Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.

Map XML: Store camera position. Stopped using DTDs (because they make it
too hard to change the XML structure without breaking all the old XML
files).
Game.h: Include fewer files, to make compilation sometimes faster.
World: Changed some things to not be singletons, since they were
(ab)used as CWorld members.

This was SVN commit r3670.
This commit is contained in:
Ykkrosh
2006-03-21 20:55:45 +00:00
parent ccc8055226
commit f45c44ca09
38 changed files with 224 additions and 130 deletions
+2 -1
View File
@@ -15,7 +15,8 @@
#include "PathfindEngine.h"
#include "Terrain.h"
#include "Game.h"
#include "ps/Game.h"
#include "ps/World.h"
enum EGotoSituation
{