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Wrap JSAutoRequest and replace usage of JSContext* with the wrapper.
JSAutoRequest is required before calling into most JSAPI methods, for GC reasons. Calling it is required and fragile as one must not forget. Further, SM52 and later make manipulating JSContext* dangerous as that can cross Compartment(Realm in SM68) barriers (and ScriptInterface now matches a Compartment). The solution to both problems is to avoid using JSContext* in 0 A.D. itself. To achieve this, a Request class is introduced, and must be used to access a JSContext* from a scriptInterface. Further, Request is passed to other ScriptInterface functions isntead of JSContext*, making it obvious that the caller has already called it, reducing errors and redundant JSAutoRequest calls. Only JSNative functions now get a naked JSContext* without protection, but the likelihood of forgetting a request is lower since many ScriptInterface functions now expect it. JSContext* is directly passed to JSAPI functions only. Part of the SM52 migration, stage: SM45 compatible Based on a patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3088 This was SVN commit r24176.
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@@ -99,26 +99,25 @@ public:
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TS_ASSERT(tempMan != NULL);
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tempMan->DisableValidation();
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JSContext* cx = man.GetScriptInterface().GetContext();
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JSAutoRequest rq(cx);
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ScriptInterface::Request rq(man.GetScriptInterface());
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// This is testing some bugs in the template JS object caching
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const CParamNode* inherit1 = tempMan->LoadTemplate(ent2, "inherit1");
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JS::RootedValue val(cx);
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ScriptInterface::ToJSVal(cx, &val, inherit1);
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JS::RootedValue val(rq.cx);
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ScriptInterface::ToJSVal(rq, &val, inherit1);
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TS_ASSERT_STR_EQUALS(man.GetScriptInterface().ToString(&val), "({Test1A:{'@a':\"a1\", '@b':\"b1\", '@c':\"c1\", d:\"d1\", e:\"e1\", f:\"f1\"}})");
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const CParamNode* inherit2 = tempMan->LoadTemplate(ent2, "inherit2");
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ScriptInterface::ToJSVal(cx, &val, inherit2);
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ScriptInterface::ToJSVal(rq, &val, inherit2);
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TS_ASSERT_STR_EQUALS(man.GetScriptInterface().ToString(&val), "({'@parent':\"inherit1\", Test1A:{'@a':\"a2\", '@b':\"b1\", '@c':\"c1\", d:\"d2\", e:\"e1\", f:\"f1\", g:\"g2\"}})");
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const CParamNode* actor = tempMan->LoadTemplate(ent2, "actor|example1");
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ScriptInterface::ToJSVal(cx, &val, &actor->GetChild("VisualActor"));
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ScriptInterface::ToJSVal(rq, &val, &actor->GetChild("VisualActor"));
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TS_ASSERT_STR_EQUALS(man.GetScriptInterface().ToString(&val), "({Actor:\"example1\", ActorOnly:(void 0), SilhouetteDisplay:\"false\", SilhouetteOccluder:\"false\", VisibleInAtlasOnly:\"false\"})");
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const CParamNode* foundation = tempMan->LoadTemplate(ent2, "foundation|actor|example1");
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ScriptInterface::ToJSVal(cx, &val, &foundation->GetChild("VisualActor"));
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ScriptInterface::ToJSVal(rq, &val, &foundation->GetChild("VisualActor"));
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TS_ASSERT_STR_EQUALS(man.GetScriptInterface().ToString(&val), "({Actor:\"example1\", ActorOnly:(void 0), Foundation:(void 0), SilhouetteDisplay:\"false\", SilhouetteOccluder:\"false\", VisibleInAtlasOnly:\"false\"})");
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#define GET_FIRST_ELEMENT(n, templateName) \
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@@ -127,7 +126,7 @@ public:
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{ \
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if (it->first[0] == '@') \
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continue; \
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ScriptInterface::ToJSVal(cx, &val, it->second); \
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ScriptInterface::ToJSVal(rq, &val, it->second); \
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break; \
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}
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -292,10 +292,9 @@ public:
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void helper_script_roundtrip(const char* msg, const char* input, const char* expected, size_t expstreamlen = 0, const char* expstream = NULL, const char* debug = NULL)
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{
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ScriptInterface script("Test", "Test", g_ScriptRuntime);
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JSContext* cx = script.GetContext();
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JSAutoRequest rq(cx);
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ScriptInterface::Request rq(script);
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JS::RootedValue obj(cx);
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JS::RootedValue obj(rq.cx);
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TSM_ASSERT(msg, script.Eval(input, &obj));
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if (debug)
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@@ -318,7 +317,7 @@ public:
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CStdDeserializer deserialize(script, stream);
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JS::RootedValue newobj(cx);
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JS::RootedValue newobj(rq.cx);
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deserialize.ScriptVal("script", &newobj);
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// NOTE: Don't use good() here - it fails due to a bug in older libc++ versions
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TSM_ASSERT(msg, !stream.bad() && !stream.fail());
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@@ -755,10 +754,9 @@ public:
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void test_script_exceptions()
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{
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ScriptInterface script("Test", "Test", g_ScriptRuntime);
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JSContext* cx = script.GetContext();
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JSAutoRequest rq(cx);
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ScriptInterface::Request rq(script);
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JS::RootedValue obj(cx);
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JS::RootedValue obj(rq.cx);
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std::stringstream stream;
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CStdSerializer serialize(script, stream);
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@@ -790,10 +788,9 @@ public:
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const char* input = "var x = {}; for (var i=0;i<256;++i) x[i]=Math.pow(i, 2); x";
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ScriptInterface script("Test", "Test", g_ScriptRuntime);
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JSContext* cx = script.GetContext();
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JSAutoRequest rq(cx);
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ScriptInterface::Request rq(script);
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JS::RootedValue obj(cx);
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JS::RootedValue obj(rq.cx);
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TS_ASSERT(script.Eval(input, &obj));
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for (size_t i = 0; i < 256; ++i)
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@@ -805,7 +802,7 @@ public:
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CStdDeserializer deserialize(script, stream);
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JS::RootedValue newobj(cx);
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JS::RootedValue newobj(rq.cx);
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deserialize.ScriptVal("script", &newobj);
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// NOTE: Don't use good() here - it fails due to a bug in older libc++ versions
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TS_ASSERT(!stream.bad() && !stream.fail());
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