diff --git a/binaries/data/mods/public/gamesettings/attributes/PlayerCount.js b/binaries/data/mods/public/gamesettings/attributes/PlayerCount.js index 8758bae85e..521c802062 100644 --- a/binaries/data/mods/public/gamesettings/attributes/PlayerCount.js +++ b/binaries/data/mods/public/gamesettings/attributes/PlayerCount.js @@ -3,6 +3,7 @@ GameSettings.prototype.Attributes.PlayerCount = class PlayerCount extends GameSe init() { this.nbPlayers = 1; + this.maxPlayers = g_MaxPlayers; this.settings.map.watch(() => this.onMapTypeChange(), ["type"]); this.settings.map.watch(() => this.onMapChange(), ["map"]); } @@ -25,6 +26,8 @@ GameSettings.prototype.Attributes.PlayerCount = class PlayerCount extends GameSe { if (this.settings.map.type == "random" && old != "random") this.nbPlayers = 2; + if (this.settings.map.type === "random") + this.maxPlayers = g_MaxPlayers; } onMapChange() @@ -35,6 +38,7 @@ GameSettings.prototype.Attributes.PlayerCount = class PlayerCount extends GameSe !this.settings.map.data.settings.PlayerData) return; this.nbPlayers = this.settings.map.data.settings.PlayerData.length; + this.maxPlayers = this.settings.map.data.settings.PlayerData.length; } reloadFromLegacy(data) @@ -60,6 +64,6 @@ GameSettings.prototype.Attributes.PlayerCount = class PlayerCount extends GameSe setNb(nb) { - this.nbPlayers = Math.max(1, Math.min(g_MaxPlayers, nb)); + this.nbPlayers = Math.max(1, Math.min(this.maxPlayers, nb)); } };