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Remove usages of basic_spec basic_blend playercolor_spec and objectcolor_spec for performance reasons (Reducing the number of shader switches)
As a result some objects are a bit less shiny. Discussed with: @vladislavbelov Script at P290 This was SVN commit r27308.
This commit is contained in:
@@ -4,8 +4,12 @@
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<group>
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<variant>
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<mesh>skeletal/campaigns/alexander.dae</mesh>
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<textures><texture file="campaigns/units/mace_alexander.png" name="baseTex"/></textures>
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<textures>
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<texture file="campaigns/units/mace_alexander.png" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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<material>no_trans_spec.xml</material>
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</actor>
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@@ -4,8 +4,12 @@
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<group>
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<variant name="army mace soldier">
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<mesh>skeletal/campaigns/mace_soldier.dae</mesh>
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<textures><texture file="campaigns/units/mace_soldier.png" name="baseTex"/></textures>
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<textures>
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<texture file="campaigns/units/mace_soldier.png" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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<material>no_trans_spec.xml</material>
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</actor>
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@@ -4,8 +4,12 @@
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<group>
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<variant frequency="100" name="army spartan hero leonidas">
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<mesh>skeletal/campaigns/spart_leonidas.dae</mesh>
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<textures><texture file="campaigns/units/spart_leonidas.png" name="baseTex"/></textures>
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<textures>
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<texture file="campaigns/units/spart_leonidas.png" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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<material>no_trans_spec.xml</material>
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</actor>
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@@ -14,8 +14,10 @@
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<mesh>skeletal/fish_generic.dae</mesh>
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<textures>
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<texture file="skeletal/animal_fish_generic.png" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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<material>no_trans_spec.xml</material>
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</actor>
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@@ -5,7 +5,7 @@
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<group>
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<variant frequency="1" name="shark_great_white">
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<animations>
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<animation file="other/shark_idle.dae" name="idle" speed="10"/>
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<animation file="other/shark_idle.dae" name="idle" speed="10"/>
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<animation file="other/shark_walk.dae" name="walk" speed="10"/>
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<animation file="other/shark_run.dae" name="run" speed="12"/>
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</animations>
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@@ -14,11 +14,18 @@
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</group>
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<group>
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<variant frequency="1" name="shark_light">
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<textures><texture file="skeletal/animal_shark.dds" name="baseTex"/></textures>
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<textures>
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<texture file="skeletal/animal_shark.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="1" name="shark_dark">
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<textures><texture file="skeletal/animal_sharkdark.dds" name="baseTex"/></textures>
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<textures>
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<texture file="skeletal/animal_sharkdark.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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<material>no_trans_spec.xml</material>
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</actor>
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@@ -13,8 +13,10 @@
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<variant frequency="100" name="generic texture">
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<textures>
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<texture file="skeletal/animal_tuna.png" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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<material>no_trans_spec.xml</material>
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</actor>
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@@ -21,6 +21,7 @@
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<variant frequency="100" name="texture">
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<textures>
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<texture file="skeletal/animal_whale_fin.png" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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</group>
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@@ -32,5 +33,6 @@
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</props>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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<material>no_trans_spec.xml</material>
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</actor>
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@@ -4,28 +4,47 @@
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<group>
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<variant frequency="2" name="formation-a">
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<mesh>gaia/stonemine_granite_a.dae</mesh>
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<textures><texture file="gaia/metal_alpine_a.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_alpine_a.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="2" name="formation-b">
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<mesh>gaia/stonemine_granite_b.dae</mesh>
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<textures><texture file="gaia/metal_alpine_a.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_alpine_a.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="2" name="formation-c">
