diff --git a/binaries/data/mods/public/simulation/templates/campaigns/army_mace_hero_alexander.xml b/binaries/data/mods/public/simulation/templates/campaigns/army_mace_hero_alexander.xml index 8d300642e8..89acfa4f8b 100644 --- a/binaries/data/mods/public/simulation/templates/campaigns/army_mace_hero_alexander.xml +++ b/binaries/data/mods/public/simulation/templates/campaigns/army_mace_hero_alexander.xml @@ -6,7 +6,7 @@ 7.0 - + diff --git a/binaries/data/mods/public/simulation/templates/campaigns/army_mace_standard.xml b/binaries/data/mods/public/simulation/templates/campaigns/army_mace_standard.xml index 81d9620eac..f8abfc0f9f 100644 --- a/binaries/data/mods/public/simulation/templates/campaigns/army_mace_standard.xml +++ b/binaries/data/mods/public/simulation/templates/campaigns/army_mace_standard.xml @@ -3,7 +3,7 @@ 7.0 - + 0.0 diff --git a/binaries/data/mods/public/simulation/templates/campaigns/army_spart_hero_leonidas.xml b/binaries/data/mods/public/simulation/templates/campaigns/army_spart_hero_leonidas.xml index a6d4975f1f..4387307190 100644 --- a/binaries/data/mods/public/simulation/templates/campaigns/army_spart_hero_leonidas.xml +++ b/binaries/data/mods/public/simulation/templates/campaigns/army_spart_hero_leonidas.xml @@ -6,7 +6,7 @@ 7.0 - + diff --git a/binaries/data/mods/public/simulation/templates/campaigns/campaign_city_minor_test.xml b/binaries/data/mods/public/simulation/templates/campaigns/campaign_city_minor_test.xml index db6c751a4d..b92dbbd680 100644 --- a/binaries/data/mods/public/simulation/templates/campaigns/campaign_city_minor_test.xml +++ b/binaries/data/mods/public/simulation/templates/campaigns/campaign_city_minor_test.xml @@ -30,11 +30,6 @@ - - true - 150 - 35000 - -units/{civ}_support_female_citizen @@ -42,6 +37,11 @@ campaigns/army_mace_standard + + true + 150 + 35000 + campaigns/structures/hellenes/settlement_curtainwall.xml diff --git a/binaries/data/mods/public/simulation/templates/campaigns/campaign_city_test.xml b/binaries/data/mods/public/simulation/templates/campaigns/campaign_city_test.xml index 939cddf40c..173577896d 100644 --- a/binaries/data/mods/public/simulation/templates/campaigns/campaign_city_test.xml +++ b/binaries/data/mods/public/simulation/templates/campaigns/campaign_city_test.xml @@ -30,11 +30,6 @@ - - true - 300 - 35000 - -units/{civ}_support_female_citizen @@ -43,6 +38,11 @@ units/{civ}_support_trader + + true + 300 + 35000 + campaigns/structures/hellenes/settlement_curtainwall.xml diff --git a/binaries/data/mods/public/simulation/templates/campaigns/campaign_religious_test.xml b/binaries/data/mods/public/simulation/templates/campaigns/campaign_religious_test.xml index b71936a0ee..6ed1a36f41 100644 --- a/binaries/data/mods/public/simulation/templates/campaigns/campaign_religious_test.xml +++ b/binaries/data/mods/public/simulation/templates/campaigns/campaign_religious_test.xml @@ -15,12 +15,12 @@ + true 100 65535 - structures/hellenes/temple.xml diff --git a/binaries/data/mods/public/simulation/templates/formations/column_closed.xml b/binaries/data/mods/public/simulation/templates/formations/column_closed.xml index 7026e90638..9c43effeb9 100644 --- a/binaries/data/mods/public/simulation/templates/formations/column_closed.xml +++ b/binaries/data/mods/public/simulation/templates/formations/column_closed.xml @@ -1,6 +1,6 @@ - + formations/column_closed.png Column Closed 3 diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_bear.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_bear.xml index 5c370dbd94..039a3110fb 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_bear.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_bear.xml @@ -21,6 +21,10 @@ pitch + + 300 + food.meat + @@ -28,10 +32,6 @@ actor/fauna/animal/lion_select.xml - - 300 - food.meat - fauna/bear.xml diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_camel.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_camel.xml index c8dfa3f1e1..8b1737649f 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_camel.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_camel.xml @@ -12,13 +12,6 @@ pitch - - - - actor/fauna/movement/camel.xml - actor/fauna/death/death_camel.xml - - 200 @@ -30,6 +23,13 @@ + + + + actor/fauna/movement/camel.xml + actor/fauna/death/death_camel.xml + + 3.0 diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_hawk.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_hawk.xml index 4026c27a4f..de630826c8 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_hawk.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_hawk.xml @@ -6,13 +6,10 @@ false 1.0 - - fauna/hawk.xml - 1000.0 - + 15.0 1.0 @@ -26,4 +23,7 @@ 4.0 false + + fauna/hawk.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_rhino.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_rhino.xml index e931de0032..3e0e86799f 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_rhino.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_rhino.xml @@ -21,6 +21,10 @@ pitch + + 300 + food.meat + @@ -36,10 +40,6 @@ actor/fauna/animal/lion_select.xml - - 300 - food.meat - fauna/rhino.xml diff --git a/binaries/data/mods/public/simulation/templates/gaia/fauna_shark.xml b/binaries/data/mods/public/simulation/templates/gaia/fauna_shark.xml index f64e9386c1..c079aef509 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/fauna_shark.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/fauna_shark.xml @@ -32,15 +32,6 @@ - - false - - - 100 - - - fauna/shark.xml - passive 100.0 @@ -57,4 +48,13 @@ 35.0 + + false + + + 100 + + + fauna/shark.xml + diff --git a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_baobab.xml b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_baobab.xml index 4c8137d913..24f9d223b0 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_baobab.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_baobab.xml @@ -13,7 +13,7 @@ 400 - 9 + 9 diff --git a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_patch.xml b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_patch.xml index 0f66556963..76f50bba70 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_patch.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_patch.xml @@ -13,7 +13,7 @@ 300 - 12 + 12 diff --git a/binaries/data/mods/public/simulation/templates/gaia/geology_stonemine_temperate_formation.xml b/binaries/data/mods/public/simulation/templates/gaia/geology_stonemine_temperate_formation.xml index cb3e174ef6..60b49365f3 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/geology_stonemine_temperate_formation.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/geology_stonemine_temperate_formation.xml @@ -8,7 +8,7 @@ - 48 + 48 geology/stonemine_temperate_quarry_01.xml diff --git a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_barrels_buried.xml b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_barrels_buried.xml index 52b2b0c6f7..1cfe7b970f 100644 --- a/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_barrels_buried.xml +++ b/binaries/data/mods/public/simulation/templates/gaia/special_treasure_food_barrels_buried.xml @@ -14,7 +14,7 @@ - false + false 200 diff --git a/binaries/data/mods/public/simulation/templates/other/bridge_wooden.xml b/binaries/data/mods/public/simulation/templates/other/bridge_wooden.xml index 54b010855c..89b4e7ebc4 100644 --- a/binaries/data/mods/public/simulation/templates/other/bridge_wooden.xml +++ b/binaries/data/mods/public/simulation/templates/other/bridge_wooden.xml @@ -18,13 +18,13 @@ Roman engineers constructed bridges using concrete, which they called Opus caementicium. gaia/special_blank.png + - diff --git a/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml b/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml index e8fa62759d..e265e69e51 100644 --- a/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml +++ b/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml @@ -21,7 +21,7 @@ cart Sacrificial Temple Tophet - Train physicians and Sacred Band Cavalrymen. + Train physicians and Sacred Band Cavalrymen. 50 @@ -33,12 +33,12 @@ - - units/{civ}_champion_cavalry + units/{civ}_champion_cavalry + 40 diff --git a/binaries/data/mods/public/simulation/templates/other/obelisk.xml b/binaries/data/mods/public/simulation/templates/other/obelisk.xml index f3e0a90707..52a1a8eb35 100644 --- a/binaries/data/mods/public/simulation/templates/other/obelisk.xml +++ b/binaries/data/mods/public/simulation/templates/other/obelisk.xml @@ -20,7 +20,7 @@ Obelisk Egyptian Obelisk A monumental ornamental structure built by the Egyptians of old. - -ConquestCritical + -ConquestCritical gaia/special_obelisk.png diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml index 1a93b45d2b..b9d5cfe78e 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml @@ -18,8 +18,8 @@ Palisade Gate Wooden Gate -StoneWall Palisade - structures/wooden_gate.png - phase_village + structures/wooden_gate.png + phase_village @@ -31,11 +31,11 @@ 9.0 + structures/fndn_1x3pal.xml props/special/palisade_rocks_gate.xml - 11.0 diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_long.