Load default MP player name from the config.

This was SVN commit r12673.
This commit is contained in:
Deiz
2012-09-14 05:38:29 +00:00
parent 8bd54eef71
commit f91111aec8
4 changed files with 12 additions and 2 deletions
+4 -2
View File
@@ -169,8 +169,10 @@ int GetPlayerID(void* UNUSED(cbdata))
std::wstring GetDefaultPlayerName(void* UNUSED(cbdata))
{
// TODO: this should come from a config file or something
std::wstring name = sys_get_user_name();
std::wstring name = g_PlayerName.FromUTF8();
if (name.empty())
name = sys_get_user_name();
if (name.empty())
name = L"anonymous";
return name;