From f660f834bf41b771721cc7cfb58559330a031c8b Mon Sep 17 00:00:00 2001 From: vts Date: Sat, 23 Jun 2012 21:12:51 +0000 Subject: [PATCH] Added default, arbitrary-sized Footprint component to actor entities. Makes their selection outlines show up in Atlas. Fixes #1477. This was SVN commit r11997. --- source/simulation2/components/CCmpTemplateManager.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/simulation2/components/CCmpTemplateManager.cpp b/source/simulation2/components/CCmpTemplateManager.cpp index d69cc36b35..3894761871 100644 --- a/source/simulation2/components/CCmpTemplateManager.cpp +++ b/source/simulation2/components/CCmpTemplateManager.cpp @@ -380,6 +380,8 @@ void CCmpTemplateManager::ConstructTemplateActor(const std::string& actorName, C std::string name = utf8_from_wstring(CParamNode::EscapeXMLString(actorNameW)); std::string xml = "" "" + name + "" + // arbitrary-sized Footprint definition to make actors' selection outlines show up in Atlas + "1.0" "" "" "actor.pngactor_mask.png"