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_long.xml index 061d105b04..63b3cdfb92 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_long.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_long.xml @@ -28,7 +28,7 @@ Wooden Wall -StoneWall Palisade gaia/special_palisade.png - phase_village + phase_village @@ -36,14 +36,7 @@ 9.0 - - props/special/palisade_rocks_long.xml - structures/fndn_1x3pal.xml - - - 11.0 - other/palisades_rocks_gate @@ -54,4 +47,11 @@ + + props/special/palisade_rocks_long.xml + structures/fndn_1x3pal.xml + + + 11.0 + diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml index 4fc625c4cd..b6b7d2a1c4 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml @@ -28,7 +28,7 @@ Wooden Wall -StoneWall Palisade gaia/special_palisade.png - phase_village + phase_village @@ -36,11 +36,11 @@ 9.0 + props/special/palisade_rocks_medium.xml structures/fndn_1x3pal.xml - 8.0 diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_short.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_short.xml index ed4d016f56..c76d0a836c 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_short.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_short.xml @@ -27,7 +27,7 @@ Wooden Wall -StoneWall Palisade gaia/special_palisade.png - phase_village + phase_village diff --git a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml index 8444231306..2dc88994c7 100644 --- a/binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml +++ b/binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml @@ -27,7 +27,7 @@ Wooden Wall -StoneWall Palisade Tower gaia/special_palisade.png - phase_village + phase_village diff --git a/binaries/data/mods/public/simulation/templates/other/pers_apartment_block.xml b/binaries/data/mods/public/simulation/templates/other/pers_apartment_block.xml index 4fac6d109f..e176997da0 100644 --- a/binaries/data/mods/public/simulation/templates/other/pers_apartment_block.xml +++ b/binaries/data/mods/public/simulation/templates/other/pers_apartment_block.xml @@ -24,4 +24,4 @@ props/structures/persians/alt_building_03.xml - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/other/plane.xml b/binaries/data/mods/public/simulation/templates/other/plane.xml index 69af46e05a..e1d18b1602 100644 --- a/binaries/data/mods/public/simulation/templates/other/plane.xml +++ b/binaries/data/mods/public/simulation/templates/other/plane.xml @@ -18,20 +18,24 @@ 1 Infantry - - 1 - 0 - Support Infantry - 1 - 5 - - true 0.0 3.0 7.0 + + 1 + 0 + Support Infantry + 1 + 5 + + + + 100 + true + gaia P-51 Mustang @@ -40,18 +44,14 @@ units/global_mustang.png - - 100 - true - - - 3.0 - 1.0 true + + 3.0 + 60.0 diff --git a/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml b/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml index 16bc09696b..cbc3ace2fa 100644 --- a/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml +++ b/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml @@ -23,7 +23,7 @@ 10000 stone.ruins - 120 + 120 diff --git a/binaries/data/mods/public/simulation/templates/other/pyramid_minor.xml b/binaries/data/mods/public/simulation/templates/other/pyramid_minor.xml index c650ed3749..e980a6440d 100644 --- a/binaries/data/mods/public/simulation/templates/other/pyramid_minor.xml +++ b/binaries/data/mods/public/simulation/templates/other/pyramid_minor.xml @@ -17,7 +17,7 @@ 5000 stone.ruins - 90 + 90 diff --git a/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck_debris.xml b/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck_debris.xml index 4d9f9caa8f..b159473b2c 100644 --- a/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck_debris.xml +++ b/binaries/data/mods/public/simulation/templates/other/special_treasure_shipwreck_debris.xml @@ -14,7 +14,7 @@ - -0.1 + -0.1 true diff --git a/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml b/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml index ffeacb1ec7..77b68775bc 100644 --- a/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml +++ b/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml @@ -9,7 +9,7 @@ Ruins Unfinished Greek Temple The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis. - This temple is unfinished and has fallen to ruin. + This temple is unfinished and has fallen to ruin. structures/temple.png @@ -20,7 +20,7 @@ 2000 - 30 + 30 6.0 diff --git a/binaries/data/mods/public/simulation/templates/other/wallset_palisade.xml b/binaries/data/mods/public/simulation/templates/other/wallset_palisade.xml index 820ece93a5..33a56dde47 100644 --- a/binaries/data/mods/public/simulation/templates/other/wallset_palisade.xml +++ b/binaries/data/mods/public/simulation/templates/other/wallset_palisade.xml @@ -4,9 +4,9 @@ gaia Wooden Wall Palisade - -StoneWall Palisade + -StoneWall Palisade structures/palisade_wall.png - phase_village + phase_village diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1.xml index 3b298a257c..173ee38909 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1.xml @@ -1,6 +1,6 @@ - - structures/fndn_1x1.xml - + + structures/fndn_1x1.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1pal.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1pal.xml index ab2b919461..73e9dd4f7e 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1pal.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1pal.xml @@ -1,6 +1,6 @@ - - structures/fndn_1x1pal.xml - + + structures/fndn_1x1pal.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_1x3pal.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_1x3pal.xml index 3cc0e7bb15..094474ee4c 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_1x3pal.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_1x3pal.xml @@ -1,6 +1,6 @@ - - structures/fndn_1x3pal.xml - + + structures/fndn_1x3pal.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_2x2.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_2x2.xml index d52f4aa9da..ecccb6fbeb 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_2x2.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_2x2.xml @@ -1,6 +1,6 @@ - - structures/fndn_2x2.xml - + + structures/fndn_2x2.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_2x4.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_2x4.xml index b7fb01d0f3..5f3c23c4cf 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_2x4.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_2x4.xml @@ -1,6 +1,6 @@ - - structures/fndn_2x4.xml - + + structures/fndn_2x4.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_3x3.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_3x3.xml index 68ecf30ffa..25960cb67d 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_3x3.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_3x3.xml @@ -1,6 +1,6 @@ - - structures/destruct_3x3.xml - + + structures/destruct_3x3.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_3x6.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_3x6.xml index 15d3555c4d..c9846d7e60 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_3x6.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_3x6.xml @@ -1,6 +1,6 @@ - - structures/fndn_3x6.xml - + + structures/fndn_3x6.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_4x2.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_4x2.xml index 95001be9ef..41a0a89373 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_4x2.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_4x2.xml @@ -1,6 +1,6 @@ - - structures/fndn_4x2.xml - + + structures/fndn_4x2.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_4x4.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_4x4.xml index e719411588..2c4d89beda 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_4x4.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_4x4.xml @@ -1,6 +1,6 @@ - - structures/fndn_4x4.xml - + + structures/fndn_4x4.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_4x4_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_4x4_dock.xml index 8065369cc2..7825bdc3c7 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_4x4_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_4x4_dock.xml @@ -1,6 +1,6 @@ - - structures/fndn_4x4_dock.xml - + + structures/fndn_4x4_dock.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_4x6.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_4x6.xml index 2c437a9ff8..96a77b248e 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_4x6.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_4x6.xml @@ -1,6 +1,6 @@ - - structures/fndn_4x6.xml - + + structures/fndn_4x6.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_5x5.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_5x5.xml index f75c81d05d..fa7c8bc0b6 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_5x5.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_5x5.xml @@ -1,6 +1,6 @@ - - structures/fndn_5x5.xml - + + structures/fndn_5x5.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_6x4.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_6x4.xml index 1659ccfde6..f39c091cd1 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_6x4.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_6x4.xml @@ -1,6 +1,6 @@ - - structures/fndn_6x4.xml - + + structures/fndn_6x4.