Remove usages of basic_spec basic_blend playercolor_spec and objectcolor_spec for performance reasons (Reducing the number of shader switches)

As a result some objects are a bit less shiny.

Discussed with: @vladislavbelov

Script at P290

This was SVN commit r27308.
This commit is contained in:
Stan
2022-12-27 18:21:34 +00:00
parent 402e90b5ab
commit f08f6f1d2d
79 changed files with 849 additions and 544 deletions
@@ -4,8 +4,12 @@
<group>
<variant>
<mesh>skeletal/campaigns/alexander.dae</mesh>
<textures><texture file="campaigns/units/mace_alexander.png" name="baseTex"/></textures>
<textures>
<texture file="campaigns/units/mace_alexander.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -4,8 +4,12 @@
<group>
<variant name="army mace soldier">
<mesh>skeletal/campaigns/mace_soldier.dae</mesh>
<textures><texture file="campaigns/units/mace_soldier.png" name="baseTex"/></textures>
<textures>
<texture file="campaigns/units/mace_soldier.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -4,8 +4,12 @@
<group>
<variant frequency="100" name="army spartan hero leonidas">
<mesh>skeletal/campaigns/spart_leonidas.dae</mesh>
<textures><texture file="campaigns/units/spart_leonidas.png" name="baseTex"/></textures>
<textures>
<texture file="campaigns/units/spart_leonidas.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -14,8 +14,10 @@
<mesh>skeletal/fish_generic.dae</mesh>
<textures>
<texture file="skeletal/animal_fish_generic.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -5,7 +5,7 @@
<group>
<variant frequency="1" name="shark_great_white">
<animations>
<animation file="other/shark_idle.dae" name="idle" speed="10"/>
<animation file="other/shark_idle.dae" name="idle" speed="10"/>
<animation file="other/shark_walk.dae" name="walk" speed="10"/>
<animation file="other/shark_run.dae" name="run" speed="12"/>
</animations>
@@ -14,11 +14,18 @@
</group>
<group>
<variant frequency="1" name="shark_light">
<textures><texture file="skeletal/animal_shark.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/animal_shark.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="shark_dark">
<textures><texture file="skeletal/animal_sharkdark.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/animal_sharkdark.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -13,8 +13,10 @@
<variant frequency="100" name="generic texture">
<textures>
<texture file="skeletal/animal_tuna.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -21,6 +21,7 @@
<variant frequency="100" name="texture">
<textures>
<texture file="skeletal/animal_whale_fin.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
@@ -32,5 +33,6 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -4,28 +4,47 @@
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.dae</mesh>
<textures><texture file="gaia/metal_alpine_a.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_alpine_a.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.dae</mesh>
<textures><texture file="gaia/metal_alpine_a.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_alpine_a.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.dae</mesh>
<textures><texture file="gaia/metal_alpine_a.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_alpine_a.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.dae</mesh>
<textures><texture file="gaia/metal_alpine_a_256.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_alpine_a_256.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.dae</mesh>
<textures><texture file="gaia/metal_alpine_a_256.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_alpine_a_256.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.dae</mesh>
<textures><texture file="gaia/metal_alpine_a_256.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_alpine_a_256.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -4,28 +4,47 @@
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.dae</mesh>
<textures><texture file="gaia/metal_granite_greek.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_granite_greek.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.dae</mesh>
<textures><texture file="gaia/metal_granite_greek.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_granite_greek.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.dae</mesh>
<textures><texture file="gaia/metal_granite_greek.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_granite_greek.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="2" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.dae</mesh>
<textures><texture file="gaia/metal_granite_greek_hi.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_granite_greek_hi.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="2" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.dae</mesh>
<textures><texture file="gaia/metal_granite_greek_hi.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_granite_greek_hi.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="2" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.dae</mesh>
<textures><texture file="gaia/metal_granite_greek_hi.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_granite_greek_hi.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -23,13 +23,22 @@
</group>
<group>
<variant frequency="1" name="medit_stone_a">
<textures><texture file="gaia/metal_medit_a.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_medit_a.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="medit_stone_b">
