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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
Map XML: Store camera position. Stopped using DTDs (because they make it too hard to change the XML structure without breaking all the old XML files). Game.h: Include fewer files, to make compilation sometimes faster. World: Changed some things to not be singletons, since they were (ab)used as CWorld members. This was SVN commit r3670.
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@@ -35,6 +35,8 @@
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#include "scripting/JSInterface_Camera.h"
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#include "scripting/JSInterface_Console.h"
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#include "scripting/JSInterface_VFS.h"
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#include "simulation/Simulation.h"
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#include "graphics/GameView.h"
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#include "graphics/scripting/JSInterface_LightEnv.h"
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#include "scripting/JSConversions.h"
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#include "renderer/WaterManager.h"
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