From f620ed87506170beb672410ce439d8b345d5eb2e Mon Sep 17 00:00:00 2001 From: wraitii Date: Wed, 9 Jun 2021 08:55:44 +0000 Subject: [PATCH] Make grass greener in temperate biome And slightly reduce the desaturation since it now looks better. Patch by: marder Differential Revision: https://code.wildfiregames.com/D4139 This was SVN commit r25758. --- .../data/mods/public/maps/random/rmbiome/generic/temperate.js | 4 ++-- .../mods/public/maps/random/rmbiome/generic/temperate.json | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/binaries/data/mods/public/maps/random/rmbiome/generic/temperate.js b/binaries/data/mods/public/maps/random/rmbiome/generic/temperate.js index 1cc2c6661b..41c949c7d5 100644 --- a/binaries/data/mods/public/maps/random/rmbiome/generic/temperate.js +++ b/binaries/data/mods/public/maps/random/rmbiome/generic/temperate.js @@ -2,7 +2,7 @@ function setupBiome_temperate() { if (randBool()) { - g_Terrains.mainTerrain = "temperate_grass_02"; + g_Terrains.mainTerrain = "temperate_grass_04"; g_Terrains.forestFloor1 = "temperate_forestfloor_01"; g_Terrains.forestFloor2 = "temperate_forestfloor_02"; g_Terrains.tier1Terrain = "temperate_grass_dirt_02"; @@ -12,7 +12,7 @@ function setupBiome_temperate() } else { - g_Terrains.mainTerrain = "temperate_grass_03"; + g_Terrains.mainTerrain = "temperate_grass_05"; g_Terrains.forestFloor1 = "temperate_forestfloor_02_autumn"; g_Terrains.forestFloor2 = "temperate_forestfloor_01_autumn"; g_Terrains.tier1Terrain = "temperate_grass_dirt_01"; diff --git a/binaries/data/mods/public/maps/random/rmbiome/generic/temperate.json b/binaries/data/mods/public/maps/random/rmbiome/generic/temperate.json index 8ebfc32086..f926e51406 100644 --- a/binaries/data/mods/public/maps/random/rmbiome/generic/temperate.json +++ b/binaries/data/mods/public/maps/random/rmbiome/generic/temperate.json @@ -23,7 +23,7 @@ }, "Postproc": { "PostprocEffect": "hdr", - "Saturation": 0.9, + "Saturation": 0.95, "Contrast": 1.05, "Bloom": 0.16 }