Removes unused g_GameRestarted forgotten in 7ce4552f5e.

This was SVN commit r25885.
This commit is contained in:
vladislavbelov
2021-09-01 19:48:09 +00:00
parent 55f9d78e7e
commit eaddc92816
4 changed files with 1 additions and 13 deletions
-3
View File
@@ -54,7 +54,6 @@
#include <fstream>
extern bool g_GameRestarted;
extern GameLoopState* g_AtlasGameLoop;
/**
@@ -344,8 +343,6 @@ PSRETURN CGame::ReallyStartGame()
if (CProfileManager::IsInitialised())
g_Profiler.StructuralReset();
g_GameRestarted = true;
return 0;
}
+1 -3
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2018 Wildfire Games.
/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -20,8 +20,6 @@
// usually defined by main.cpp, used by engine's scripting/ScriptFunctions.cpp,
// must be included here to placate linker.
bool g_GameRestarted;
bool IsQuitRequested()
{
return false;