Move Script* classes to Script namespace

- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
This commit is contained in:
vyordan
2026-06-02 15:06:50 -06:00
committed by phosit
parent 310c4bf028
commit ec8b420abc
220 changed files with 2224 additions and 2153 deletions
@@ -1,4 +1,4 @@
/* Copyright (C) 2025 Wildfire Games.
/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -27,49 +27,49 @@
#include <string>
class ScriptInterface;
namespace Script { class Interface; }
CComponentTypeScript::CComponentTypeScript(const ScriptInterface& scriptInterface, JS::HandleValue instance) :
CComponentTypeScript::CComponentTypeScript(const Script::Interface& scriptInterface, JS::HandleValue instance) :
m_ScriptInterface(scriptInterface), m_Instance(instance)
{}
void CComponentTypeScript::Init(CComponentManager& cmpMgr, const CParamNode& paramNode, entity_id_t ent)
{
cmpMgr.RegisterTrace(ent, m_Instance);
ScriptRequest rq(m_ScriptInterface);
Script::Request rq(m_ScriptInterface);
Script::SetProperty(rq, GetInstance(), "entity", (int)ent, true, false);
Script::SetProperty(rq, GetInstance(), "template", paramNode, true, false);
ScriptFunction::CallVoid(rq, GetInstance(), "Init");
Script::Function::CallVoid(rq, GetInstance(), "Init");
}
void CComponentTypeScript::Deinit()
{
ScriptRequest rq(m_ScriptInterface);
ScriptFunction::CallVoid(rq, GetInstance(), "Deinit");
Script::Request rq(m_ScriptInterface);
Script::Function::CallVoid(rq, GetInstance(), "Deinit");
}
bool CComponentTypeScript::HasMessageHandler(const CMessage& msg, const bool global)
{
const ScriptRequest rq(m_ScriptInterface);
const Script::Request rq(m_ScriptInterface);
return Script::HasProperty(rq, GetInstance(), global ? msg.GetScriptGlobalHandlerName() :
msg.GetScriptHandlerName());
}
void CComponentTypeScript::HandleMessage(const CMessage& msg, bool global)
{
ScriptRequest rq(m_ScriptInterface);
Script::Request rq(m_ScriptInterface);
const char* name = global ? msg.GetScriptGlobalHandlerName() : msg.GetScriptHandlerName();
JS::RootedValue msgVal(rq.cx, msg.ToJSValCached(rq));
if (!ScriptFunction::CallVoid(rq, GetInstance(), name, msgVal))
if (!Script::Function::CallVoid(rq, GetInstance(), name, msgVal))
LOGERROR("Script message handler %s failed", name);
}
void CComponentTypeScript::Serialize(ISerializer& serialize)
{
ScriptRequest rq(m_ScriptInterface);
Script::Request rq(m_ScriptInterface);
try
{
@@ -91,7 +91,7 @@ void CComponentTypeScript::Deserialize(CComponentManager& cmpMgr, const CParamNo
{
cmpMgr.RegisterTrace(ent, m_Instance);
ScriptRequest rq(m_ScriptInterface);
Script::Request rq(m_ScriptInterface);
Script::SetProperty(rq, GetInstance(), "entity", (int)ent, true, false);
Script::SetProperty(rq, GetInstance(), "template", paramNode, true, false);