diff --git a/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp index 1e653c29ca..245e87748a 100644 --- a/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp @@ -109,6 +109,7 @@ MESSAGEHANDLER(InitAppWindow) MESSAGEHANDLER(InitSDL) { + SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1"); // When using GLX (Linux), SDL has to load the GL library to find // glXGetProcAddressARB before it can load any extensions. // When running in Atlas, we skip the SDL video initialisation code