9 Commits

Author SHA1 Message Date
Ralph Sennhauser 9d791de2eb Fix eslint rule 'prefer-const' in components/[R-S]*
eslint --no-config-lookup --fix --rule '"prefer-const": 1' \
    binaries/data/mods/public/simulation/components/[R-S]*

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-12 08:02:53 +02:00
wraitii eab4f9fdde Replace {gender} by {phenotype} and support this tag in VisualActor.
A random phenotype can be chosen by giving multiple tokens to the
template.
This allows giving different looks to the same template.

Comments By: stan, vladislav, elexis
Patch By: Freagarach
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D1955
This was SVN commit r22586.
2019-08-01 19:14:40 +00:00
bb c72d2b6dc0 Allow attack and attack_impact sounds for multiple attacks
Add "melee", "ranged" etc. to the template tag name,
Allow and use specific sounds for slaughter,
Rearrange the templates a bit, and so add missing sounds.


Reviewed By: fatherbushido
Differential Revision: https://code.wildfiregames.com/D757
This was SVN commit r20367.
2017-10-28 16:52:37 +00:00
sanderd17 2424604329 Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220
This was SVN commit r16681.
2015-05-26 12:25:10 +00:00
Ykkrosh 6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh dd809f83e8 # Add documentation of the entity template XML file format.
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491.

This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
Ykkrosh 40688ec5df # Initial support for automatic validation of entity template XML.
Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413.

This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
Ykkrosh 4c0d47707b # Fix animation syncing.
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.

This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
Ykkrosh cfca28cab0 # Initial audio integration with new simulation system.
Support sound group playback from simulation scripts. See #486.
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.

This was SVN commit r7437.
2010-04-04 21:24:39 +00:00