Which were autofixable, with slight modifications.
Not done are the slightly more complex changes.
Refs. #5524
Patch by: @Krinkle
Differential revision: D2279
Comments by: @elexis, @Stan
Reviewed by: @wraitii
This was SVN commit r25087.
Classes:
The Defensive class is made visible (cf. Civic, Economic, Military).
The Fortress class is made visible (because of build restrictions).
The Tower class defined in template_structure_defensive_tower.xml is now
visible.
The unused GarrisonTower class is removed.
The DefenseTower class is deprecated in favour of one unique class in
each of the *_tower.xml children templates:
*_artillery.xml → ArtilleryTower
*_bolt.xml → BoltTower
*_sentry.xml → SentryTower
*_stone.xml → StoneTower
template_structure_defensive_wall_tower.xml does not inherit from
*_tower and therefore has a WallTower class instead of a Tower class.
Updated the Identity.js file accordingly.
Updated the Petra AI files accordingly (DefenseTower → Tower).
Tower build restrictions are changed to simply Tower.
Technologies:
tower_armour.json affects all towers, but not outposts (unchanged).
tower_decay.json and tower_vision.json affect only outposts (unchanged).
tower_crenellations.json, tower_murderholes.json, tower_range.json, and
tower_watch.json affect now only the Sentry and Stone towers, instead of
all towers. This alters gameplay for the Artillery and Bolt tower, but
those shouldn't have been benefitting from arrow tower technologies
anyway.
Standardized the tooltips per the style guide.
Updated the <Identity/Tooltip> in the tower templates.
Inserted <BatchTimeModifier>1.0</BatchTimeModifier> in
template_structure.xml, where the <ProductionQueue> is defined, and
removed the <BatchTimeModifier> from templates that can't train any
units.
Patch by: Nescio
Reviewed by: Angen
Differential Revision: https://code.wildfiregames.com/D2549
This was SVN commit r23853.
Fixed Storehouses tip.
Fixed the names for ALL Iberian units and buildings.
Added a build restriction for the Iberian Monument.
This was SVN commit r13769.
New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).
Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.
Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).
Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).
Tweaked the levy techs.
Fixed Hero elephant unit RequiredTechnology.
This was SVN commit r13409.