From f8a0ea70231f9b285bd9132d49524bab83809084 Mon Sep 17 00:00:00 2001 From: bb Date: Mon, 18 Mar 2019 14:55:58 +0000 Subject: [PATCH] seige to siege Patch By: Nescio Differential Revision: https://code.wildfiregames.com/D1797 This was SVN commit r22132. --- binaries/data/mods/public/maps/random/wall_demo.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/binaries/data/mods/public/maps/random/wall_demo.js b/binaries/data/mods/public/maps/random/wall_demo.js index 96c831f40b..a53c34d074 100644 --- a/binaries/data/mods/public/maps/random/wall_demo.js +++ b/binaries/data/mods/public/maps/random/wall_demo.js @@ -32,7 +32,7 @@ var g_Map = new RandomMap(0, "grass1"); * * This argument is optional, and each function has a different default value. * - * - The next argument is a string denoting the style of the wall. These are derived from the names of wallsets defined in 0ad: for example "athen_wallset_stone" becomes "athen_stone", and "rome_wallset_seige" becomes "rome_seige". (A full list can be found stored as the keys of the global constant g_WallStyles.) This argument is optional, and if not set, the civ's basic stone wallset will be used. + * - The next argument is a string denoting the style of the wall. These are derived from the names of wallsets defined in 0ad: for example "athen_wallset_stone" becomes "athen_stone", and "rome_wallset_siege" becomes "rome_siege". (A full list can be found stored as the keys of the global constant g_WallStyles.) This argument is optional, and if not set, the civ's basic stone wallset will be used. * * - The next argument is the player-id of the player that is to own the wall. This argument is optional, and defaults to 0 (gaia). *