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Wrap JSAutoRequest and replace usage of JSContext* with the wrapper.
JSAutoRequest is required before calling into most JSAPI methods, for GC reasons. Calling it is required and fragile as one must not forget. Further, SM52 and later make manipulating JSContext* dangerous as that can cross Compartment(Realm in SM68) barriers (and ScriptInterface now matches a Compartment). The solution to both problems is to avoid using JSContext* in 0 A.D. itself. To achieve this, a Request class is introduced, and must be used to access a JSContext* from a scriptInterface. Further, Request is passed to other ScriptInterface functions isntead of JSContext*, making it obvious that the caller has already called it, reducing errors and redundant JSAutoRequest calls. Only JSNative functions now get a naked JSContext* without protection, but the likelihood of forgetting a request is lower since many ScriptInterface functions now expect it. JSContext* is directly passed to JSAPI functions only. Part of the SM52 migration, stage: SM45 compatible Based on a patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3088 This was SVN commit r24176.
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@@ -50,10 +50,9 @@ JS::Value JSI_Simulation::GuiInterfaceCall(ScriptInterface::CxPrivate* pCxPrivat
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if (!cmpGuiInterface)
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return JS::UndefinedValue();
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JSContext* cxSim = sim->GetScriptInterface().GetContext();
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JSAutoRequest rqSim(cxSim);
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JS::RootedValue arg(cxSim, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), data));
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JS::RootedValue ret(cxSim);
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ScriptInterface::Request rqSim(sim->GetScriptInterface());
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JS::RootedValue arg(rqSim.cx, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), data));
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JS::RootedValue ret(rqSim.cx);
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cmpGuiInterface->ScriptCall(g_Game->GetViewedPlayerID(), name, arg, &ret);
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return pCxPrivate->pScriptInterface->CloneValueFromOtherContext(sim->GetScriptInterface(), ret);
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@@ -71,9 +70,8 @@ void JSI_Simulation::PostNetworkCommand(ScriptInterface::CxPrivate* pCxPrivate,
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if (!cmpCommandQueue)
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return;
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JSContext* cxSim = sim->GetScriptInterface().GetContext();
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JSAutoRequest rqSim(cxSim);
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JS::RootedValue cmd2(cxSim, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), cmd));
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ScriptInterface::Request rqSim(sim->GetScriptInterface());
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JS::RootedValue cmd2(rqSim.cx, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), cmd));
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cmpCommandQueue->PostNetworkCommand(cmd2);
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}
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@@ -126,10 +124,9 @@ JS::Value JSI_Simulation::GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInter
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue edgeList(cx);
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ScriptInterface::CreateArray(cx, &edgeList);
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ScriptInterface::Request rq(pCxPrivate);
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JS::RootedValue edgeList(rq.cx);
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ScriptInterface::CreateArray(rq, &edgeList);
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int edgeListIndex = 0;
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float distanceThreshold = 10.0f;
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@@ -163,7 +160,7 @@ JS::Value JSI_Simulation::GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInter
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for (size_t i = 0; i < corners.size(); ++i)
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{
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JS::RootedValue edge(cx);
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JS::RootedValue edge(rq.cx);
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const CFixedVector2D& corner = corners[i];
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const CFixedVector2D& nextCorner = corners[(i + 1) % corners.size()];
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@@ -175,7 +172,7 @@ JS::Value JSI_Simulation::GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInter
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CFixedVector2D normal = -(nextCorner - corner).Perpendicular();
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normal.Normalize();
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ScriptInterface::CreateObject(
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cx,
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rq,
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&edge,
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"begin", corner,
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"end", nextCorner,
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