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# Tidied up some code.
- Made some classes not be singletons, since there's no reason why they should be. - Made them non-global too (because globals have unclear lifetimes, and make it harder to test things, etc). They're now owned by CGameView and CWorld, and mostly accessed via g_Game or arguments (vaguely trying to avoid the graphics code calling into the game code). - Moved CGameView implementation into pimpl, so the header file isn't so heavy. - Changed a few pointers into references, to indicate that they're never NULL. This was SVN commit r4756.
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@@ -3,6 +3,7 @@
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class CModel;
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class CSkeletonAnim;
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class CObjectManager;
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#include <vector>
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#include <set>
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@@ -58,7 +59,7 @@ public:
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std::multimap<CStr, CObjectBase::Anim> anims;
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};
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CObjectBase();
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CObjectBase(CObjectManager& objectManager);
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// Get the variation key (indices of chosen variants from each group)
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// based on the selection strings
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@@ -99,6 +100,9 @@ public:
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private:
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std::vector< std::vector<Variant> > m_VariantGroups;
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CObjectManager& m_ObjectManager;
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NO_COPY_CTOR(CObjectBase);
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};
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