Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.

Map XML: Store camera position. Stopped using DTDs (because they make it
too hard to change the XML structure without breaking all the old XML
files).
Game.h: Include fewer files, to make compilation sometimes faster.
World: Changed some things to not be singletons, since they were
(ab)used as CWorld members.

This was SVN commit r3670.
This commit is contained in:
Ykkrosh
2006-03-21 20:55:45 +00:00
parent ccc8055226
commit f45c44ca09
38 changed files with 224 additions and 130 deletions
+2
View File
@@ -35,6 +35,8 @@
#include "scripting/JSInterface_Camera.h"
#include "scripting/JSInterface_Console.h"
#include "scripting/JSInterface_VFS.h"
#include "simulation/Simulation.h"
#include "graphics/GameView.h"
#include "graphics/scripting/JSInterface_LightEnv.h"
#include "scripting/JSConversions.h"
#include "renderer/WaterManager.h"