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Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
ScriptContext.* → Context.*
ScriptInterface.* → Interface.*
ScriptRequest.* → Request.*
ScriptEngine.* → Engine.*
ScriptConversions.* → Conversions.*
ScriptExceptions.* → Exceptions.*
ScriptForward.* → ForwardDeclarations.*
ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
ScriptInterface_impl → Interface_impl
ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
macro) by adding them to suppressions-list.txt (these are not caused
by this refactor)
Fixes #7516
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -39,7 +39,7 @@
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#include "ps/scripting/JSInterface_VFS.h"
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#include "ps/scripting/JSInterface_VisualReplay.h"
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#include "renderer/scripting/JSInterface_Renderer.h"
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#include "scriptinterface/ScriptRequest.h"
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#include "scriptinterface/Request.h"
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#include "simulation2/scripting/JSInterface_Simulation.h"
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#include "soundmanager/scripting/JSInterface_Sound.h"
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@@ -49,9 +49,9 @@
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* Functions are exposed to scripts within the global object 'Engine', so
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* scripts should call "Engine.FunctionName(...)" etc.
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*/
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void GuiScriptingInit(ScriptInterface& scriptInterface)
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void GuiScriptingInit(Script::Interface& scriptInterface)
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{
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ScriptRequest rq(scriptInterface);
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Script::Request rq(scriptInterface);
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JSI_GUISize::RegisterScriptClass(scriptInterface);
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JSI_CGUISize::RegisterScriptClass(scriptInterface);
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