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<mesh>gaia/stonemine_granite_c.dae</mesh>
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<textures><texture file="gaia/metal_alpine_a.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_alpine_a.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="1" name="boulder-a">
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<mesh>gaia/stone_granite_boulder_a.dae</mesh>
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<textures><texture file="gaia/metal_alpine_a_256.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_alpine_a_256.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="1" name="boulder-b">
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<mesh>gaia/stone_granite_boulder_b.dae</mesh>
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<textures><texture file="gaia/metal_alpine_a_256.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_alpine_a_256.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="1" name="boulder-c">
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<mesh>gaia/stone_granite_boulder_c.dae</mesh>
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<textures><texture file="gaia/metal_alpine_a_256.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_alpine_a_256.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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<material>no_trans_spec.xml</material>
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</actor>
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@@ -4,28 +4,47 @@
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<group>
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<variant frequency="2" name="formation-a">
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<mesh>gaia/stonemine_granite_a.dae</mesh>
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<textures><texture file="gaia/metal_granite_greek.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_granite_greek.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="2" name="formation-b">
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<mesh>gaia/stonemine_granite_b.dae</mesh>
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<textures><texture file="gaia/metal_granite_greek.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_granite_greek.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="2" name="formation-c">
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<mesh>gaia/stonemine_granite_c.dae</mesh>
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<textures><texture file="gaia/metal_granite_greek.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_granite_greek.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="2" name="boulder-a">
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<mesh>gaia/stone_granite_boulder_a.dae</mesh>
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<textures><texture file="gaia/metal_granite_greek_hi.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_granite_greek_hi.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="2" name="boulder-b">
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<mesh>gaia/stone_granite_boulder_b.dae</mesh>
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<textures><texture file="gaia/metal_granite_greek_hi.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_granite_greek_hi.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="2" name="boulder-c">
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<mesh>gaia/stone_granite_boulder_c.dae</mesh>
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<textures><texture file="gaia/metal_granite_greek_hi.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_granite_greek_hi.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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<material>no_trans_spec.xml</material>
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</actor>
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@@ -23,13 +23,22 @@
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</group>
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<group>
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<variant frequency="1" name="medit_stone_a">
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<textures><texture file="gaia/metal_medit_a.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_medit_a.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="1" name="medit_stone_b">
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<textures><texture file="gaia/metal_medit_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_medit_b.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="1" name="medit_stone_c">
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<textures><texture file="gaia/metal_medit_c.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_medit_c.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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</group>
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<group>
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@@ -39,5 +48,6 @@
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</props>
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</variant>
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</group>
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<material>basic_spec.xml</material>
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<material>no_trans_spec.xml</material>
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</actor>
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@@ -4,28 +4,47 @@
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<group>
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<variant frequency="2" name="formation-a">
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<mesh>gaia/stonemine_granite_a.dae</mesh>
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<textures><texture file="gaia/metal_tropic.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/metal_tropic.dds" name="baseTex"/>
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<texture name="specTex" file="null_white.dds"/>
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</textures>
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</variant>
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<variant frequency="2" name="formation-b">
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<mesh>gaia/stonemine_granite_b.dae</mesh>
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<textures><texture file="gaia/metal_tropic.dds" name="baseTex"/></textures>
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||||
<textures>
|
||||
<texture file="gaia/metal_tropic.dds" name="baseTex"/>
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||||
<texture name="specTex" file="null_white.dds"/>
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||||
</textures>
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||||
</variant>
|
||||
<variant frequency="2" name="formation-c">
|
||||
<mesh>gaia/stonemine_granite_c.dae</mesh>
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||||
<textures><texture file="gaia/metal_tropic.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="gaia/metal_tropic.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="boulder-a">
|
||||
<mesh>gaia/stone_granite_boulder_a.dae</mesh>
|
||||
<textures><texture file="gaia/metal_tropic_hi.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="gaia/metal_tropic_hi.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="boulder-b">
