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synced 2026-07-24 16:31:39 +00:00
Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
ScriptContext.* → Context.*
ScriptInterface.* → Interface.*
ScriptRequest.* → Request.*
ScriptEngine.* → Engine.*
ScriptConversions.* → Conversions.*
ScriptExceptions.* → Exceptions.*
ScriptForward.* → ForwardDeclarations.*
ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
ScriptInterface_impl → Interface_impl
ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
macro) by adding them to suppressions-list.txt (these are not caused
by this refactor)
Fixes #7516
This commit is contained in:
@@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -30,7 +30,7 @@
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#include "ps/World.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/ScriptRequest.h"
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#include "scriptinterface/Request.h"
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#include "simulation2/helpers/Position.h"
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#include "simulation2/system/Entity.h"
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@@ -69,10 +69,10 @@ IMPLEMENT_BOOLEAN_SCRIPT_SETTING(ConstrainCamera);
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#define REGISTER_BOOLEAN_SCRIPT_SETTING(NAME) \
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ScriptFunction::Register<&Get##NAME##Enabled>(rq, "GameView_Get" #NAME "Enabled"); \
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ScriptFunction::Register<&Set##NAME##Enabled>(rq, "GameView_Set" #NAME "Enabled");
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Script::Function::Register<&Get##NAME##Enabled>(rq, "GameView_Get" #NAME "Enabled"); \
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Script::Function::Register<&Set##NAME##Enabled>(rq, "GameView_Set" #NAME "Enabled");
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void RegisterScriptFunctions_Settings(const ScriptRequest& rq)
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void RegisterScriptFunctions_Settings(const Script::Request& rq)
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{
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REGISTER_BOOLEAN_SCRIPT_SETTING(Culling);
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REGISTER_BOOLEAN_SCRIPT_SETTING(LockCullCamera);
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@@ -81,7 +81,7 @@ void RegisterScriptFunctions_Settings(const ScriptRequest& rq)
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#undef REGISTER_BOOLEAN_SCRIPT_SETTING
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JS::Value GetCameraRotation(const ScriptRequest& rq)
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JS::Value GetCameraRotation(const Script::Request& rq)
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{
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if (!g_Game || !g_Game->GetView())
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return JS::UndefinedValue();
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@@ -99,7 +99,7 @@ JS::Value GetCameraZoom()
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return JS::NumberValue(g_Game->GetView()->GetCameraZoom());
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}
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JS::Value GetCameraPivot(const ScriptRequest& rq)
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JS::Value GetCameraPivot(const Script::Request& rq)
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{
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if (!g_Game || !g_Game->GetView())
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return JS::UndefinedValue();
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@@ -110,7 +110,7 @@ JS::Value GetCameraPivot(const ScriptRequest& rq)
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return pivotValue;
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}
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JS::Value GetCameraPosition(const ScriptRequest& rq)
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JS::Value GetCameraPosition(const Script::Request& rq)
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{
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if (!g_Game || !g_Game->GetView())
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return JS::UndefinedValue();
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@@ -200,20 +200,20 @@ CFixedVector3D GetTerrainAtScreenPoint(int x, int y)
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return CFixedVector3D(fixed::FromFloat(pos.X), fixed::FromFloat(pos.Y), fixed::FromFloat(pos.Z));
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}
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void RegisterScriptFunctions(const ScriptRequest& rq)
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void RegisterScriptFunctions(const Script::Request& rq)
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{
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RegisterScriptFunctions_Settings(rq);
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ScriptFunction::Register<&GetCameraRotation>(rq, "GetCameraRotation");
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ScriptFunction::Register<&GetCameraZoom>(rq, "GetCameraZoom");
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ScriptFunction::Register<&GetCameraPivot>(rq, "GetCameraPivot");
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ScriptFunction::Register<&GetCameraPosition>(rq, "GetCameraPosition");
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ScriptFunction::Register<&CameraMoveTo>(rq, "CameraMoveTo");
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ScriptFunction::Register<&SetCameraTarget>(rq, "SetCameraTarget");
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ScriptFunction::Register<&SetCameraData>(rq, "SetCameraData");
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ScriptFunction::Register<&CameraFollow>(rq, "CameraFollow");
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ScriptFunction::Register<&CameraFollowFPS>(rq, "CameraFollowFPS");
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ScriptFunction::Register<&GetFollowedEntity>(rq, "GetFollowedEntity");
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ScriptFunction::Register<&GetTerrainAtScreenPoint>(rq, "GetTerrainAtScreenPoint");
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Script::Function::Register<&GetCameraRotation>(rq, "GetCameraRotation");
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Script::Function::Register<&GetCameraZoom>(rq, "GetCameraZoom");
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Script::Function::Register<&GetCameraPivot>(rq, "GetCameraPivot");
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Script::Function::Register<&GetCameraPosition>(rq, "GetCameraPosition");
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Script::Function::Register<&CameraMoveTo>(rq, "CameraMoveTo");
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Script::Function::Register<&SetCameraTarget>(rq, "SetCameraTarget");
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Script::Function::Register<&SetCameraData>(rq, "SetCameraData");
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Script::Function::Register<&CameraFollow>(rq, "CameraFollow");
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Script::Function::Register<&CameraFollowFPS>(rq, "CameraFollowFPS");
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Script::Function::Register<&GetFollowedEntity>(rq, "GetFollowedEntity");
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Script::Function::Register<&GetTerrainAtScreenPoint>(rq, "GetTerrainAtScreenPoint");
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}
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}
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