# Tidied up some code.

- Made some classes not be singletons, since there's no reason why they
should be.
 - Made them non-global too (because globals have unclear lifetimes, and
make it harder to test things, etc). They're now owned by CGameView and
CWorld, and mostly accessed via g_Game or arguments (vaguely trying to
avoid the graphics code calling into the game code).
 - Moved CGameView implementation into pimpl, so the header file isn't
so heavy.
 - Changed a few pointers into references, to indicate that they're
never NULL.

This was SVN commit r4756.
This commit is contained in:
Ykkrosh
2007-01-08 01:56:46 +00:00
parent 8094125b18
commit ec69bccb2c
38 changed files with 519 additions and 443 deletions
@@ -1,6 +1,8 @@
#include "precompiled.h"
#include "JSInterface_Camera.h"
#include "scripting/JSConversions.h"
#include "maths/scripting/JSInterface_Vector3D.h"
#include "graphics/Camera.h"
#include "maths/Vector3D.h"