|
||||
<mesh>gaia/stone_granite_boulder_b.dae</mesh>
|
||||
<textures><texture file="gaia/metal_tropic_hi.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="gaia/metal_tropic_hi.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="boulder-c">
|
||||
<mesh>gaia/stone_granite_boulder_c.dae</mesh>
|
||||
<textures><texture file="gaia/metal_tropic_hi.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="gaia/metal_tropic_hi.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
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@@ -1,11 +1,15 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="shields">
|
||||
<mesh>props/hele_stoa2_shields.dae</mesh>
|
||||
<textures><texture file="props/hele_props_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="shields">
|
||||
<mesh>props/hele_stoa2_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_props_b.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="stoa_props_b">
|
||||
<mesh>props/hele_stoa_props_b.dae</mesh>
|
||||
<textures><texture file="props/hele_props_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="stoa_props_b">
|
||||
<mesh>props/hele_stoa_props_b.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_props_b.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+3
-1
@@ -6,8 +6,10 @@
|
||||
<mesh>props/athen_barracks_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/athen_prop_shields.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+3
-1
@@ -6,8 +6,10 @@
|
||||
<mesh>structural/athen_cc_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/athen_prop_shields.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+6
-2
@@ -4,8 +4,12 @@
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/hele_fortress_up_shields.dae</mesh>
|
||||
<textures><texture file="props/athen_prop_shields.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="props/athen_prop_shields.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/athen_gym_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/athen_prop_shields.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>structural/stoa_c_props_b.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/athen_prop_shields.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+15
-11
@@ -1,11 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="barracks props b">
|
||||
<mesh>structural/helle_barracks_propsb.dae</mesh>
|
||||
<textures><texture file="props/hele_props_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="barracks props b">
|
||||
<mesh>structural/helle_barracks_propsb.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_props_b.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+15
-13
@@ -1,13 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>structural/hele_civic_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_props_b.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>structural/hele_civic_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_props_b.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -4,8 +4,12 @@
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/hele_fortress_shields.dae</mesh>
|
||||
<textures><texture file="props/hele_props_b.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="props/hele_props_b.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/hele_house_a_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_props_b.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/hele_house_b_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_props_b.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/hele_house_c_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_props_b.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/hele_house_d_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_props_b.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/hele_house_e_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_props_b.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+28
-21
@@ -1,21 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/pers_barracks_shields.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="shield-pers-aspis-1">
|
||||
<textures><texture file="props/shield/pers_aspis_1.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-pers-aspis-2">
|
||||
<textures><texture file="props/shield/pers_aspis_2.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/pers_barracks_shields.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="shield-pers-aspis-1">
|
||||
<textures>
|
||||
<texture file="props/shield/pers_aspis_1.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-pers-aspis-2">
|
||||
<textures>
|
||||
<texture file="props/shield/pers_aspis_2.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+28
-23
@@ -1,23 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/pers_fortress_b_shields.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="shield-pers-aspis-1">
|
||||
<textures>
|
||||
<texture file="props/shield/pers_aspis_1.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-pers-aspis-2">
|
||||
<textures><texture file="props/shield/pers_aspis_2.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/pers_fortress_b_shields.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="shield-pers-aspis-1">
|
||||
<textures>
|
||||
<texture file="props/shield/pers_aspis_1.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-pers-aspis-2">
|
||||
<textures>
|
||||
<texture file="props/shield/pers_aspis_2.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+28
-21
@@ -1,21 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/pers_fortress_shields.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="shield-pers-aspis-1">
|
||||
<textures><texture file="props/shield/pers_aspis_1.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-pers-aspis-2">
|
||||
<textures><texture file="props/shield/pers_aspis_2.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/pers_fortress_shields.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="shield-pers-aspis-1">
|
||||
<textures>
|
||||
<texture file="props/shield/pers_aspis_1.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-pers-aspis-2">
|
||||
<textures>
|
||||
<texture file="props/shield/pers_aspis_2.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+5
-3
@@ -5,9 +5,11 @@
|
||||
<variant name="barracks props a">
|
||||
<mesh>props/spart_barracks_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/spart_prop_shields.png" name="baseTex"/>
|
||||
</textures>
|
||||
<texture file="props/spart_prop_shields.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+3
-1
@@ -6,8 +6,10 @@
|
||||
<mesh>structural/spart_cc_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/spart_prop_shields.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -4,8 +4,12 @@
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/hele_fortress_up_shields.dae</mesh>
|
||||
<textures><texture file="props/spart_prop_shields.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="props/spart_prop_shields.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>structural/spart_sissyton_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/spart_prop_shields.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+15
-11
@@ -1,11 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="syssiton shields">
|
||||
<mesh>props/hele_gym_shields.dae</mesh>
|
||||
<textures><texture file="props/spart_prop_shields.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="syssiton shields">
|
||||