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_6x4_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_6x4_dock.xml index 140de62204..20dbd8d496 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_6x4_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_6x4_dock.xml @@ -1,6 +1,6 @@ - - structures/fndn_6x4_dock.xml - + + structures/fndn_6x4_dock.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_6x6.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_6x6.xml index a8c369a721..ac6c08037f 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_6x6.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_6x6.xml @@ -1,6 +1,6 @@ - - structures/fndn_6x6.xml - + + structures/fndn_6x6.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_8x8.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_8x8.xml index 33d3f73e43..49662f9352 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_8x8.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_8x8.xml @@ -1,6 +1,6 @@ - - structures/fndn_8x8.xml - + + structures/fndn_8x8.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_cc.xml index 7d3e02ba41..fe2cfbb008 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_cc.xml @@ -1,6 +1,6 @@ - - structures/destruct_celt_cc.xml - + + structures/destruct_celt_cc.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_dock.xml index 369141281e..2322847e74 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_celt_dock.xml @@ -1,6 +1,6 @@ - - structures/destruct_celt_dock_rubble.xml - + + structures/destruct_celt_dock_rubble.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_field.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_field.xml index 84f3242439..816f93e6c5 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_field.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_field.xml @@ -4,6 +4,6 @@ 60.0 - structures/plot_field_fallow.xml + structures/plot_field_fallow.xml diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_cc.xml index c974dd4dc6..ef6b2aea65 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_cc.xml @@ -1,6 +1,6 @@ - - structures/destruct_hele_cc.xml - + + structures/destruct_hele_cc.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_dock.xml index f9edaccb9d..93b8ae8d83 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_hele_dock.xml @@ -1,6 +1,6 @@ - - structures/destruct_hele_dock_rubble.xml - + + structures/destruct_hele_dock_rubble.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml index ed0a5d9689..d44aac7555 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml @@ -1,6 +1,6 @@ - - structures/destruct_iber_cc.xml - + + structures/destruct_iber_cc.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_dock.xml index 542e7bf1fd..e097373b04 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_dock.xml @@ -1,6 +1,6 @@ - - structures/destruct_iber_dock_rubble.xml - + + structures/destruct_iber_dock_rubble.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_cc.xml index 6026c9ebd1..ae31c05116 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_cc.xml @@ -1,6 +1,6 @@ - - structures/destruct_kart_cc.xml - + + structures/destruct_kart_cc.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_dock.xml index e09959eede..4db05a3216 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_kart_dock.xml @@ -1,6 +1,6 @@ - - structures/destruct_kart_dock_rubble.xml - + + structures/destruct_kart_dock_rubble.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_maur_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_maur_cc.xml index 2785294f9f..ce24ff2e9d 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_maur_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_maur_cc.xml @@ -1,6 +1,6 @@ - - structures/destruct_maur_cc.xml - + + structures/destruct_maur_cc.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_cc.xml index 0cb0a6cd8a..c72110eed5 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_cc.xml @@ -1,6 +1,6 @@ - - structures/destruct_pers_cc.xml - + + structures/destruct_pers_cc.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_dock.xml index bafe5abced..0df5a702c2 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_pers_dock.xml @@ -1,6 +1,6 @@ - - structures/destruct_pers_dock_rubble.xml - + + structures/destruct_pers_dock_rubble.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_cc.xml index e48c72c925..3e4b36cc01 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_cc.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_cc.xml @@ -1,6 +1,6 @@ - - structures/destruct_rome_cc.xml - + + structures/destruct_rome_cc.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_dock.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_dock.xml index 89a2989cbd..9c091c80e7 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_dock.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_dock.xml @@ -1,6 +1,6 @@ - - structures/destruct_rome_dock_rubble.xml - + + structures/destruct_rome_dock_rubble.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_sb.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_sb.xml index b7f8075af4..ded5a61709 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_sb.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_rome_sb.xml @@ -1,6 +1,6 @@ - - structures/destruct_rome_camp_palisade.xml - + + structures/destruct_rome_camp_palisade.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_2x2.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_2x2.xml index f43e715b7b..86b59a144f 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_2x2.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_2x2.xml @@ -1,6 +1,6 @@ - - structures/destruct_stone_2x2.xml - + + structures/destruct_stone_2x2.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_3x3.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_3x3.xml index bbc9a35276..de4987e0b8 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_3x3.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_3x3.xml @@ -1,6 +1,6 @@ - - structures/destruct_stone_3x3.xml - + + structures/destruct_stone_3x3.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x2.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x2.xml index 008e567025..70c8408cb7 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x2.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x2.xml @@ -1,6 +1,6 @@ - - structures/destruct_stone_4x2.xml - + + structures/destruct_stone_4x2.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x4.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x4.xml index 52292658fc..75a34576af 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x4.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x4.xml @@ -1,6 +1,6 @@ - - structures/destruct_stone_4x4.xml - + + structures/destruct_stone_4x4.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x6.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x6.xml index e40c917eb3..28b36466fc 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x6.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_4x6.xml @@ -1,6 +1,6 @@ - - structures/destruct_stone_4x6.xml - + + structures/destruct_stone_4x6.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_5x5.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_5x5.xml index 7f093f1bb3..8590c9a4c8 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_5x5.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_5x5.xml @@ -1,6 +1,6 @@ - - structures/destruct_stone_5x5.xml - + + structures/destruct_stone_5x5.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x4.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x4.xml index 0846d35540..cd41fd0ee8 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x4.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x4.xml @@ -1,6 +1,6 @@ - - structures/destruct_stone_6x4.xml - + + structures/destruct_stone_6x4.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x6.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x6.xml index 5f8ddfe9ec..a4b5acf72b 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x6.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_6x6.xml @@ -1,6 +1,6 @@ - - structures/destruct_stone_6x6.xml - + + structures/destruct_stone_6x6.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_long.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_long.xml index 909945b6b0..2cd4641aa3 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_long.xml @@ -1,6 +1,6 @@ - - structures/destruct_stone_wall_long.xml - + + structures/destruct_stone_wall_long.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_medium.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_medium.xml index 4d6aa3bb65..29df6f72d0 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_medium.xml @@ -1,6 +1,6 @@ - - structures/destruct_stone_wall_medium.xml - + + structures/destruct_stone_wall_medium.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_short.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_short.xml index d1b3be8fd9..620b23d48b 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_short.xml @@ -1,6 +1,6 @@ - - structures/destruct_stone_wall_short.xml - + + structures/destruct_stone_wall_short.