diff --git a/binaries/data/config/default.cfg b/binaries/data/config/default.cfg index 7ff2b5684d..e79669db90 100644 --- a/binaries/data/config/default.cfg +++ b/binaries/data/config/default.cfg @@ -186,7 +186,7 @@ hotkey.camera.rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera cloc hotkey.camera.rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain hotkey.camera.rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control) hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control) -hotkey.camera.pan = MouseMiddle, ForwardSlash ; Enable scrolling by moving mouse +hotkey.camera.pan = MouseMiddle ; Enable scrolling by moving mouse hotkey.camera.left = A, LeftArrow ; Scroll or rotate left hotkey.camera.right = D, RightArrow ; Scroll or rotate right hotkey.camera.up = W, UpArrow ; Scroll or rotate up/forwards @@ -232,7 +232,7 @@ hotkey.selection.milonly = Alt ; Add only military units to selecti hotkey.selection.remove = Ctrl ; Remove units from selection hotkey.selection.cancel = Esc ; Un-select all units and cancel building placement hotkey.selection.idleworker = Period ; Select next idle worker -hotkey.selection.idlewarrior = Comma ; Select next idle warrior +hotkey.selection.idlewarrior = ForwardSlash ; Select next idle warrior hotkey.selection.offscreen = Alt ; Include offscreen units in selection hotkey.selection.group.select.0 = 0 hotkey.selection.group.save.0 = "Ctrl+0" @@ -290,6 +290,7 @@ hotkey.session.queueunit.4 = "V" ; add fourth unit type to queue hotkey.session.queueunit.5 = "B" ; add fivth unit type to queue hotkey.session.queueunit.6 = "N" ; add sixth unit type to queue hotkey.session.queueunit.7 = "M" ; add seventh unit type to queue +hotkey.session.queueunit.8 = Comma ; add eighth unit type to queue ; > OVERLAY KEYS hotkey.fps.toggle = "Alt+F" ; Toggle frame counter