<mesh>props/hele_gym_shields.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/spart_prop_shields.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/helmet/maur_earrings_fem_1.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/old/pers_f1.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/helmet/maur_earrings_round_1.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/old/pers_f1.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -5,11 +5,13 @@
|
||||
<variant frequency="1" name="Maur helmet a">
|
||||
<textures>
|
||||
<texture file="props/helmet/maur_helmet_metal_a.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Maur helmet b">
|
||||
<textures>
|
||||
<texture file="props/helmet/maur_helmet_metal_b.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -18,5 +20,6 @@
|
||||
<mesh>props/helmet/maur_helmet_metal_a.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -5,11 +5,13 @@
|
||||
<variant frequency="1" name="Maur helmet a">
|
||||
<textures>
|
||||
<texture file="props/helmet/maur_helmet_metal_a.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Maur helmet b">
|
||||
<textures>
|
||||
<texture file="props/helmet/maur_helmet_metal_b.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -18,5 +20,6 @@
|
||||
<mesh>props/helmet/maur_helmet_metal_plyr.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -4,8 +4,12 @@
|
||||
<group>
|
||||
<variant frequency="1" name="helmet hero 01">
|
||||
<mesh>props/helmet/old/iber_hero_01.dae</mesh>
|
||||
<textures><texture file="props/helmet/old/iber_hero_01.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="props/helmet/old/iber_hero_01.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -4,8 +4,12 @@
|
||||
<group>
|
||||
<variant frequency="1" name="helmet hero 02">
|
||||
<mesh>props/helmet/old/iber_hero_02.dae</mesh>
|
||||
<textures><texture file="props/helmet/old/iber_hero_02.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="props/helmet/old/iber_hero_02.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -10,8 +10,10 @@
|
||||
<variant frequency="1" name="Kush Metal Helmet 1">
|
||||
<textures>
|
||||
<texture file="props/helmet/kush_metal_01.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -4,8 +4,12 @@
|
||||
<group>
|
||||
<variant name="persian crown">
|
||||
<mesh>props/helmet/old/pers_crown.dae</mesh>
|
||||
<textures><texture file="props/helmet/old/pers_crown.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="props/helmet/old/pers_crown.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,21 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Helmet-Attic-Crested_a">
|
||||
<mesh>props/helmet/rome_hero_a.dae</mesh>
|
||||
</variant>
|
||||
<variant name="Helmet-Attic-Crested_b">
|
||||
<mesh>props/helmet/rome_hero_b.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="yellow">
|
||||
<textures><texture file="props/helmet/rome_hero_a.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="copper">
|
||||
<textures><texture file="props/helmet/rome_hero_b.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Helmet-Attic-Crested_a">
|
||||
<mesh>props/helmet/rome_hero_a.dae</mesh>
|
||||
</variant>
|
||||
<variant name="Helmet-Attic-Crested_b">
|
||||
<mesh>props/helmet/rome_hero_b.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="yellow">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_hero_a.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="copper">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_hero_b.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+15
-11
@@ -1,11 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/shield/aspis_b.dae</mesh>
|
||||
<textures><texture file="props/shield/hele_aspis_back_silver.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/shield/aspis_b.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/hele_aspis_back_silver.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/shield/aspis_sm_b.dae</mesh>
|
||||
<textures><texture file="props/shield/hele_round_back.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/shield/aspis_sm_b.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/hele_round_back.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+15
-11
@@ -1,11 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/shield/aspis_sm_b.dae</mesh>
|
||||
<textures><texture file="props/shield/hele_aspis_back_black.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/shield/aspis_sm_b.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/hele_aspis_back_black.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+15
-11
@@ -1,11 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/shield/aspis_sm_b.dae</mesh>
|
||||
<textures><texture file="props/shield/mace_round_back_b.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/shield/aspis_sm_b.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/mace_round_back_b.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,18 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/shield/round_b_f.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="texture">
|
||||
<textures><texture file="props/shield/iber_round_m.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/shield/round_b_f.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/kart_csw_round_b_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="texture">
|
||||
<textures>
|
||||
<texture file="props/shield/iber_round_m.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,18 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/aspis_sm_f.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="shield-c-dolphin">
|
||||
<textures><texture file="props/shield/kart_round_am.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/aspis_sm_f.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="shield-c-dolphin">
|
||||
<textures>
|
||||
<texture file="props/shield/kart_round_am.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,21 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_t_f.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="shield-bronze-A">
|
||||
<textures><texture file="props/shield/pers_round_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-bronze-B">
|
||||
<textures><texture file="props/shield/pers_round_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_t_f.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="shield-bronze-A">
|
||||
<textures>
|
||||
<texture file="props/shield/pers_round_a.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-bronze-B">
|
||||
<textures>
|
||||
<texture file="props/shield/pers_round_b.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/weapons/akinakes_01.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
<variant frequency="1" name="sagaris battle axe">
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -16,5 +17,6 @@
|
||||
<mesh>props/weapons/sagaris_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+15
-13
@@ -1,13 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Mauryan Two-Handed Ax">
|
||||
<mesh>props/maur_2h_axe.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Mauryan Two-Handed Ax">
|
||||
<mesh>props/maur_2h_axe.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/jav_blade.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
+3
-1
@@ -5,6 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -16,5 +17,6 @@
|
||||
<mesh>props/spear_blade_pers_b.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -19,5 +20,6 @@
|
||||
<mesh>props/spear_blade_c.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/kush_spear_blade.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/broadsword_celt.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,21 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="sword a">