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_tower.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_tower.xml index a472fbd2cc..7f808d2127 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_stone_wall_tower.xml @@ -1,6 +1,6 @@ - - structures/destruct_stone_wall_tower.xml - + + structures/destruct_stone_wall_tower.xml + diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_wall.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_wall.xml index fac4a09fd7..529c3539cf 100644 --- a/binaries/data/mods/public/simulation/templates/rubble/rubble_wall.xml +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_wall.xml @@ -1,6 +1,6 @@ - - structures/fndn_wall.xml - + + structures/fndn_wall.xml + diff --git a/binaries/data/mods/public/simulation/templates/skirmish/structures/default_defense_tower.xml b/binaries/data/mods/public/simulation/templates/skirmish/structures/default_defense_tower.xml index 0d7b456810..e580189d3c 100644 --- a/binaries/data/mods/public/simulation/templates/skirmish/structures/default_defense_tower.xml +++ b/binaries/data/mods/public/simulation/templates/skirmish/structures/default_defense_tower.xml @@ -1,12 +1,12 @@ - - skirm - 12.0 + + skirm + structures/{civ}_defense_tower diff --git a/binaries/data/mods/public/simulation/templates/skirmish/structures/default_house_5.xml b/binaries/data/mods/public/simulation/templates/skirmish/structures/default_house_5.xml index 11f896ef35..6b4bfa9f0f 100644 --- a/binaries/data/mods/public/simulation/templates/skirmish/structures/default_house_5.xml +++ b/binaries/data/mods/public/simulation/templates/skirmish/structures/default_house_5.xml @@ -1,13 +1,13 @@ - - skirm - Changes in a 5-pop house for civilisations with those houses, is deleted for other civs - 5.0 + + skirm + Changes in a 5-pop house for civilisations with those houses, is deleted for other civs + diff --git a/binaries/data/mods/public/simulation/templates/skirmish/structures/default_wall_long.xml b/binaries/data/mods/public/simulation/templates/skirmish/structures/default_wall_long.xml index c73d93593c..d3f285eb26 100644 --- a/binaries/data/mods/public/simulation/templates/skirmish/structures/default_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/skirmish/structures/default_wall_long.xml @@ -17,6 +17,6 @@ structures/hellenes/wall_long.xml - 36.0 + 36.0 diff --git a/binaries/data/mods/public/simulation/templates/skirmish/structures/default_wall_medium.xml b/binaries/data/mods/public/simulation/templates/skirmish/structures/default_wall_medium.xml index 505cf45532..f5f80c1f98 100644 --- a/binaries/data/mods/public/simulation/templates/skirmish/structures/default_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/skirmish/structures/default_wall_medium.xml @@ -17,6 +17,6 @@ structures/hellenes/wall_medium.xml - 24.0 + 24.0 diff --git a/binaries/data/mods/public/simulation/templates/skirmish/structures/default_wall_short.xml b/binaries/data/mods/public/simulation/templates/skirmish/structures/default_wall_short.xml index dcc2795c8c..625c023a97 100644 --- a/binaries/data/mods/public/simulation/templates/skirmish/structures/default_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/skirmish/structures/default_wall_short.xml @@ -17,6 +17,6 @@ structures/hellenes/wall_short.xml - 12.0 + 12.0 diff --git a/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_gate.xml b/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_gate.xml index 9bd05e8ece..69a88afcaa 100644 --- a/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_gate.xml @@ -19,6 +19,6 @@ structures/iberians/wall_gate.xml - 36.0 + 36.0 diff --git a/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_long.xml b/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_long.xml index f9f2bc5462..3e93f7ea7c 100644 --- a/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_long.xml @@ -15,6 +15,6 @@ structures/iberians/wall_long.xml - 36.0 + 36.0 diff --git a/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_medium.xml b/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_medium.xml index a26940b7da..c23cafc1ac 100644 --- a/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_medium.xml @@ -15,6 +15,6 @@ structures/iberians/wall_medium.xml - 24.0 + 24.0 diff --git a/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_short.xml b/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_short.xml index b6a0d66ee7..110810e303 100644 --- a/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/skirmish/structures/iber_wall_short.xml @@ -15,6 +15,6 @@ structures/iberians/wall_short.xml - 12.0 + 12.0 diff --git a/binaries/data/mods/public/simulation/templates/special/dummy.xml b/binaries/data/mods/public/simulation/templates/special/dummy.xml index 4b5120cc1a..cb0ec09a3d 100644 --- a/binaries/data/mods/public/simulation/templates/special/dummy.xml +++ b/binaries/data/mods/public/simulation/templates/special/dummy.xml @@ -1,8 +1,9 @@ + - - 0 - upright - false - 6.0 - + + 0 + upright + false + 6.0 + diff --git a/binaries/data/mods/public/simulation/templates/special/player.xml b/binaries/data/mods/public/simulation/templates/special/player.xml index 26a6048412..eb9bd59087 100644 --- a/binaries/data/mods/public/simulation/templates/special/player.xml +++ b/binaries/data/mods/public/simulation/templates/special/player.xml @@ -52,7 +52,7 @@ - + Player Player diff --git a/binaries/data/mods/public/simulation/templates/special/rallypoint.xml b/binaries/data/mods/public/simulation/templates/special/rallypoint.xml index 5432b86ff9..4418e5abcf 100644 --- a/binaries/data/mods/public/simulation/templates/special/rallypoint.xml +++ b/binaries/data/mods/public/simulation/templates/special/rallypoint.xml @@ -1,9 +1,9 @@ - - props/special/common/waypoint_flag.xml - true + + props/special/common/waypoint_flag.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml b/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml index 63262e84a9..da84112bce 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml @@ -26,13 +26,6 @@ - - - - interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml - - 0.7 @@ -40,6 +33,13 @@ units/{civ}_champion_ranged + + + + interface/complete/building/complete_gymnasium.xml + attack/destruction/building_collapse_large.xml + + structures/athenians/gymnasion.xml structures/fndn_6x6.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml b/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml index c393330cce..979e4c7ac1 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml @@ -30,13 +30,6 @@ - - - - interface/complete/building/complete_tholos.xml - attack/destruction/building_collapse_large.xml - - 0.7 @@ -49,6 +42,13 @@ hellenes/special_iphicratean_reforms + + + + interface/complete/building/complete_tholos.xml + attack/destruction/building_collapse_large.xml + + structures/athenians/prytaneion.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/athen_wall_medium.xml index bc22be40cf..2ee1d9afd4 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_wall_medium.xml @@ -6,7 +6,7 @@ athen - structures/athen_wallset_stone + structures/athen_wallset_stone Teîkhos Athens was surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. @@ -19,4 +19,4 @@ 24.0 - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/athen_wall_short.xml index 909db32639..460d8754ab 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_wall_short.xml @@ -6,7 +6,7 @@ athen - structures/athen_wallset_stone + structures/athen_wallset_stone Teîkhos Athens was surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/athen_wall_tower.xml index 0876e14e8e..5ed59969ca 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_wall_tower.xml @@ -18,4 +18,4 @@ 7.5 - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml index c5525d9aa0..c01afb3c3b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml @@ -13,15 +13,15 @@ brit Gwersyllty - All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. + All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. - units/{civ}_champion_infantry_barracks - units/{civ}_champion_cavalry_barracks + units/{civ}_champion_infantry_barracks + units/{civ}_champion_cavalry_barracks unlock_champion_units diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml index c6a818b5ed..aecba2fa75 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_blacksmith.xml @@ -6,7 +6,7 @@ brit Amoridas - Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. + Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. phase_town Town diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml index 75d5374705..2a9a62afa6 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml @@ -4,14 +4,14 @@ 8.0 + + rubble/rubble_celt_cc + brit Caer This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure. - - rubble/rubble_celt_cc - diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml b/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml index 9bc103d82f..821006bd03 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml @@ -7,7 +7,7 @@ 8.0 - + rubble/rubble_celt_dock diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml index d1d5e94858..2383fb6df1 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml @@ -25,13 +25,6 @@ - - - - interface/complete/building/complete_broch.xml - attack/destruction/building_collapse_large.xml - - units/{civ}_hero_boudicca @@ -47,6 +40,13 @@ siege_cost_wood + + + + interface/complete/building/complete_broch.xml + attack/destruction/building_collapse_large.xml + + 100 diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml b/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml index 7beccb8374..296e77578a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml @@ -39,6 +39,12 @@ + + 0.7 + + units/brit_war_dog_b + + @@ -53,12 +59,6 @@ 20 30000 - - 0.7 - - units/brit_war_dog_b - - structures/celts/kennel.xml structures/fndn_2x2.