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Make AlwaysVisible objects always visible in shader mode. Fixes #908.
This was SVN commit r11454.
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@@ -589,6 +589,10 @@ void CModel::SetTransform(const CMatrix3D& transform)
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void CModel::AddFlagsRec(int flags)
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{
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m_Flags |= flags;
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if (flags & MODELFLAG_IGNORE_LOS)
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m_Material.AddShaderDefine("IGNORE_LOS", "1");
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for (size_t i = 0; i < m_Props.size(); ++i)
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if (m_Props[i].m_Model->ToCModel())
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m_Props[i].m_Model->ToCModel()->AddFlagsRec(flags);
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