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Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
ScriptContext.* → Context.*
ScriptInterface.* → Interface.*
ScriptRequest.* → Request.*
ScriptEngine.* → Engine.*
ScriptConversions.* → Conversions.*
ScriptExceptions.* → Exceptions.*
ScriptForward.* → ForwardDeclarations.*
ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
ScriptInterface_impl → Interface_impl
ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
macro) by adding them to suppressions-list.txt (these are not caused
by this refactor)
Fixes #7516
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -35,7 +35,7 @@
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#include "ps/Replay.h"
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#include "ps/World.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptRequest.h"
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#include "scriptinterface/Request.h"
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#include "scriptinterface/StructuredClone.h"
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#include "simulation2/Simulation2.h"
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#include "simulation2/system/TurnManager.h"
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@@ -47,11 +47,11 @@
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#include <stdexcept>
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#include <string>
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class ScriptInterface;
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namespace Script { class Interface; }
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namespace JSI_Game
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{
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void StartGame(const ScriptInterface& guiInterface, JS::HandleValue attribs, int playerID, bool storeReplay)
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void StartGame(const Script::Interface& guiInterface, JS::HandleValue attribs, int playerID, bool storeReplay)
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{
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ENSURE(!g_NetServer);
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ENSURE(!g_NetClient);
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@@ -61,7 +61,7 @@ void StartGame(const ScriptInterface& guiInterface, JS::HandleValue attribs, int
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// Convert from GUI script context to sim script context/
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CSimulation2* sim = g_Game->GetSimulation2();
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ScriptRequest rqSim(sim->GetScriptInterface());
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Script::Request rqSim(sim->GetScriptInterface());
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JS::RootedValue gameAttribs(rqSim.cx, Script::CloneValueFromOtherCompartment(sim->GetScriptInterface(), guiInterface, attribs));
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@@ -193,22 +193,22 @@ void DumpTerrainMipmap()
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LOGMESSAGERENDER("Terrain mipmap written to '%s'", realPath.string8());
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}
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void RegisterScriptFunctions(const ScriptRequest& rq)
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void RegisterScriptFunctions(const Script::Request& rq)
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{
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ScriptFunction::Register<&StartGame>(rq, "StartGame");
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ScriptFunction::Register<&Script_EndGame>(rq, "EndGame");
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ScriptFunction::Register<&GetPlayerID>(rq, "GetPlayerID");
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ScriptFunction::Register<&SetPlayerID>(rq, "SetPlayerID");
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ScriptFunction::Register<&SetViewedPlayer>(rq, "SetViewedPlayer");
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ScriptFunction::Register<&GetSimRate>(rq, "GetSimRate");
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ScriptFunction::Register<&SetSimRate>(rq, "SetSimRate");
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ScriptFunction::Register<&GetPendingTurns>(rq, "GetPendingTurns");
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ScriptFunction::Register<&IsPaused>(rq, "IsPaused");
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ScriptFunction::Register<&SetPaused>(rq, "SetPaused");
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ScriptFunction::Register<&IsVisualReplay>(rq, "IsVisualReplay");
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ScriptFunction::Register<&GetCurrentReplayDirectory>(rq, "GetCurrentReplayDirectory");
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ScriptFunction::Register<&EnableTimeWarpRecording>(rq, "EnableTimeWarpRecording");
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ScriptFunction::Register<&RewindTimeWarp>(rq, "RewindTimeWarp");
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ScriptFunction::Register<&DumpTerrainMipmap>(rq, "DumpTerrainMipmap");
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Script::Function::Register<&StartGame>(rq, "StartGame");
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Script::Function::Register<&Script_EndGame>(rq, "EndGame");
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Script::Function::Register<&GetPlayerID>(rq, "GetPlayerID");
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Script::Function::Register<&SetPlayerID>(rq, "SetPlayerID");
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Script::Function::Register<&SetViewedPlayer>(rq, "SetViewedPlayer");
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Script::Function::Register<&GetSimRate>(rq, "GetSimRate");
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Script::Function::Register<&SetSimRate>(rq, "SetSimRate");
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Script::Function::Register<&GetPendingTurns>(rq, "GetPendingTurns");
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Script::Function::Register<&IsPaused>(rq, "IsPaused");
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Script::Function::Register<&SetPaused>(rq, "SetPaused");
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Script::Function::Register<&IsVisualReplay>(rq, "IsVisualReplay");
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Script::Function::Register<&GetCurrentReplayDirectory>(rq, "GetCurrentReplayDirectory");
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Script::Function::Register<&EnableTimeWarpRecording>(rq, "EnableTimeWarpRecording");
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Script::Function::Register<&RewindTimeWarp>(rq, "RewindTimeWarp");
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Script::Function::Register<&DumpTerrainMipmap>(rq, "DumpTerrainMipmap");
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}
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}
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