Ralph Sennhauser
4c4f787c63
Fix eslint rule 'prefer-const' in components/[A-B]*
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eslint --no-config-lookup --fix --rule '"prefer-const": 1' \
binaries/data/mods/public/simulation/components/A* \
binaries/data/mods/public/simulation/components/B* \
Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com >
2025-05-11 10:40:23 +02:00
Vantha
734f8e1192
Add an "OnAttackDetected" trigger
2025-02-26 11:56:52 +01:00
Freagarach
c3da0cdd0f
Fix cosmetic ESLint warnings in JS components (and their tests).
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Which were autofixable, with slight modifications.
Not done are the slightly more complex changes.
Refs. #5524
Patch by: @Krinkle
Differential revision: D2279
Comments by: @elexis, @Stan
Reviewed by: @wraitii
This was SVN commit r25087.
2021-03-20 09:02:22 +00:00
Imarok
2daec55dcd
Fix attack notification ( a3eccc043d)
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Reviewed by: Freagarach
Differential Revision: https://code.wildfiregames.com/D3387
This was SVN commit r24736.
2021-01-20 21:00:40 +00:00
Freagarach
f1de414a6d
Fix sound not played when being attacked by non-capture attacks.
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Wrong assumptions on reviewing 2627714c07 and 7f7a3edfae made it such
that non-capture attacks did not play a being-attacked sound anymore.
We only want a different sound when being captured.
Differential revision: D3408
Tested by: @Stan
This was SVN commit r24694.
2021-01-19 07:22:27 +00:00
Freagarach
7f7a3edfae
Get attack effects from JSON.
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Reads attack effects from JSON files to allow easier introduction (one
still needs to modify other components).
Differential revision: D2661
Comments by: @Angen, @bb, @Stan, @wraitii
This was SVN commit r24500.
2021-01-02 07:09:08 +00:00
Stan
2627714c07
Allow to play different sounds based on what attacked you
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Discussed with: @Lion.Kanzen
Sound by: @Samulis
Reviewed by: @Freagarach
Differential Revision: https://code.wildfiregames.com/D2859
This was SVN commit r23989.
2020-08-21 10:45:37 +00:00
elexis
d5af005a00
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
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This was SVN commit r20953.
2018-01-22 01:02:29 +00:00
fatherbushido
13529b04a3
Fix 03ecf8508f. Bug noticed by mimo. Some objects are not instance of Vector3D after deserialization.
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This was SVN commit r19154.
2017-01-18 13:25:38 +00:00
fatherbushido
03ecf8508f
Remove a useless function in AttackDetection. Accepted by wraitii.
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Differential Revision: https://code.wildfiregames.com/D68
This was SVN commit r19147.
2017-01-16 12:19:38 +00:00
elexis
7702908a52
Remove an unused variable following 1b20ac7671 and fix some missing and some redundant semicolons found with jshint.
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This was SVN commit r19011.
2016-11-28 14:47:13 +00:00
elexis
6149dd3841
Actually remove trailing whitespace for non-header files as well.
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This was SVN commit r18989.
2016-11-23 13:02:58 +00:00
leper
2f12bae102
Deal ranged damage even if the attacker dies. Patch by LeanderH. Fixes #3610 .
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Create a Damage system component from the Damage helper object and parts
of
the Attack component. This fixes the issue by making ranged damage
independent
of the attacking entity.
While there fix the issue of damaging all nearby entities in case the
actual
target was not hit, instead of only a single one.
This was SVN commit r18625.
2016-08-22 01:00:57 +00:00
elexis
d7fe1b6002
Allow observers to follow the commands and attacks of the currently viewed player, fixes #3743 .
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If enabled, the camera focuses on the affected units (source and target)
and selects them.
This was SVN commit r17893.
2016-03-15 04:02:15 +00:00
leper
7887734ef0
Add attack notifications for capture attacks. Patch by Vladislav. Fixes #3257 .
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This was SVN commit r16772.
2015-06-15 01:16:51 +00:00
leper
f98a1cf9ac
Show a different notification if livestock is attacked. Patch by fcxSanya. Fixes #3176 .
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This was SVN commit r16663.
2015-05-20 22:40:10 +00:00
sanderd17
81d1f5f71f
Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52
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This was SVN commit r15394.
2014-06-19 14:37:08 +00:00
historic_bruno
35fa527814
Adds attacking player's name to attack notification messages.
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Cleans up some duplicate username/color code in messages.js
This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
historic_bruno
754e794f9b
Implements attack notifications based on patch by madmax and zoot, fixes #1719
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This was SVN commit r13951.
2013-10-06 04:49:38 +00:00