mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-14 06:34:55 +00:00
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
Map XML: Store camera position. Stopped using DTDs (because they make it too hard to change the XML structure without breaking all the old XML files). Game.h: Include fewer files, to make compilation sometimes faster. World: Changed some things to not be singletons, since they were (ab)used as CWorld members. This was SVN commit r3670.
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
#include "MathUtil.h"
|
||||
#include "Terrain.h"
|
||||
#include "Game.h"
|
||||
#include "graphics/GameView.h"
|
||||
|
||||
|
||||
JSClass JSI_Camera::JSI_class = {
|
||||
|
||||
Reference in New Issue
Block a user