diff --git a/source/ps/TemplateLoader.cpp b/source/ps/TemplateLoader.cpp
index 8a3e2fd485..2d37a9f016 100644
--- a/source/ps/TemplateLoader.cpp
+++ b/source/ps/TemplateLoader.cpp
@@ -1,4 +1,4 @@
-/* Copyright (C) 2017 Wildfire Games.
+/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -193,16 +193,16 @@ void CTemplateLoader::ConstructTemplateActor(const std::string& actorName, CPara
// Copy the actor template
out = GetTemplateFileData("special/actor");
- // Initialise the actor's name and make it an Atlas selectable entity.
+ // Initialize the actor's name and make it an Atlas selectable entity.
std::wstring actorNameW = wstring_from_utf8(actorName);
std::string name = utf8_from_wstring(CParamNode::EscapeXMLString(actorNameW));
std::string xml = ""
"" + name + ""
- // arbitrary-sized Footprint definition to make actors' selection outlines show up in Atlas
+ // Arbitrary-sized Footprint definition to make actors' selection outlines show up in Atlas.
"1.0"
""
""
- "actor.pngactor_mask.png"
+ "128x128/ellipse.png128x128/ellipse_mask.png"
""
"";
diff --git a/source/simulation2/tests/test_CmpTemplateManager.h b/source/simulation2/tests/test_CmpTemplateManager.h
index a155a3d1f6..4c7cbe7a87 100644
--- a/source/simulation2/tests/test_CmpTemplateManager.h
+++ b/source/simulation2/tests/test_CmpTemplateManager.h
@@ -1,4 +1,4 @@
-/* Copyright (C) 2017 Wildfire Games.
+/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -79,7 +79,7 @@ public:
const CParamNode* actor = tempMan->LoadTemplate(ent2, "actor|example1");
TS_ASSERT(actor != NULL);
TS_ASSERT_WSTR_EQUALS(actor->ToXML(),
- L"1.0actor.pngactor_mask.png"
+ L"1.0128x128/ellipse.png128x128/ellipse_mask.png"
L"example1falsefalsefalse");
}