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Replaced - with _ in GUI
This was SVN commit r1604.
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@@ -66,8 +66,8 @@ const double CooldownTime = 0.25; // TODO: Don't hard-code this value
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static bool GetTooltip(IGUIObject* obj, CStr &style)
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{
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if (obj && obj->SettingExists("tooltip-style")
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&& GUI<CStr>::GetSetting(obj, "tooltip-style", style) == PS_OK)
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if (obj && obj->SettingExists("tooltip_style")
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&& GUI<CStr>::GetSetting(obj, "tooltip_style", style) == PS_OK)
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{
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if (style.Length() == 0)
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{
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@@ -95,7 +95,7 @@ static void ShowTooltip(IGUIObject* obj, CPos pos, CStr& style, CGUI* gui)
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{
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assert(obj);
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// Get the object referenced by 'tooltip-style'
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// Get the object referenced by 'tooltip_style'
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IGUIObject* tooltipobj = gui->FindObjectByName("__tooltip_"+style);
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if (! tooltipobj)
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{
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@@ -106,7 +106,7 @@ static void ShowTooltip(IGUIObject* obj, CPos pos, CStr& style, CGUI* gui)
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IGUIObject* usedobj = tooltipobj; // object actually used to display the tooltip in
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CStr usedObjectName;
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if (GUI<CStr>::GetSetting(tooltipobj, "use-object", usedObjectName) == PS_OK
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if (GUI<CStr>::GetSetting(tooltipobj, "use_object", usedObjectName) == PS_OK
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&& usedObjectName.Length())
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{
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usedobj = gui->FindObjectByName(usedObjectName);
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@@ -116,7 +116,7 @@ static void ShowTooltip(IGUIObject* obj, CPos pos, CStr& style, CGUI* gui)
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return;
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}
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// Unhide the object. (If it had use-object and hide-object="true",
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// Unhide the object. (If it had use_object and hide_object="true",
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// still unhide it, because the used object might be hidden by default)
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GUI<bool>::SetSetting(usedobj, "hidden", false);
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}
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@@ -156,7 +156,7 @@ static void HideTooltip(CStr& style, CGUI* gui)
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}
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CStr usedObjectName;
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if (GUI<CStr>::GetSetting(tooltipobj, "use-object", usedObjectName) == PS_OK
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if (GUI<CStr>::GetSetting(tooltipobj, "use_object", usedObjectName) == PS_OK
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&& usedObjectName.Length())
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{
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IGUIObject* usedobj = gui->FindObjectByName(usedObjectName);
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@@ -172,9 +172,9 @@ static void HideTooltip(CStr& style, CGUI* gui)
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bool hideobject = true;
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GUI<bool>::GetSetting(tooltipobj, "hide-object", hideobject);
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GUI<bool>::GetSetting(tooltipobj, "hide_object", hideobject);
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// If hide-object was enabled, hide it
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// If hide_object was enabled, hide it
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if (hideobject)
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GUI<bool>::SetSetting(usedobj, "hidden", true);
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}
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