<textures><texture file="gaia/metal_medit_b.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_medit_b.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="medit_stone_c">
<textures><texture file="gaia/metal_medit_c.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_medit_c.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<group>
@@ -39,5 +48,6 @@
</props>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -4,28 +4,47 @@
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.dae</mesh>
<textures><texture file="gaia/metal_tropic.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_tropic.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.dae</mesh>
<textures><texture file="gaia/metal_tropic.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_tropic.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.dae</mesh>
<textures><texture file="gaia/metal_tropic.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_tropic.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.dae</mesh>
<textures><texture file="gaia/metal_tropic_hi.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_tropic_hi.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.dae</mesh>
<textures><texture file="gaia/metal_tropic_hi.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_tropic_hi.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.dae</mesh>
<textures><texture file="gaia/metal_tropic_hi.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/metal_tropic_hi.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="shields">
<mesh>props/hele_stoa2_shields.dae</mesh>
<textures><texture file="props/hele_props_b.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="shields">
<mesh>props/hele_stoa2_shields.dae</mesh>
<textures>
<texture file="props/hele_props_b.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="stoa_props_b">
<mesh>props/hele_stoa_props_b.dae</mesh>
<textures><texture file="props/hele_props_b.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="stoa_props_b">
<mesh>props/hele_stoa_props_b.dae</mesh>
<textures>
<texture file="props/hele_props_b.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/athen_barracks_shields.dae</mesh>
<textures>
<texture file="props/athen_prop_shields.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>structural/athen_cc_shields.dae</mesh>
<textures>
<texture file="props/athen_prop_shields.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -4,8 +4,12 @@
<group>
<variant>
<mesh>props/hele_fortress_up_shields.dae</mesh>
<textures><texture file="props/athen_prop_shields.png" name="baseTex"/></textures>
<textures>
<texture file="props/athen_prop_shields.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/athen_gym_shields.dae</mesh>
<textures>
<texture file="props/athen_prop_shields.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>structural/stoa_c_props_b.dae</mesh>
<textures>
<texture file="props/athen_prop_shields.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props b">
<mesh>structural/helle_barracks_propsb.dae</mesh>
<textures><texture file="props/hele_props_b.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props b">
<mesh>structural/helle_barracks_propsb.dae</mesh>
<textures>
<texture file="props/hele_props_b.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,13 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_civic_shields.dae</mesh>
<textures>
<texture file="props/hele_props_b.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_civic_shields.dae</mesh>
<textures>
<texture file="props/hele_props_b.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -4,8 +4,12 @@
<group>
<variant>
<mesh>props/hele_fortress_shields.dae</mesh>
<textures><texture file="props/hele_props_b.dds" name="baseTex"/></textures>
<textures>
<texture file="props/hele_props_b.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/hele_house_a_shields.dae</mesh>
<textures>
<texture file="props/hele_props_b.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/hele_house_b_shields.dae</mesh>
<textures>
<texture file="props/hele_props_b.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/hele_house_c_shields.dae</mesh>
<textures>
<texture file="props/hele_props_b.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/hele_house_d_shields.dae</mesh>
<textures>
<texture file="props/hele_props_b.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/hele_house_e_shields.dae</mesh>
<textures>
<texture file="props/hele_props_b.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,21 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/pers_barracks_shields.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-pers-aspis-1">
<textures><texture file="props/shield/pers_aspis_1.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-pers-aspis-2">
<textures><texture file="props/shield/pers_aspis_2.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/pers_barracks_shields.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-pers-aspis-1">
<textures>
<texture file="props/shield/pers_aspis_1.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="shield-pers-aspis-2">
<textures>
<texture file="props/shield/pers_aspis_2.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,23 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/pers_fortress_b_shields.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-pers-aspis-1">
<textures>
