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Simplify GUI Proxy implementation & customisation.
This finishes7c04ea0211and1b67a079fb. GUI Proxy objects are now easier to specialize, code duplication is reduced, code is made safer. In details: - the proxy private is always the IGUIObject* pointer - the private data is accessed through a safer wrapper - CreateJSObject returns an opaque type to allow easier extension & prevent errors. - The implementation of CreateJSObject is moved near the GUI Proxy template instantiation, and both are wrapped in a convenient macro (this makes it so that if you use the macro, you can't forget to overload the method, and vice-versa). - The common IGUIObject JS interface no longer needs to be repeated. - All specialisations are again put in the same file, for improved compile-time & clarity, given there are so few lines now. - While at it, implement toSource which makes it possible to `uneval` components (does the same as toString though). Differential Revision: https://code.wildfiregames.com/D3826 This was SVN commit r25225.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_GUIProxy_impl.h"
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#include "gui/ObjectBases/IGUIObject.h"
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#include "gui/ObjectTypes/CButton.h"
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#include "gui/ObjectTypes/CList.h"
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#include "gui/ObjectTypes/CText.h"
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// Called for every specialization - adds the common interface.
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template<>
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void JSI_GUIProxy<IGUIObject>::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache)
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{
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CreateFunction<&IGUIObject::GetName>(rq, cache, "toString");
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CreateFunction<&IGUIObject::GetName>(rq, cache, "toSource");
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CreateFunction<&IGUIObject::SetFocus>(rq, cache, "focus");
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CreateFunction<&IGUIObject::ReleaseFocus>(rq, cache, "blur");
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CreateFunction<&IGUIObject::GetComputedSize>(rq, cache, "getComputedSize");
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}
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DECLARE_GUIPROXY(IGUIObject);
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// Implement derived types below.
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// CButton
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template<> void JSI_GUIProxy<CButton>::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache)
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{
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CreateFunction<&CButton::GetTextSize>(rq, cache, "getTextSize");
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}
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DECLARE_GUIPROXY(CButton);
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// CText
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template<> void JSI_GUIProxy<CText>::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache)
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{
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CreateFunction<&CText::GetTextSize>(rq, cache, "getTextSize");
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}
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DECLARE_GUIPROXY(CText);
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// CList
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template<> void JSI_GUIProxy<CList>::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache)
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{
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CreateFunction<static_cast<void(CList::*)(const CGUIString&)>(&CList::AddItem)>(rq, cache, "addItem");
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}
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DECLARE_GUIPROXY(CList);
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