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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
This was SVN commit r11886.
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@@ -22,6 +22,6 @@
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#include "simulation2/system/InterfaceScripted.h"
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BEGIN_INTERFACE_WRAPPER(ProjectileManager)
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DEFINE_INTERFACE_METHOD_4("LaunchProjectileAtEntity", void, ICmpProjectileManager, LaunchProjectileAtEntity, entity_id_t, entity_id_t, fixed, fixed)
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DEFINE_INTERFACE_METHOD_4("LaunchProjectileAtPoint", void, ICmpProjectileManager, LaunchProjectileAtPoint, entity_id_t, CFixedVector3D, fixed, fixed)
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DEFINE_INTERFACE_METHOD_4("LaunchProjectileAtPoint", uint32_t, ICmpProjectileManager, LaunchProjectileAtPoint, entity_id_t, CFixedVector3D, fixed, fixed)
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DEFINE_INTERFACE_METHOD_1("RemoveProjectile", void, ICmpProjectileManager, RemoveProjectile, uint32_t)
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END_INTERFACE_WRAPPER(ProjectileManager)
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