<texture file="props/shield/pers_aspis_1.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-pers-aspis-2">
<textures><texture file="props/shield/pers_aspis_2.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/pers_fortress_b_shields.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-pers-aspis-1">
<textures>
<texture file="props/shield/pers_aspis_1.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="shield-pers-aspis-2">
<textures>
<texture file="props/shield/pers_aspis_2.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,21 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/pers_fortress_shields.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-pers-aspis-1">
<textures><texture file="props/shield/pers_aspis_1.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-pers-aspis-2">
<textures><texture file="props/shield/pers_aspis_2.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/pers_fortress_shields.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-pers-aspis-1">
<textures>
<texture file="props/shield/pers_aspis_1.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="shield-pers-aspis-2">
<textures>
<texture file="props/shield/pers_aspis_2.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -5,9 +5,11 @@
<variant name="barracks props a">
<mesh>props/spart_barracks_shields.dae</mesh>
<textures>
<texture file="props/spart_prop_shields.png" name="baseTex"/>
</textures>
<texture file="props/spart_prop_shields.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>structural/spart_cc_shields.dae</mesh>
<textures>
<texture file="props/spart_prop_shields.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -4,8 +4,12 @@
<group>
<variant>
<mesh>props/hele_fortress_up_shields.dae</mesh>
<textures><texture file="props/spart_prop_shields.png" name="baseTex"/></textures>
<textures>
<texture file="props/spart_prop_shields.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>structural/spart_sissyton_shields.dae</mesh>
<textures>
<texture file="props/spart_prop_shields.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="syssiton shields">
<mesh>props/hele_gym_shields.dae</mesh>
<textures><texture file="props/spart_prop_shields.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="syssiton shields">
<mesh>props/hele_gym_shields.dae</mesh>
<textures>
<texture file="props/spart_prop_shields.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/helmet/maur_earrings_fem_1.dae</mesh>
<textures>
<texture file="props/helmet/old/pers_f1.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/helmet/maur_earrings_round_1.dae</mesh>
<textures>
<texture file="props/helmet/old/pers_f1.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -5,11 +5,13 @@
<variant frequency="1" name="Maur helmet a">
<textures>
<texture file="props/helmet/maur_helmet_metal_a.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="Maur helmet b">
<textures>
<texture file="props/helmet/maur_helmet_metal_b.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
@@ -18,5 +20,6 @@
<mesh>props/helmet/maur_helmet_metal_a.dae</mesh>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -5,11 +5,13 @@
<variant frequency="1" name="Maur helmet a">
<textures>
<texture file="props/helmet/maur_helmet_metal_a.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="Maur helmet b">
<textures>
<texture file="props/helmet/maur_helmet_metal_b.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
@@ -18,5 +20,6 @@
<mesh>props/helmet/maur_helmet_metal_plyr.dae</mesh>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -4,8 +4,12 @@
<group>
<variant frequency="1" name="helmet hero 01">
<mesh>props/helmet/old/iber_hero_01.dae</mesh>
<textures><texture file="props/helmet/old/iber_hero_01.dds" name="baseTex"/></textures>
<textures>
<texture file="props/helmet/old/iber_hero_01.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -4,8 +4,12 @@
<group>
<variant frequency="1" name="helmet hero 02">
<mesh>props/helmet/old/iber_hero_02.dae</mesh>
<textures><texture file="props/helmet/old/iber_hero_02.dds" name="baseTex"/></textures>
<textures>
<texture file="props/helmet/old/iber_hero_02.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -10,8 +10,10 @@
<variant frequency="1" name="Kush Metal Helmet 1">
<textures>
<texture file="props/helmet/kush_metal_01.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -4,8 +4,12 @@
<group>
<variant name="persian crown">
<mesh>props/helmet/old/pers_crown.dae</mesh>
<textures><texture file="props/helmet/old/pers_crown.png" name="baseTex"/></textures>
<textures>
<texture file="props/helmet/old/pers_crown.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,21 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Attic-Crested_a">
<mesh>props/helmet/rome_hero_a.dae</mesh>
</variant>
<variant name="Helmet-Attic-Crested_b">
<mesh>props/helmet/rome_hero_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="yellow">
<textures><texture file="props/helmet/rome_hero_a.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="copper">
<textures><texture file="props/helmet/rome_hero_b.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Attic-Crested_a">
<mesh>props/helmet/rome_hero_a.dae</mesh>
</variant>
<variant name="Helmet-Attic-Crested_b">
<mesh>props/helmet/rome_hero_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="yellow">
<textures>
<texture file="props/helmet/rome_hero_a.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="copper">
