# Added support for COLLADA skeletal animations.

Moved COLLADA-loading code into separate class, since it now handles
both PMD and PSA.
Desingletonised CSkeletonAnimManager, moved into CGameView.
Made Atlas load its icons with buffered IO, for possible efficiency.

This was SVN commit r4934.
This commit is contained in:
Ykkrosh
2007-03-01 18:52:53 +00:00
parent ea29a1caeb
commit fa45d214b3
21 changed files with 424 additions and 284 deletions
+2 -2
View File
@@ -34,8 +34,8 @@ bool operator< (const CObjectManager::ObjectKey& a, const CObjectManager::Object
return a.ActorVariation < b.ActorVariation;
}
CObjectManager::CObjectManager(CMeshManager& meshManager)
: m_MeshManager(meshManager)
CObjectManager::CObjectManager(CMeshManager& meshManager, CSkeletonAnimManager& skeletonAnimManager)
: m_MeshManager(meshManager), m_SkeletonAnimManager(skeletonAnimManager)
{
}