|
||||
<mesh>props/weap_csword_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="sword b">
|
||||
<mesh>props/weap_csword_b.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="sword c">
|
||||
<mesh>props/weap_csword_c.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="texture">
|
||||
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="sword a">
|
||||
<mesh>props/weap_csword_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="sword b">
|
||||
<mesh>props/weap_csword_b.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="sword c">
|
||||
<mesh>props/weap_csword_c.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="texture">
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/weapons/dagger_01.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,27 +1,31 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="falcata-a">
|
||||
<mesh>props/weap_falcata_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="falcata-bronze">
|
||||
<mesh>props/weap_falcata_b.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="falcata-copper">
|
||||
<mesh>props/weap_falcata_c.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="falcata-steel">
|
||||
<mesh>props/weap_falcata_d.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="	1" name="falcata-e">
|
||||
<mesh>props/weap_falcata_e.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="falcata-a">
|
||||
<mesh>props/weap_falcata_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="falcata-bronze">
|
||||
<mesh>props/weap_falcata_b.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="falcata-copper">
|
||||
<mesh>props/weap_falcata_c.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="falcata-steel">
|
||||
<mesh>props/weap_falcata_d.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="	1" name="falcata-e">
|
||||
<mesh>props/weap_falcata_e.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -28,5 +29,6 @@
|
||||
<mesh>props/weapons/gladius_08.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="gold">
|
||||
<mesh>props/weap_jav_g.dae</mesh>
|
||||
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="gold">
|
||||
<mesh>props/weap_jav_g.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -9,8 +9,10 @@
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>props/kush_axe.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/weapon/prop_weap_bronze.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Mauryan Longsword">
|
||||
<mesh>props/maur_long_sword.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Mauryan Longsword">
|
||||
<mesh>props/maur_long_sword.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,23 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Club">
|
||||
<mesh>props/maur_club.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Mace">
|
||||
<mesh>props/maur_mace_gada.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spiked Mace">
|
||||
<mesh>props/maur_spiked_mace.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Club">
|
||||
<mesh>props/maur_club.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Mace">
|
||||
<mesh>props/maur_mace_gada.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spiked Mace">
|
||||
<mesh>props/maur_spiked_mace.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,24 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="4" name="Rhomphaia A">
|
||||
<mesh>props/rhomphaia_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="4" name="Rhomphaia B">
|
||||
<mesh>props/rhomphaia_b.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="2" name="Thracian Sword A">
|
||||
<mesh>props/sword_thracian_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="2" name="Thracian Sword B">
|
||||
<mesh>props/sword_thracian_b.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="4" name="Rhomphaia A">
|
||||
<mesh>props/rhomphaia_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="4" name="Rhomphaia B">
|
||||
<mesh>props/rhomphaia_b.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="2" name="Thracian Sword A">
|
||||
<mesh>props/sword_thracian_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="2" name="Thracian Sword B">
|
||||
<mesh>props/sword_thracian_b.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/weap_spear_c.dae</mesh>
|
||||
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/weap_spear_c.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name=""Laconic" Sword">
|
||||
<mesh>props/sword_spartan_1.dae</mesh>
|
||||
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name=""Laconic" Sword">
|
||||
<mesh>props/sword_spartan_1.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -16,5 +17,6 @@
|
||||
<mesh>props/weapons/gladius_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -9,8 +9,10 @@
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,18 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="verutum-light">
|
||||
<mesh>props/verutum.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="verutum-dark">
|
||||
<mesh>props/verutum2.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="verutum-light">
|
||||
<mesh>props/verutum.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="verutum-dark">
|
||||
<mesh>props/verutum2.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,27 +1,31 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="xiphos-goldgrip">
|
||||
<mesh>props/weap_xiphos_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="xiphos-c">
|
||||
<mesh>props/weap_xiphos_c.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="xiphos-steel">
|
||||
<mesh>props/weap_xiphos_d.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="xiphos-e">
|
||||
<mesh>props/weap_xiphos_e.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="xiphos-steelgrip2">
|
||||
<mesh>props/weap_xiphos_f.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="xiphos-goldgrip">
|
||||
<mesh>props/weap_xiphos_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="xiphos-c">
|
||||
<mesh>props/weap_xiphos_c.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="xiphos-steel">
|
||||
<mesh>props/weap_xiphos_d.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="xiphos-e">
|
||||
<mesh>props/weap_xiphos_e.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="xiphos-steelgrip2">
|
||||
<mesh>props/weap_xiphos_f.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/weap_xiphos_b.dae</mesh>
|
||||
<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/weap_xiphos_b.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
<mesh>skeletal/goat_male.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/special_fleece.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -14,8 +14,12 @@
|
||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/structures/hellenes/pentekonter_mainsail.xml" attachpoint="sail"/>
|
||||
</props>
|
||||
<textures><texture file="structural/hele_pentekonter.png" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="structural/hele_pentekonter.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>playercolor_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
@@ -9,8 +9,10 @@
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/mustang.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
@@ -9,8 +9,10 @@
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/mustang.png" name="baseTex"/>
|
||||
<texture name="specTex" file="null_white.dds"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_spec.xml</material>
|
||||
<material>no_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user