<textures>
<texture file="props/helmet/rome_hero_b.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_b.dae</mesh>
<textures><texture file="props/shield/hele_aspis_back_silver.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_b.dae</mesh>
<textures>
<texture file="props/shield/hele_aspis_back_silver.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_sm_b.dae</mesh>
<textures><texture file="props/shield/hele_round_back.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_sm_b.dae</mesh>
<textures>
<texture file="props/shield/hele_round_back.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_sm_b.dae</mesh>
<textures><texture file="props/shield/hele_aspis_back_black.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_sm_b.dae</mesh>
<textures>
<texture file="props/shield/hele_aspis_back_black.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_sm_b.dae</mesh>
<textures><texture file="props/shield/mace_round_back_b.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_sm_b.dae</mesh>
<textures>
<texture file="props/shield/mace_round_back_b.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,18 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_b_f.dae</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures><texture file="props/shield/iber_round_m.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_b_f.dae</mesh>
<props>
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures>
<texture file="props/shield/iber_round_m.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,18 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-c-dolphin">
<textures><texture file="props/shield/kart_round_am.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-c-dolphin">
<textures>
<texture file="props/shield/kart_round_am.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,21 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.dae</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-bronze-A">
<textures><texture file="props/shield/pers_round_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-bronze-B">
<textures><texture file="props/shield/pers_round_b.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.dae</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-bronze-A">
<textures>
<texture file="props/shield/pers_round_a.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
<variant frequency="1" name="shield-bronze-B">
<textures>
<texture file="props/shield/pers_round_b.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/weapons/akinakes_01.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -5,6 +5,7 @@
<variant frequency="1" name="sagaris battle axe">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
@@ -16,5 +17,6 @@
<mesh>props/weapons/sagaris_02.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,13 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mauryan Two-Handed Ax">
<mesh>props/maur_2h_axe.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mauryan Two-Handed Ax">
<mesh>props/maur_2h_axe.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -6,8 +6,10 @@
<mesh>props/jav_blade.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -5,6 +5,7 @@
<variant frequency="1" name="Base">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
@@ -16,5 +17,6 @@
<mesh>props/spear_blade_pers_b.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -5,6 +5,7 @@
<variant frequency="1" name="Base">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
@@ -19,5 +20,6 @@
<mesh>props/spear_blade_c.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/kush_spear_blade.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/broadsword_celt.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,21 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="sword a">
<mesh>props/weap_csword_a.dae</mesh>
</variant>
<variant frequency="1" name="sword b">
<mesh>props/weap_csword_b.dae</mesh>
</variant>
<variant frequency="1" name="sword c">
<mesh>props/weap_csword_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="sword a">
<mesh>props/weap_csword_a.dae</mesh>
</variant>
<variant frequency="1" name="sword b">
<mesh>props/weap_csword_b.dae</mesh>
</variant>
<variant frequency="1" name="sword c">
<mesh>props/weap_csword_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/weapons/dagger_01.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,27 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="falcata-a">
<mesh>props/weap_falcata_a.dae</mesh>
</variant>
<variant frequency="1" name="falcata-bronze">
<mesh>props/weap_falcata_b.dae</mesh>
</variant>
<variant frequency="1" name="falcata-copper">
<mesh>props/weap_falcata_c.dae</mesh>
</variant>
<variant frequency="1" name="falcata-steel">
<mesh>props/weap_falcata_d.dae</mesh>
</variant>
<variant frequency="&#9;1" name="falcata-e">
<mesh>props/weap_falcata_e.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="falcata-a">
<mesh>props/weap_falcata_a.dae</mesh>
</variant>
<variant frequency="1" name="falcata-bronze">
<mesh>props/weap_falcata_b.dae</mesh>
</variant>
<variant frequency="1" name="falcata-copper">
<mesh>props/weap_falcata_c.dae</mesh>
</variant>
<variant frequency="1" name="falcata-steel">
<mesh>props/weap_falcata_d.dae</mesh>
</variant>
<variant frequency="&#09;1" name="falcata-e">
<mesh>props/weap_falcata_e.dae</mesh>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -5,6 +5,7 @@
