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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
Remove the unused time_left parameter
The `time_left` was passed to the registered functions but it was never used.
This commit is contained in:
@@ -150,55 +150,55 @@ void CMapReader::LoadMap(const VfsPath& pathname, const ScriptContext& cx, JS::
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// load map or script settings script
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if (settings.isUndefined())
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return LoadScriptSettings();
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}, L"CMapReader::LoadScriptSettings", 50);
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else
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return LoadRMSettings();
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}, L"CMapReader::LoadRMSettings", 50);
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// load player settings script (must be done before reading map)
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return LoadPlayerSettings();
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}, L"CMapReader::LoadPlayerSettings", 50);
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// unpack the data
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if (!only_xml)
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return UnpackTerrain();
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}, L"CMapReader::UnpackMap", 1200);
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// read the corresponding XML file
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return ReadXML();
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}, L"CMapReader::ReadXML", 50);
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// apply terrain data to the world
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return ApplyTerrainData();
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}, L"CMapReader::ApplyTerrainData", 5);
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// read entities
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return ReadXMLEntities();
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}, L"CMapReader::ReadXMLEntities", 5800);
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// apply misc data to the world
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return ApplyData();
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}, L"CMapReader::ApplyData", 5);
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// load map settings script (must be done after reading map)
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return LoadMapSettings();
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}, L"CMapReader::LoadMapSettings", 5);
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@@ -232,70 +232,70 @@ void CMapReader::LoadRandomMap(const CStrW& scriptFile, const ScriptContext& cx,
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only_xml = false;
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// copy random map settings (before entity creation)
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return LoadRMSettings();
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}, L"CMapReader::LoadRMSettings", 50);
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// load player settings script (must be done before reading map)
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return LoadPlayerSettings();
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}, L"CMapReader::LoadPlayerSettings", 50);
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// load map generator with random map script
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LDR_Register([this, scriptFile](const double)
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LDR_Register([this, scriptFile]
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{
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return StartMapGeneration(scriptFile);
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}, L"CMapReader::StartMapGeneration", 1);
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return PollMapGeneration();
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}, L"CMapReader::PollMapGeneration", 19999);
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// parse RMS results into terrain structure
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return ParseTerrain();
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}, L"CMapReader::ParseTerrain", 500);
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// parse RMS results into environment settings
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return ParseEnvironment();
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}, L"CMapReader::ParseEnvironment", 5);
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// parse RMS results into camera settings
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return ParseCamera();
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}, L"CMapReader::ParseCamera", 5);
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// apply terrain data to the world
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return ApplyTerrainData();
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}, L"CMapReader::ApplyTerrainData", 5);
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// parse RMS results into entities
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return StartParseEntities();
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}, L"CMapReader::StartParseEntities", 10);
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return PollParseEntities();
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}, L"CMapReader::PollParseEntities", 1000);
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// apply misc data to the world
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return ApplyData();
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}, L"CMapReader::ApplyData", 5);
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// load map settings script (must be done after reading map)
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LDR_Register([this](const double)
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LDR_Register([this]
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{
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return LoadMapSettings();
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}, L"CMapReader::LoadMapSettings", 5);
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