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/brit_wall_medium.xml index 1f867ff0d1..8b3870b481 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_wall_medium.xml @@ -19,7 +19,7 @@ brit - structures/brit_wallset_stone + structures/brit_wallset_stone Gwarchglawdd The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/brit_wall_short.xml index da2e9ca9b0..b0c557e785 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_wall_short.xml @@ -6,7 +6,7 @@ brit - structures/brit_wallset_stone + structures/brit_wallset_stone Gwarchglawdd The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml index af41366f71..ad51ea47e6 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml @@ -1,12 +1,12 @@ + + rubble/rubble_kart_cc + cart Merkāz - - rubble/rubble_kart_cc - units/{civ}_infantry_spearman_b diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml index 931f05638c..2717f891b1 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml @@ -25,7 +25,7 @@ siege_armor siege_cost_metal siege_cost_wood - siege_bolt_accuracy + siege_bolt_accuracy diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml b/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml index e5ba1fb49f..11ed4a3366 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml @@ -6,16 +6,6 @@ shore Dock - - cart - Naval Shipyard - Cothon - -City Shipyard Town - The structure is based upon the center island of the inner harbor constructed to house the war fleet of the Carthaginian navy at Carthage. - Construct and repair mighty warships. - structures/uber_dock.png - phase_town - 10 500 @@ -40,12 +30,34 @@ 5000 + + cart + Naval Shipyard + Cothon + -City Shipyard Town + The structure is based upon the center island of the inner harbor constructed to house the war fleet of the Carthaginian navy at Carthage. + Construct and repair mighty warships. + structures/uber_dock.png + phase_town + true + + 0.7 + + units/{civ}_ship_bireme + units/{civ}_ship_trireme + units/{civ}_ship_quinquereme + + + carthaginians/training_phoenician_naval_architects + carthaginians/special_exploration + + ship @@ -62,18 +74,6 @@ 200 25000 - - 0.7 - - units/{civ}_ship_bireme - units/{civ}_ship_trireme - units/{civ}_ship_quinquereme - - - carthaginians/training_phoenician_naval_architects - carthaginians/special_exploration - - 100 diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_medium.xml index 4742e4a49d..37ad9cd3fd 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall_medium.xml @@ -19,7 +19,7 @@ cart - structures/cart_wallset_stone + structures/cart_wallset_stone Homah The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml index 5405d708ac..b6d450d5da 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml @@ -6,7 +6,7 @@ cart - structures/cart_wallset_stone + structures/cart_wallset_stone Homah The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml index 6372c692c3..4f84867569 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml @@ -13,15 +13,15 @@ gaul Gwersyllty - All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. + All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. - units/{civ}_champion_infantry_barracks - units/{civ}_champion_cavalry_barracks + units/{civ}_champion_infantry_barracks + units/{civ}_champion_cavalry_barracks unlock_champion_units diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml index 86166668ea..079a94f4ba 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_blacksmith.xml @@ -6,7 +6,7 @@ gaul Amoridas - Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. + Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. phase_town Town diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_civil_centre.xml index faa097e908..77b5a73616 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_civil_centre.xml @@ -4,14 +4,14 @@ 8.0 + + rubble/rubble_celt_cc + gaul Caer This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure. - - rubble/rubble_celt_cc - diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_farmstead.xml index 468e1c79c8..7d29657fa8 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_farmstead.xml @@ -1,22 +1,22 @@ - - 2 - - - - 8.0 - - - gaul - Ffermdy - Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. - - - - - - structures/fndn_4x4.xml - structures/gauls/farmstead.xml - + + 2 + + + + 8.0 + + + gaul + Ffermdy + Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. + + + + + + structures/fndn_4x4.xml + structures/gauls/farmstead.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml index 3c932babb7..78f9198f4c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml @@ -9,13 +9,6 @@ Train Gallic heroes and champions. Construct siege rams. Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period. - - - - interface/complete/building/complete_fortress.xml - attack/destruction/building_collapse_large.xml - - units/{civ}_hero_brennus @@ -31,6 +24,13 @@ siege_cost_wood + + + + interface/complete/building/complete_fortress.xml + attack/destruction/building_collapse_large.xml + + structures/gauls/fortress_gallic.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml index 504949972e..6644aa6c33 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml @@ -30,17 +30,13 @@ - - - 32 - 65535 - 0.7 units/{civ}_champion_fanatic + @@ -48,6 +44,10 @@ attack/destruction/building_collapse_large.xml + + 32 + 65535 + structures/celts/tavern.xml structures/fndn_4x4.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml index ec8535b0e6..52b464e474 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_temple.xml @@ -11,9 +11,9 @@ 8.0 - + rubble/rubble_stone_5x5 - + gaul Addoldy diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_wall_medium.xml index 2f42bff769..d8221e7865 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_wall_medium.xml @@ -19,7 +19,7 @@ gaul - structures/gaul_wallset_stone + structures/gaul_wallset_stone Gwarchglawdd The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. diff --git a/binaries/data/mods/public/simulation/templates/structures/gaul_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/gaul_wall_short.xml index 36acc0ae27..dfc1d1ba3b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/gaul_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/gaul_wall_short.xml @@ -6,7 +6,7 @@ gaul - structures/gaul_wallset_stone + structures/gaul_wallset_stone Gwarchglawdd The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml index 56df34faee..9e7b14537f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml @@ -13,8 +13,8 @@ - units/{civ}_champion_infantry_barracks - units/{civ}_champion_cavalry_barracks + units/{civ}_champion_infantry_barracks + units/{civ}_champion_cavalry_barracks unlock_champion_units diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml index d26521c2b9..a3a9ee5f11 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml @@ -1,13 +1,13 @@ + + rubble/rubble_iber_cc + iber Oppidum The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it. - - rubble/rubble_iber_cc - units/{civ}_infantry_swordsman_b diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml b/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml index 04472ef0c5..ed215e5c56 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_dock.xml @@ -4,7 +4,7 @@ 8.0 - + rubble/rubble_iber_dock diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_wall_gate.xml b/binaries/data/mods/public/simulation/templates/structures/iber_wall_gate.xml index f9c22dd684..1562a4dbda 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_wall_gate.xml @@ -20,6 +20,6 @@ structures/iberians/wall_gate.xml - 36.0 + 36.0 diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_wall_long.xml b/binaries/data/mods/public/simulation/templates/structures/iber_wall_long.xml index 1e3c589d1b..85daff1390 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_wall_long.xml @@ -36,6 +36,6 @@ structures/iberians/wall_long.xml - 36.0 + 36.0 diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/iber_wall_medium.xml index 842f76c6f7..8aa9afe0a7 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_wall_medium.xml @@ -19,7 +19,7 @@ iber - structures/iber_wallset_stone + structures/iber_wallset_stone Zabal Horma High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter. @@ -30,6 +30,6 @@ structures/iberians/wall_medium.xml - 24.0 + 24.0 diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/iber_wall_short.xml index c785a2faca..3f8b32e6c8 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_wall_short.xml @@ -6,7 +6,7 @@ iber - structures/iber_wallset_stone + structures/iber_wallset_stone Zabal Horma High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter. @@ -17,6 +17,6 @@ structures/iberians/wall_short.xml - 12.0 + 12.0 diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_wooden_tower.xml b/binaries/data/mods/public/simulation/templates/structures/iber_wooden_tower.xml index 7fca34e927..be2295658e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_wooden_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_wooden_tower.xml @@ -3,7 +3,7 @@ iber - - structures/iberians/wooden_tower.xml - + + structures/iberians/wooden_tower.