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# Added support for automatically loading 3d models in the COLLADA format.
* CMeshManager: Changed to check for .pmd and .dae files and convert and cache as appropriate. * CModelDef: Fixed misinterpreted doc comments in. * lib: * Fixed init/shutdown sequences to support multiple VFS-using tests correctly. * Fixed most reported memory leaks from the new leak-reporting test system. * Fixed error when trying to dump debug data about fonts after unloading them. * Added sphere dae/pmd data for tests. * Added output buffering to DAE->PMD converter. * Added precompiled COLLADA converter DLLs. * Removed old redundant conversion script. This was SVN commit r4709.
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@@ -68,13 +68,11 @@ bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr8> >& selection
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// remember the old model so we can replace any models using it later on
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CModelDefPtr oldmodeldef = m_Model ? m_Model->GetModelDef() : CModelDefPtr();
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const char* modelfilename = m_ModelName;
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// try and create a model
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CModelDefPtr modeldef (g_MeshManager.GetMesh(modelfilename));
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CModelDefPtr modeldef (g_MeshManager.GetMesh(m_ModelName));
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if (!modeldef)
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{
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LOG(ERROR, LOG_CATEGORY, "CObjectEntry::BuildModel(): Model %s failed to load", modelfilename);
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LOG(ERROR, LOG_CATEGORY, "CObjectEntry::BuildModel(): Model %s failed to load", m_ModelName.c_str());
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return false;
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}
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@@ -126,7 +124,7 @@ bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr8> >& selection
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{
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// start up idling
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if (! m_Model->SetAnimation(GetRandomAnimation("idle")))
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LOG(ERROR, LOG_CATEGORY, "Failed to set idle animation in model \"%s\"", modelfilename);
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LOG(ERROR, LOG_CATEGORY, "Failed to set idle animation in model \"%s\"", m_ModelName.c_str());
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}
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// build props - TODO, RC - need to fix up bounds here
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@@ -154,7 +152,7 @@ bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr8> >& selection
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m_AmmunitionModel = oe->m_Model;
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m_AmmunitionPoint = modeldef->FindPropPoint((const char*)ppn );
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if( !m_AmmunitionPoint )
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LOG(ERROR, LOG_CATEGORY, "Failed to find matching prop point called \"%s\" in model \"%s\" on actor \"%s\"", (const char*)ppn, modelfilename, (const char*)prop.m_ModelName);
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LOG(ERROR, LOG_CATEGORY, "Failed to find matching prop point called \"%s\" in model \"%s\" on actor \"%s\"", (const char*)ppn, (const char*)m_ModelName, (const char*)prop.m_ModelName);
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}
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else
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{
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@@ -166,7 +164,7 @@ bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr8> >& selection
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propmodel->SetAnimation(oe->GetRandomAnimation("idle"));
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}
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else
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LOG(ERROR, LOG_CATEGORY, "Failed to find matching prop point called \"%s\" in model \"%s\" on actor \"%s\"", (const char*)prop.m_PropPointName, modelfilename, (const char*)prop.m_ModelName);
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LOG(ERROR, LOG_CATEGORY, "Failed to find matching prop point called \"%s\" in model \"%s\" on actor \"%s\"", (const char*)prop.m_PropPointName, (const char*)m_ModelName, (const char*)prop.m_ModelName);
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}
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}
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