Move Script* classes to Script namespace

- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
This commit is contained in:
vyordan
2026-06-02 15:06:50 -06:00
committed by phosit
parent 310c4bf028
commit ec8b420abc
220 changed files with 2224 additions and 2153 deletions
+8 -8
View File
@@ -36,9 +36,9 @@
class JSFunction;
class JSObject;
class ScriptInterface;
class ScriptRequest;
namespace JS { class CallArgs; }
namespace Script { class Interface; }
namespace Script { class Request; }
// See JSI_GuiProxy below
#if GCC_VERSION
@@ -101,7 +101,7 @@ public:
virtual bool has(const std::string& name) const = 0;
// @return the JSFunction matching @param name. Must call has() first as it can assume existence.
virtual JSObject* get(const std::string& name) const = 0;
virtual bool setFunction(const ScriptRequest& rq, const std::string& name, JSFunction* function) = 0;
virtual bool setFunction(const Script::Request& rq, const std::string& name, JSFunction* function) = 0;
virtual std::vector<std::string_view> getPropsNames() const = 0;
};
@@ -138,10 +138,10 @@ public:
static JSI_GUIProxy& Singleton();
// Call this in CGUI::AddObjectTypes.
static std::pair<const js::BaseProxyHandler*, GUIProxyProps*> CreateData(ScriptInterface& scriptInterface);
static std::pair<const js::BaseProxyHandler*, GUIProxyProps*> CreateData(Script::Interface& scriptInterface);
// Create the JS object, the proxy, the data and wrap it in a convenient unique_ptr.
static std::unique_ptr<IGUIProxyObject> CreateJSObject(const ScriptRequest& rq, GUIObjectType* ptr, GUIProxyProps* data);
static std::unique_ptr<IGUIProxyObject> CreateJSObject(const Script::Request& rq, GUIObjectType* ptr, GUIProxyProps* data);
protected:
// @param family can't be nullptr because that's used for some DOM object and it crashes.
JSI_GUIProxy() : BaseProxyHandler(this, false, false) {};
@@ -150,18 +150,18 @@ protected:
// This also enforces making proxy handlers dataless static variables.
~JSI_GUIProxy() {};
static GUIObjectType* FromPrivateSlot(const ScriptRequest&, JS::CallArgs& args);
static GUIObjectType* FromPrivateSlot(const Script::Request&, JS::CallArgs& args);
// The default implementations need to know the type of the GUIProxyProps for this proxy type.
// This is done by specializing this struct's alias type.
struct PropCache;
// Specialize this to define the custom properties of this type.
static void CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache);
static void CreateFunctions(const Script::Request& rq, GUIProxyProps* cache);
// Convenience helper for the above.
template<auto callable>
static void CreateFunction(const ScriptRequest& rq, GUIProxyProps* cache, const std::string& name);
static void CreateFunction(const Script::Request& rq, GUIProxyProps* cache, const std::string& name);
// This handles returning custom properties. Specialize this if needed.
bool PropGetter(JS::HandleObject proxy, const std::string& propName, JS::MutableHandleValue vp) const;