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Wrap JSAutoRequest and replace usage of JSContext* with the wrapper.
JSAutoRequest is required before calling into most JSAPI methods, for GC reasons. Calling it is required and fragile as one must not forget. Further, SM52 and later make manipulating JSContext* dangerous as that can cross Compartment(Realm in SM68) barriers (and ScriptInterface now matches a Compartment). The solution to both problems is to avoid using JSContext* in 0 A.D. itself. To achieve this, a Request class is introduced, and must be used to access a JSContext* from a scriptInterface. Further, Request is passed to other ScriptInterface functions isntead of JSContext*, making it obvious that the caller has already called it, reducing errors and redundant JSAutoRequest calls. Only JSNative functions now get a naked JSContext* without protection, but the likelihood of forgetting a request is lower since many ScriptInterface functions now expect it. JSContext* is directly passed to JSAPI functions only. Part of the SM52 migration, stage: SM45 compatible Based on a patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3088 This was SVN commit r24176.
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@@ -167,18 +167,15 @@ public:
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static std::vector<SimulationCommand> CloneCommandsFromOtherContext(const ScriptInterface& oldScript, const ScriptInterface& newScript,
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const std::vector<SimulationCommand>& commands)
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{
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JSContext* cxOld = oldScript.GetContext();
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JSAutoRequest rqOld(cxOld);
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std::vector<SimulationCommand> newCommands;
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newCommands.reserve(commands.size());
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ScriptInterface::Request rqNew(newScript);
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for (const SimulationCommand& command : commands)
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{
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JSContext* cxNew = newScript.GetContext();
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JSAutoRequest rqNew(cxNew);
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JS::RootedValue tmpCommand(cxNew, newScript.CloneValueFromOtherContext(oldScript, command.data));
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JS::RootedValue tmpCommand(rqNew.cx, newScript.CloneValueFromOtherContext(oldScript, command.data));
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newScript.FreezeObject(tmpCommand, true);
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SimulationCommand cmd(command.player, cxNew, tmpCommand);
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SimulationCommand cmd(command.player, rqNew.cx, tmpCommand);
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newCommands.emplace_back(std::move(cmd));
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}
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return newCommands;
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@@ -424,9 +421,8 @@ void CSimulation2Impl::Update(int turnLength, const std::vector<SimulationComman
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// Load the trigger scripts after we have loaded the simulation.
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{
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JSContext* cx2 = m_SecondaryComponentManager->GetScriptInterface().GetContext();
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JSAutoRequest rq2(cx2);
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JS::RootedValue mapSettingsCloned(cx2,
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ScriptInterface::Request rq2(m_SecondaryComponentManager->GetScriptInterface());
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JS::RootedValue mapSettingsCloned(rq2.cx,
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m_SecondaryComponentManager->GetScriptInterface().CloneValueFromOtherContext(
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scriptInterface, m_MapSettings));
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ENSURE(LoadTriggerScripts(*m_SecondaryComponentManager, mapSettingsCloned, m_SecondaryLoadedScripts));
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@@ -737,20 +733,18 @@ ScriptInterface& CSimulation2::GetScriptInterface() const
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void CSimulation2::PreInitGame()
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{
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JSContext* cx = GetScriptInterface().GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue global(cx, GetScriptInterface().GetGlobalObject());
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ScriptInterface::Request rq(GetScriptInterface());
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JS::RootedValue global(rq.cx, GetScriptInterface().GetGlobalObject());
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GetScriptInterface().CallFunctionVoid(global, "PreInitGame");
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}
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void CSimulation2::InitGame()
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{
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JSContext* cx = GetScriptInterface().GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue global(cx, GetScriptInterface().GetGlobalObject());
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ScriptInterface::Request rq(GetScriptInterface());
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JS::RootedValue global(rq.cx, GetScriptInterface().GetGlobalObject());
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JS::RootedValue settings(cx);
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JS::RootedValue tmpInitAttributes(cx, GetInitAttributes());
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JS::RootedValue settings(rq.cx);
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JS::RootedValue tmpInitAttributes(rq.cx, GetInitAttributes());
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GetScriptInterface().GetProperty(tmpInitAttributes, "settings", &settings);
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GetScriptInterface().CallFunctionVoid(global, "InitGame", settings);
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@@ -845,18 +839,16 @@ void CSimulation2::GetMapSettings(JS::MutableHandleValue ret)
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void CSimulation2::LoadPlayerSettings(bool newPlayers)
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{
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JSContext* cx = GetScriptInterface().GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue global(cx, GetScriptInterface().GetGlobalObject());
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ScriptInterface::Request rq(GetScriptInterface());
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JS::RootedValue global(rq.cx, GetScriptInterface().GetGlobalObject());
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GetScriptInterface().CallFunctionVoid(global, "LoadPlayerSettings", m->m_MapSettings, newPlayers);
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}
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void CSimulation2::LoadMapSettings()
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{
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JSContext* cx = GetScriptInterface().GetContext();
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JSAutoRequest rq(cx);
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ScriptInterface::Request rq(GetScriptInterface());
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JS::RootedValue global(cx, GetScriptInterface().GetGlobalObject());
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JS::RootedValue global(rq.cx, GetScriptInterface().GetGlobalObject());
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// Initialize here instead of in Update()
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GetScriptInterface().CallFunctionVoid(global, "LoadMapSettings", m->m_MapSettings);
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@@ -990,14 +982,13 @@ std::string CSimulation2::GetMapSizes()
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std::string CSimulation2::GetAIData()
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{
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const ScriptInterface& scriptInterface = GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue aiData(cx, ICmpAIManager::GetAIs(scriptInterface));
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ScriptInterface::Request rq(scriptInterface);
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JS::RootedValue aiData(rq.cx, ICmpAIManager::GetAIs(scriptInterface));
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// Build single JSON string with array of AI data
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JS::RootedValue ais(cx);
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JS::RootedValue ais(rq.cx);
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if (!ScriptInterface::CreateObject(cx, &ais, "AIData", aiData))
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if (!ScriptInterface::CreateObject(rq, &ais, "AIData", aiData))
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return std::string();
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return scriptInterface.StringifyJSON(&ais);
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