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml b/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml index c3be8e6001..0f4613b92c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml @@ -4,8 +4,8 @@ 200 300 - 0 - 0 + 0 + 0 @@ -15,7 +15,7 @@ mace Synergeîon Poliorkētṓn - Siege Workshop + Siege Workshop The Macedonians were innovators in siege craft. Build siege engines. Research siege technologies. structures/siege_workshop.png diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/mace_wall_medium.xml index 8636bd3282..d8b9a9024a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_wall_medium.xml @@ -6,7 +6,7 @@ mace - structures/mace_wallset_stone + structures/mace_wallset_stone Teîkhos All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/mace_wall_short.xml index 467680b9dc..cc76d2980e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_wall_short.xml @@ -6,7 +6,7 @@ mace - structures/mace_wallset_stone + structures/mace_wallset_stone Teîkhos All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/mace_wall_tower.xml index ba07717c55..b8225867e3 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_wall_tower.xml @@ -18,4 +18,4 @@ 7.5 - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml index 206d6047c5..9a528fa005 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml @@ -13,13 +13,13 @@ - units/{civ}_champion_infantry_barracks - units/{civ}_champion_maiden_barracks - units/{civ}_champion_chariot_barracks + units/{civ}_champion_infantry_barracks + units/{civ}_champion_maiden_barracks + units/{civ}_champion_chariot_barracks - mauryans/special_archery_tradition - unlock_champion_units + mauryans/special_archery_tradition + unlock_champion_units diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml b/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml index e277181973..127d34a6e7 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml @@ -7,7 +7,7 @@ - attack_steel_working + attack_steel_working diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/maur_civil_centre.xml index 6b7f394a9e..7981035065 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_civil_centre.xml @@ -4,13 +4,13 @@ 8.0 + + rubble/rubble_maur_cc + maur Rajadhanika - - rubble/rubble_maur_cc - diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml index fa7ca00c69..ae3b26629b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml @@ -25,7 +25,7 @@ maur - structures/maur_wallset_stone + structures/maur_wallset_stone Shilabanda Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/maur_wall_short.xml index 153d83c4f7..c5ad73245f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_wall_short.xml @@ -12,7 +12,7 @@ maur - structures/maur_wallset_stone + structures/maur_wallset_stone Shilabanda Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. diff --git a/binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml b/binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml index 9d28ed9508..5e524617df 100644 --- a/binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml +++ b/binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml @@ -27,7 +27,7 @@ ptol Mercenary Camp (Egyptian) - Stratópedo Misthophóron Aigyptiakós + Stratópedo Misthophóron Aigyptiakós MercenaryCamp The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty can be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states. Capture this structure to train mercenaries from Hellenistic Egypt. @@ -45,10 +45,10 @@ units/{civ}_cavalry_javelinist_merc_b - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry + upgrade_rank_advanced_infantry + upgrade_rank_elite_infantry + upgrade_rank_advanced_cavalry + upgrade_rank_elite_cavalry diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml b/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml index f64fec1183..cfe440d04f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml @@ -33,10 +33,6 @@ - - true - 48 - 0.8 @@ -58,6 +54,10 @@ 1000 + + true + 48 + structures/persians/apadana.xml structures/fndn_6x6.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml index 865cba6ae3..63b3269035 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml @@ -15,10 +15,10 @@ -units/{civ}_cavalry_archer_b - persians/training_levy_infantry - persians/training_conscription_infantry - persians/special_archery_tradition - -training_conscription + persians/training_levy_infantry + persians/training_conscription_infantry + persians/special_archery_tradition + -training_conscription diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml index cb7d441e04..f7a2ed4045 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml @@ -1,14 +1,14 @@ + + rubble/rubble_pers_cc + pers Provincial Governor Xšaçapāvan Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps. - - rubble/rubble_pers_cc - units/{civ}_infantry_spearman_b diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml b/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml index a20f60689b..e93d0f6c06 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml @@ -31,6 +31,14 @@ Train War Elephants and Kardakes mercenaries. + + 0.7 + + units/{civ}_kardakes_hoplite + units/{civ}_kardakes_skirmisher + units/{civ}_champion_elephant + + @@ -43,14 +51,6 @@ Train War Elephants and Kardakes mercenaries. false 38 - - 0.7 - - units/{civ}_kardakes_hoplite - units/{civ}_kardakes_skirmisher - units/{civ}_champion_elephant - - structures/persians/hall.xml structures/fndn_6x6.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_wall_gate.xml b/binaries/data/mods/public/simulation/templates/structures/pers_wall_gate.xml index 2e948a8890..215fd30dff 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_wall_gate.xml @@ -20,6 +20,6 @@ structures/persians/wall_gate.xml - 37.0 + 37.0 diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml b/binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml index 465f877f10..716af2035e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_wall_long.xml @@ -36,6 +36,6 @@ structures/persians/wall_long.xml - 37.0 + 37.0 diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml index 566da575fd..c88b4310e1 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_wall_medium.xml @@ -19,7 +19,7 @@ pers - structures/pers_wallset_stone + structures/pers_wallset_stone Para Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls. @@ -30,6 +30,6 @@ structures/persians/wall_medium.xml - 24.0 + 24.0 diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml index 362a80fe2b..0430a1bff5 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_wall_short.xml @@ -6,7 +6,7 @@ pers - structures/pers_wallset_stone + structures/pers_wallset_stone Para Persepolis, the Persian royal capital, was constructed on an immense man-made terrace with strong defensive walls. @@ -17,6 +17,6 @@ structures/persians/wall_short.xml - 13.0 + 13.0 diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml index b4a167dfbc..73c7603f2d 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_wall_tower.xml @@ -16,6 +16,6 @@ structures/persians/wall_tower.xml - 8.5 + 8.5 diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml index 2fca1044b1..512aa589a9 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml @@ -1,14 +1,14 @@ - - - 200 200 + + + rubble/rubble_stone_5x5 diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_civil_centre.xml index 0af1cccd25..847b014ea7 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_civil_centre.xml @@ -7,13 +7,13 @@ rubble/rubble_stone_6x6 - - - ptol pr-'a + + + units/{civ}_infantry_pikeman_b diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml index f9ae8421c1..443fa2f3fa 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml @@ -13,9 +13,9 @@ - units/{civ}_hero_ptolemy_I - units/{civ}_hero_ptolemy_IV - units/{civ}_hero_cleopatra + units/{civ}_hero_ptolemy_I + units/{civ}_hero_ptolemy_IV + units/{civ}_hero_cleopatra units/{civ}_champion_cavalry units/{civ}_champion_elephant diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml index d5d74605a3..b9cb367459 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml @@ -43,7 +43,7 @@ 180 - true + true structures/ptolemies/lighthouse.