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# Tidied up some code.
- Made some classes not be singletons, since there's no reason why they should be. - Made them non-global too (because globals have unclear lifetimes, and make it harder to test things, etc). They're now owned by CGameView and CWorld, and mostly accessed via g_Game or arguments (vaguely trying to avoid the graphics code calling into the game code). - Moved CGameView implementation into pimpl, so the header file isn't so heavy. - Changed a few pointers into references, to indicate that they're never NULL. This was SVN commit r4756.
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@@ -1,6 +1,8 @@
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#include "precompiled.h"
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#include "JSInterface_Camera.h"
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#include "scripting/JSConversions.h"
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#include "maths/scripting/JSInterface_Vector3D.h"
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#include "graphics/Camera.h"
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#include "maths/Vector3D.h"
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