<variant frequency="1" name="Base">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
@@ -28,5 +29,6 @@
<mesh>props/weapons/gladius_08.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="gold">
<mesh>props/weap_jav_g.dae</mesh>
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="gold">
<mesh>props/weap_jav_g.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -9,8 +9,10 @@
</props>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>props/kush_axe.dae</mesh>
<textures>
<texture file="props/weapon/prop_weap_bronze.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,13 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mauryan Longsword">
<mesh>props/maur_long_sword.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mauryan Longsword">
<mesh>props/maur_long_sword.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,23 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Club">
<mesh>props/maur_club.dae</mesh>
</variant>
<variant frequency="1" name="Mace">
<mesh>props/maur_mace_gada.dae</mesh>
</variant>
<variant frequency="1" name="Spiked Mace">
<mesh>props/maur_spiked_mace.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Club">
<mesh>props/maur_club.dae</mesh>
</variant>
<variant frequency="1" name="Mace">
<mesh>props/maur_mace_gada.dae</mesh>
</variant>
<variant frequency="1" name="Spiked Mace">
<mesh>props/maur_spiked_mace.dae</mesh>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,24 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="4" name="Rhomphaia A">
<mesh>props/rhomphaia_a.dae</mesh>
</variant>
<variant frequency="4" name="Rhomphaia B">
<mesh>props/rhomphaia_b.dae</mesh>
</variant>
<variant frequency="2" name="Thracian Sword A">
<mesh>props/sword_thracian_a.dae</mesh>
</variant>
<variant frequency="2" name="Thracian Sword B">
<mesh>props/sword_thracian_b.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<group>
<variant frequency="4" name="Rhomphaia A">
<mesh>props/rhomphaia_a.dae</mesh>
</variant>
<variant frequency="4" name="Rhomphaia B">
<mesh>props/rhomphaia_b.dae</mesh>
</variant>
<variant frequency="2" name="Thracian Sword A">
<mesh>props/sword_thracian_a.dae</mesh>
</variant>
<variant frequency="2" name="Thracian Sword B">
<mesh>props/sword_thracian_b.dae</mesh>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/weap_spear_c.dae</mesh>
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/weap_spear_c.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="&quot;Laconic&quot; Sword">
<mesh>props/sword_spartan_1.dae</mesh>
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="&quot;Laconic&quot; Sword">
<mesh>props/sword_spartan_1.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -5,6 +5,7 @@
<variant frequency="1" name="Base">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
@@ -16,5 +17,6 @@
<mesh>props/weapons/gladius_02.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -9,8 +9,10 @@
</props>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,18 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="verutum-light">
<mesh>props/verutum.dae</mesh>
</variant>
<variant frequency="1" name="verutum-dark">
<mesh>props/verutum2.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="verutum-light">
<mesh>props/verutum.dae</mesh>
</variant>
<variant frequency="1" name="verutum-dark">
<mesh>props/verutum2.dae</mesh>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,27 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="xiphos-goldgrip">
<mesh>props/weap_xiphos_a.dae</mesh>
</variant>
<variant frequency="1" name="xiphos-c">
<mesh>props/weap_xiphos_c.dae</mesh>
</variant>
<variant frequency="1" name="xiphos-steel">
<mesh>props/weap_xiphos_d.dae</mesh>
</variant>
<variant frequency="1" name="xiphos-e">
<mesh>props/weap_xiphos_e.dae</mesh>
</variant>
<variant frequency="1" name="xiphos-steelgrip2">
<mesh>props/weap_xiphos_f.dae</mesh>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="xiphos-goldgrip">
<mesh>props/weap_xiphos_a.dae</mesh>
</variant>
<variant frequency="1" name="xiphos-c">
<mesh>props/weap_xiphos_c.dae</mesh>
</variant>
<variant frequency="1" name="xiphos-steel">
<mesh>props/weap_xiphos_d.dae</mesh>
</variant>
<variant frequency="1" name="xiphos-e">
<mesh>props/weap_xiphos_e.dae</mesh>
</variant>
<variant frequency="1" name="xiphos-steelgrip2">
<mesh>props/weap_xiphos_f.dae</mesh>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/weap_xiphos_b.dae</mesh>
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/weap_xiphos_b.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>no_trans_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>skeletal/goat_male.dae</mesh>
<textures>
<texture file="skeletal/special_fleece.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -14,8 +14,12 @@
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/structures/hellenes/pentekonter_mainsail.xml" attachpoint="sail"/>
</props>
<textures><texture file="structural/hele_pentekonter.png" name="baseTex"/></textures>
<textures>
<texture file="structural/hele_pentekonter.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -9,8 +9,10 @@
</props>
<textures>
<texture file="structural/mustang.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -9,8 +9,10 @@
</props>
<textures>
<texture file="structural/mustang.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
</textures>
</variant>
</group>
<material>basic_spec.xml</material>
<material>no_trans_spec.xml</material>
</actor>