Atlas: Terrain painting

This was SVN commit r3092.
This commit is contained in:
Ykkrosh
2005-11-05 04:59:54 +00:00
parent a679206ca1
commit faaee7d1b5
12 changed files with 522 additions and 61 deletions
@@ -70,7 +70,7 @@ MESSAGEHANDLER(GenerateMap)
// Cover terrain with default texture
// TODO: split into fCoverWithTexture
CTextureEntry* texentry = g_TexMan.FindTexture("grass1_spring.dds"); // TODO: make default customisable
CTextureEntry* texentry = g_TexMan.FindTexture("grass1_spring"); // TODO: make default customisable
Handle tex = texentry ? texentry->GetHandle() : 0;
int patches = terrain->GetPatchesPerSide();
@@ -81,7 +81,10 @@ MESSAGEHANDLER(GenerateMap)
for (int z = 0; z < PATCH_SIZE; ++z)
for (int x = 0; x < PATCH_SIZE; ++x)
{
patch->m_MiniPatches[z][x].Tex1 = tex;
patch->m_MiniPatches[z][x].Tex1Priority = 0;
}
}
}