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml index 5c9a9b7f88..d9a033eb59 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml @@ -27,7 +27,7 @@ ptol Mercenary Camp - Stratopedeía Misthophórōn + Stratopedeía Misthophórōn MercenaryCamp The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty can be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states. Cheap barracks-like structure that is buildable in Neutral territory, but casts no territory influence. @@ -47,10 +47,10 @@ units/{civ}_cavalry_javelinist_merc_b - upgrade_rank_advanced_infantry - upgrade_rank_elite_infantry - upgrade_rank_advanced_cavalry - upgrade_rank_elite_cavalry + upgrade_rank_advanced_infantry + upgrade_rank_elite_infantry + upgrade_rank_advanced_cavalry + upgrade_rank_elite_cavalry diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml index 0d30144703..823e278731 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml @@ -1,5 +1,9 @@ + + + 12.0 + ptol Military Colony @@ -9,10 +13,6 @@ - Train settler-soldiers of various nationalities. - Min. distance from other Military Colonies: 120 meters. - - - 12.0 - diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_storehouse.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_storehouse.xml index a247f08ae3..c1e6b3b5bf 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_storehouse.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_storehouse.xml @@ -1,15 +1,15 @@ - - - 8.0 - 80 0 + + + 8.0 + 400 diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_wall_medium.xml index a702bce5af..84daf018ba 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_wall_medium.xml @@ -20,7 +20,7 @@ ptol Ptolemaic cities were surrounded by limestone walls for protection against enemy attacks. Some of these fortifications were massive structures. - structures/mace_wallset_stone + structures/mace_wallset_stone h-n-njwt diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_wall_short.xml index aca313c413..49f4398194 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_wall_short.xml @@ -7,7 +7,7 @@ ptol Ptolemaic cities were surrounded by limestone walls for protection against enemy attacks. Some of these fortifications were massive structures. - structures/mace_wallset_stone + structures/mace_wallset_stone h-n-njwt diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_wall_tower.xml index d4921610f2..f83aad13ba 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_wall_tower.xml @@ -18,4 +18,4 @@ 10 - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_wooden_tower.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_wooden_tower.xml index ea70738268..8dbe3325a1 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_wooden_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_wooden_tower.xml @@ -3,7 +3,7 @@ ptol - - structures/ptolemies/wooden_tower.xml - + + structures/ptolemies/wooden_tower.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml b/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml index 794136d56e..6eb44e894e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml @@ -2,7 +2,7 @@ -5.0 - -5.0 + -5.0 -2.0 1.0 @@ -66,17 +66,6 @@ - - - - interface/complete/building/complete_broch.xml - attack/destruction/building_collapse_large.xml - - - - 37.5 - - 0.7 @@ -92,6 +81,17 @@ units/{civ}_mechanical_siege_tower + + + + interface/complete/building/complete_broch.xml + attack/destruction/building_collapse_large.xml + + + + 37.5 + + 60 diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml index 5516525af8..8f803e9ec7 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml @@ -23,8 +23,8 @@ - units/{civ}_champion_infantry_barracks - units/{civ}_champion_cavalry_barracks + units/{civ}_champion_infantry_barracks + units/{civ}_champion_cavalry_barracks unlock_champion_units diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/rome_civil_centre.xml index 5e67522add..f0093ceb9d 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_civil_centre.xml @@ -4,14 +4,14 @@ 8.0 + + rubble/rubble_rome_cc + rome Forum A Roman forum was the center of a city's commercial and public life. The most famous of which was in Rome herself, the Forum Romanum. - - rubble/rubble_rome_cc - diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml b/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml index d25a6a5ea6..b79e4eed36 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_dock.xml @@ -4,7 +4,7 @@ 8.0 - + rubble/rubble_rome_dock diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml index 14134390ea..a6977c9650 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml @@ -23,9 +23,6 @@ 7.0 - - 0.75 - @@ -39,6 +36,9 @@ + + 0.75 + rome structures/rome_wallset_siege diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml b/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml index 225f7d3dea..601a71a0ac 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_tent.xml @@ -29,7 +29,7 @@ Tent Tabernāculum -Village - A temporary shelter for soldiers. + A temporary shelter for soldiers. diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/rome_wall_medium.xml index 791048144c..ba6ff2bdad 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_wall_medium.xml @@ -19,7 +19,7 @@ rome - structures/rome_wallset_stone + structures/rome_wallset_stone Moenia Roman city walls used a number of innovations to thwart besiegers. diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/rome_wall_short.xml index 8a651c5137..3ce01cdbda 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_wall_short.xml @@ -6,7 +6,7 @@ rome - structures/rome_wallset_stone + structures/rome_wallset_stone Moenia Roman city walls used a number of innovations to thwart besiegers. diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_wallset_siege.xml b/binaries/data/mods/public/simulation/templates/structures/rome_wallset_siege.xml index afe29f857d..8629ccec62 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_wallset_siege.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_wallset_siege.xml @@ -7,7 +7,7 @@ structures/palisade_wall.png A wooden and turf palisade buildable in enemy and neutral territories. Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia. - phase_city + phase_city diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_wooden_tower.xml b/binaries/data/mods/public/simulation/templates/structures/rome_wooden_tower.xml index d862c73a31..c65f95457a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_wooden_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_wooden_tower.xml @@ -3,7 +3,7 @@ rome - - structures/romans/wooden_tower.xml - + + structures/romans/wooden_tower.xml + diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml index d6f61354d3..7757ee29cd 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml @@ -18,7 +18,7 @@ units/{civ}_champion_infantry_pikeman units/{civ}_champion_chariot units/{civ}_champion_infantry_swordsman - units/{civ}_champion_cavalry + units/{civ}_champion_cavalry units/{civ}_champion_elephant diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/sele_wall_medium.xml index 849c9621ed..14eb6a6d6f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_wall_medium.xml @@ -6,7 +6,7 @@ sele - structures/mace_wallset_stone + structures/mace_wallset_stone Teîkhos All Hellenistic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/sele_wall_short.xml index eb2e8d2b1c..266110b4df 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_wall_short.xml @@ -6,7 +6,7 @@ sele - structures/mace_wallset_stone + structures/mace_wallset_stone Teîkhos All Hellenistic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/sele_wall_tower.xml index 7d96668bc7..77ec01c396 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_wall_tower.xml @@ -18,4 +18,4 @@ 7.5 - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml b/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml index db14138da0..31806f6211 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml @@ -27,6 +27,12 @@ + + 0.7 + + units/{civ}_hero_leonidas + + @@ -34,12 +40,6 @@ attack/destruction/building_collapse_large.xml - - 0.7 - - units/{civ}_hero_leonidas - - structures/hellenes/prytaneion.