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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
Map XML: Store camera position. Stopped using DTDs (because they make it too hard to change the XML structure without breaking all the old XML files). Game.h: Include fewer files, to make compilation sometimes faster. World: Changed some things to not be singletons, since they were (ab)used as CWorld members. This was SVN commit r3670.
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@@ -15,7 +15,8 @@
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#include "PathfindEngine.h"
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#include "Terrain.h"
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#include "Game.h"
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#include "ps/Game.h"
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#include "ps/World.h"
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enum EGotoSituation
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{
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