Allows more flexibility in e.g. the Identity requirements and unifies
the checking of requirements.
One can use the script at https://code.wildfiregames.com/P265 to fix
templates.
Differential revision: https://code.wildfiregames.com/D4514
Comments by: @elexis, @Stan
Fixes#6421
This was SVN commit r27245.
Before this patch, when entity was upgrading and producing and finished
upgrading before production, production was canceled. That meant player
assumed unit/tech will be ready in certain time but it will not. Also
fixing interference between upgrade and production animations.
Differential Revision: D2652
Reviewed by: bb
Comments by: Stan, Freagarach
Fixes: #5749
Refs: #2706
This was SVN commit r24088.
9230c107c5 allows to apply animations on entity which is upgrading. This
is adding progress bar for upgrading entities.
Suggested by @wowgetoffyourcellphone in D2371#101856
Patch by: @Freagarach
Differentail Revision: https://code.wildfiregames.com/D2442
This was SVN commit r23218.
This deletes custom-code and shows how to use this system component for
triggers.
Differential Revision: https://code.wildfiregames.com/D1011
This was SVN commit r22964.
Summary:
In some mods (for hero) or in the current game (for sentry tower), when
we have reach the entity limit related to a restriction category, we
can't upgrade any entity wich have that restriction category to one with
the same restriction category (for example, upgrading an hero to an hero
as the 1 max limit is yet reached).
That diff should allow that in the gui and the sim.
Code could be concatenated. So comments are welcome.
Test Plan:
For in game testing, you can for example in the Player template reduce
the DefenseTower limit to 2. Then build 2 sentry towers.
Without the patch you can't upgrade any of them. With you can upgrade
them to defense tower.
Reviewers: wraitii, O8 JS GUI, O2 JS Simulation
Reviewed By: wraitii, O8 JS GUI, O2 JS Simulation
Subscribers: leper, mimo, wraitii, Vulcan, O8 JS GUI
Differential Revision: https://code.wildfiregames.com/D81
This was SVN commit r19195.
Remove all occurances of hardcoded resources in the simulation, GUI and
AI code by
specifying resources as JSON files in a new simulation subdirectory and
accessing them through a globally defined prototype.
This was SVN commit r18964.
Use the cheat multiplier for upgrading and un/packing.
Remove if-statements that are always true.
Remove unused undefined "time" item from array in the selection panel.
Pass that object directly instead of copying each property explicitly.
Various indentation fixes in the selection panel code.
This was SVN commit r18472.
This new components allows giving the upgrade a cost, required
technologies, and a required time.
Implement gates using this generic component.
Fixes#2706
This was SVN commit r18467.