015-01-02 14:43:07 +00:00
LordGood 5bad08d66b Seleucid civ center placeholder
This was SVN commit r16102.
2015-01-02 13:21:40 +00:00
leper 8097eeb8ab Fix RMS library forgotten in the previous commit.
Changes some direct accesses to use the library function.

This was SVN commit r16100.
2015-01-01 23:57:00 +00:00
leper a472944689 Clean up LoadPlayerSettings.
Include gaia to make iteration easier.
Add TemplateExists() to the TemplateLoader. Refs #2877.

This was SVN commit r16099.
2015-01-01 23:10:24 +00:00
Yves 8e30410109 Improve PickEntitiesAtPoint
First, do a ray intersection test with the bounding-sphere for all
entities on the map and then check the more detailed selection shape for
the remaining candidates. Do checks that require component lookups after
the ray intersection tests because these are relatively expensive.
The old method for figuring out which entities are below the mouse
cursor was incorrect because it does a 2D check to filter out the first
candidates which can lead to incorrect results with lower camera angles
and high buildings or buildings with a large footprint. Such problems
were avoided with quite a large radius for this 2D test and resulted in
a large number of candiate entities after this first test (200-500).
Also rename PickEntitiesAtPoint to PickEntityAtPoint and make it return
only one (the closest) match.

I've tested performance with the tracelogger by starting a map and then
moving the mouse in circles for one minute. The results were relatively
stable. I've compared the total time percentage of input.js:836, which
spends nearly all of the time in PickEntityAtPoint.
Ardennes Forest - Normal size:       Original: 41.46%    Patched: 31.6%
Ardennes Forest - Giant size:        Original: 40.59%    Patched: 51.55%

As we see, it's faster on normal map sizes but slower on giant maps with
a lot of entities.
This approach can be further improved with some kind of spatial
subdivision for the culling (like an octree), which would help the unit
renderer too. This way it should be possible to make it faster (and
still correct) on all map sizes and with a large total numbers of
entities.

This was SVN commit r16098.
2015-01-01 23:05:26 +00:00
mimo 7ac837fb90 allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc
This was SVN commit r16097.
2015-01-01 18:28:21 +00:00
LordGood 95e0763ac9 Seleucid temple commit! Minor edits to Sele_struct_2 texture file.
This was SVN commit r16096.
2015-01-01 16:28:32 +00:00
mimo e8d1acfa41 preserve random civ in saved game settings, refs #2963
This was SVN commit r16095.
2014-12-31 15:34:48 +00:00
mimo 802320e753 some petra cleanings
This was SVN commit r16094.
2014-12-31 09:59:47 +00:00
mimo 9329506e0d add support for civ specific player template, see #2877
This was SVN commit r16092.
2014-12-31 09:31:41 +00:00
LordGood f984ba40ee Seleucid house commit
This was SVN commit r16091.
2014-12-31 07:27:07 +00:00
leper 2c20936ce3 Save map settings. Patch by @aBothe. Fixes #2963.
This was SVN commit r16089.
2014-12-31 00:21:24 +00:00
mimo 555601fe51 Petra: avoid creating unused entitycollections
This was SVN commit r16085.
2014-12-29 23:56:37 +00:00
leper f337905f14 Actually focus the group instead of following it. Patch by trompetin17. Fixes #2972.
This was SVN commit r16083.
2014-12-29 20:40:37 +00:00
LordGood 53023b7efc This was SVN commit r16082. 2014-12-29 19:26:37 +00:00
leper 9a17a96054 Fix warning when following units. Fixes #2971.
This was SVN commit r16081.
2014-12-29 18:56:00 +00:00
leper 354bd8b088 Only delete/create players until the needed number is reached. Patch by trompetin17. Fixes #1953.
Previously we removed all players and created them anew. This caused
issues in Atlas,
as some components were recreated, but did not get informed about
already existing
entities (eg cmpTechnologyManager). By only creating/deleting players
until we obtain
the new number of players we do not have this issue.

This was SVN commit r16080.
2014-12-29 17:33:39 +00:00
leper f2edd35989 Enable LoadCivData to only load playable civs. Patch taken from s0600204's structree work.
This was SVN commit r16079.
2014-12-29 16:24:42 +00:00
LordGood 8608b0fe89 Seleucid Tower and textures
This was SVN commit r16078.
2014-12-29 12:29:41 +00:00
Itms 0406f62ea0 Fix a typo, reported by t4nk004 on IRC.
This was SVN commit r16076.
2014-12-28 16:35:32 +00:00
mimo 92af594986 Petra: rewrite a stupidly inefficient function spotted by the traceLogger
This was SVN commit r16073.
2014-12-27 18:44:34 +00:00
mimo 0dd6711afa make Petra support passability and territory maps of different resolutions, addresses #2960
This was SVN commit r16072.
2014-12-27 15:23:20 +00:00
Itms 2ef3c0c42e Compute the actual percentage of map explored by the team in the summary screen.
Fixes #2587.

This was SVN commit r16071.
2014-12-26 19:13:40 +00:00
Itms dbb4b2c920 Update the Greek Acropolis (4) map description to remove the reference to the old non-skirmish map.
This was SVN commit r16070.
2014-12-26 18:07:10 +00:00
fabio ec9e0dfeed Add missing file in 286112e0aa.
Refs: #2937.

This was SVN commit r16065.
2014-12-25 14:22:15 +00:00
scythetwirler 286112e0aa Fixes #2937. Thanks to Lion_Kanzen and Pureon for making icons.
This was SVN commit r16064.
2014-12-25 05:12:39 +00:00
fabio b2650e08ba Fixes obelisks for player 2 and player 3 that were inverted.
Patch by silure, thanks!

Fixes #2962.

This was SVN commit r16063.
2014-12-24 15:26:45 +00:00
mimo 9684bcd360 add AI support of maps of different dimensions, see #2960
This was SVN commit r16062.
2014-12-23 14:17:52 +00:00
mimo 4ce667412b Improve performance when looking for new targets.
Tested in combat demo huge where nearly 50% of the replay time is spent
looking for new targets, and GetPreference is called a lot as used to
sort possible targets.
Caching the preferred classes before the second loop, the replay time of
combat demo huge is reduced by about 15%. Replacing the "for each" loops
by "for of" loops gains an additionnal 7%.

This was SVN commit r16057.
2014-12-21 14:30:47 +00:00
leper 96c45eac61 Fix missing escapes.
This was SVN commit r16056.
2014-12-21 02:23:17 +00:00
mimo 01e2a33486 various small improvements in petra (choice of units in start game, ram management and team warnings when new trade route available)
This was SVN commit r16054.
2014-12-19 17:57:24 +00:00