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml b/binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml index 13736e6dfe..fedd93dd8e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml @@ -2,7 +2,7 @@ spart - Greek Outpost + Greek Outpost Prophylakḗ diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml b/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml index ec7f3e5482..674e192158 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml @@ -28,13 +28,6 @@ - - - - interface/complete/building/complete_gymnasium.xml - attack/destruction/building_collapse_large.xml - - 0.7 @@ -47,6 +40,13 @@ hellenes/spartans_agoge + + + + interface/complete/building/complete_gymnasium.xml + attack/destruction/building_collapse_large.xml + + structures/spartans/syssiton.xml structures/fndn_4x6.xml diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/spart_wall_medium.xml index e7c0c0d293..aaabe9c8ab 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_wall_medium.xml @@ -6,7 +6,7 @@ spart - structures/spart_wallset_stone + structures/spart_wallset_stone Teîkhos All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/spart_wall_short.xml index af8f76537a..d8844e5ad3 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_wall_short.xml @@ -6,7 +6,7 @@ spart - structures/spart_wallset_stone + structures/spart_wallset_stone Teîkhos All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/spart_wall_tower.xml index 4255ac85ad..46dd34e373 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_wall_tower.xml @@ -18,4 +18,4 @@ 7.5 - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/template_eyecandy.xml b/binaries/data/mods/public/simulation/templates/template_eyecandy.xml index e4a1e78f71..dbfe997d70 100644 --- a/binaries/data/mods/public/simulation/templates/template_eyecandy.xml +++ b/binaries/data/mods/public/simulation/templates/template_eyecandy.xml @@ -24,4 +24,4 @@ true false - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/template_formation.xml b/binaries/data/mods/public/simulation/templates/template_formation.xml index 4745af2dff..7e673c8890 100644 --- a/binaries/data/mods/public/simulation/templates/template_formation.xml +++ b/binaries/data/mods/public/simulation/templates/template_formation.xml @@ -7,7 +7,7 @@ --> 1 - + 1 square Hero Champion Cavalry Melee Ranged @@ -28,6 +28,9 @@ false 3.0 + + 0.75 + 2 aggressive @@ -40,7 +43,4 @@ 1.0 large - - 0.75 - diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush_berry.xml b/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush_berry.xml index f0efe48f09..251fc70ca9 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush_berry.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush_berry.xml @@ -19,7 +19,7 @@ false 200 food.fruit - 8 + 8 diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml b/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml index 76056c221b..5a8c8ceef4 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml @@ -17,7 +17,7 @@ false 200 wood.tree - 8 + 8 diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral.xml b/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral.xml index 9a2fa61fa6..41a966bbc6 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral.xml @@ -14,7 +14,7 @@ false 1000 metal.ore - 12 + 12 diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral_slabs.xml b/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral_slabs.xml index 5c213446f1..7182731ff5 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral_slabs.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral_slabs.xml @@ -9,7 +9,7 @@ 5000 - 24 + 24 diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock.xml b/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock.xml index dcd50ad34f..efce43c032 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock.xml @@ -14,7 +14,7 @@ false 1000 stone.rock - 12 + 12 diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock_slabs.xml b/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock_slabs.xml index fb22ce3a4a..e9ccb7465d 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock_slabs.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock_slabs.xml @@ -9,7 +9,7 @@ 5000 - 24 + 24 diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_ruins.xml b/binaries/data/mods/public/simulation/templates/template_gaia_ruins.xml index 5f1fc19908..a13d202f99 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_ruins.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_ruins.xml @@ -21,7 +21,7 @@ false 500 stone.ruins - 1 + 1 diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_treasure.xml b/binaries/data/mods/public/simulation/templates/template_gaia_treasure.xml index fc3d75e726..8ce664f170 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_treasure.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_treasure.xml @@ -21,7 +21,7 @@ false 300 treasure.metal - 1 + 1 @@ -38,7 +38,7 @@ - + 3.75 diff --git a/binaries/data/mods/public/simulation/templates/template_structure.xml b/binaries/data/mods/public/simulation/templates/template_structure.xml index feeb293c71..c1e8de43f1 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure.xml @@ -15,7 +15,6 @@ 0 Ranged Infantry - land own @@ -44,6 +43,7 @@ 9.8 + corpse 0 @@ -51,9 +51,6 @@ false true - - 2.0 - Structure Structure ConquestCritical @@ -72,7 +69,7 @@ - + 1.0 1.0 1.0 @@ -92,6 +89,9 @@ round default + + 2.0 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml index d1dcf8292a..10ede692f7 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -1,5 +1,9 @@ + + 2 + 140 + 5 5 @@ -111,10 +115,6 @@ 140 10000 - - 2 - 140 - 90 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml index 4945710334..f2da9d0d72 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml @@ -39,11 +39,6 @@ - - false - 40 - 65535 - 0.7 @@ -52,6 +47,11 @@ units/{civ}_thorakites + + false + 40 + 65535 + 40 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml index 8e19a559fa..d916a92c3e 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml @@ -44,18 +44,6 @@ - - - - interface/complete/building/complete_temple.xml - attack/destruction/building_collapse_large.xml - - - - false - 40 - 30000 - 0.8 @@ -70,6 +58,18 @@ health_regen_units + + + + interface/complete/building/complete_temple.xml + attack/destruction/building_collapse_large.xml + + + + false + 40 + 30000 + 40 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml index d4b4daab27..72bcb7f691 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml @@ -5,9 +5,6 @@ Wall - - 4.5 - 25 @@ -41,6 +38,9 @@ + + 4.5 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_long.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_long.xml index 7130b7e494..7ecb0440a7 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_long.xml @@ -7,9 +7,6 @@ 28 - - rubble/rubble_stone_wall_long - 5 Ranged+Infantry @@ -35,6 +32,9 @@ + + rubble/rubble_stone_wall_long + LongWall Long wall segments can be converted to gates. diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml index 0b18930916..1473fb8bd6 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml @@ -24,9 +24,6 @@ Wall - - 4.5 - 80 @@ -73,6 +70,9 @@ pair_walls_01 + + 4.5 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml index d44d744505..404b16efad 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml @@ -2,7 +2,7 @@ -5.0 - -5.0 + -5.0 -2.0 @@ -21,6 +21,9 @@ 40 + + 800 + 40 @@ -28,19 +31,16 @@ 0 - - 800 - 9.0 - - 250 - 3 + + 250 + Wooden Tower Wooden Tower @@ -49,6 +49,9 @@ Village -Town phase_village + + + -attack_tower_crenellations @@ -57,13 +60,10 @@ -attack_tower_defense - - - - 18.0 + props/special/palisade_rocks_fort.xml diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml index 552aa151d3..fa8f2ae079 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml @@ -41,7 +41,7 @@ 0.7 gather_wicker_baskets - gather_farming_plows + gather_farming_plows gather_farming_training gather_farming_fertilizer diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml index 4e12888b78..e5d4f8d0a4 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml @@ -39,18 +39,6 @@ - - - - interface/complete/building/complete_market.xml - attack/destruction/building_collapse_large.xml - - - - false - 40 - 30000 - 0.7 @@ -66,6 +54,18 @@ units/{civ}_support_trader + + + + interface/complete/building/complete_market.xml + attack/destruction/building_collapse_large.xml + + + + false + 40 + 30000 + 32 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml index 40a5abc8b1..b99fe17a42 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml @@ -44,21 +44,6 @@ true - - ship - - - food wood stone metal - true - - - - - interface/complete/building/complete_dock.xml - attack/destruction/building_collapse_large.xml - - - 0.8 @@ -76,6 +61,21 @@ armor_ship_hullsheathing + + ship + + + food wood stone metal + true + + + + + interface/complete/building/complete_dock.xml + attack/destruction/building_collapse_large.xml + + + 40 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_resource.xml b/binaries/data/mods/public/simulation/templates/template_structure_resource.xml index 0a9a96b915..100abcea4d 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_resource.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_resource.xml @@ -15,8 +15,8 @@ Resource Structure - -ConquestCritical - Resource + -ConquestCritical + Resource 4 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml b/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml index e0698adfa7..e0147c706f 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml @@ -52,10 +52,10 @@ Infinity food.grain 5 - + 14 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml b/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml index e92e6d7e4a..97063fb28b 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml @@ -20,7 +20,7 @@ 2000 - Greek Theater + Greek Theater Théātron Theater -ConquestCritical Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence. diff --git a/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml b/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml index 831a40bccd..f434528a25 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml @@ -89,5 +89,5 @@ structures/fndn_6x6.xml - + diff --git a/binaries/data/mods/public/simulation/templates/template_trigger_point.xml b/binaries/data/mods/public/simulation/templates/template_trigger_point.xml index 82c355efbf..075385e025 100644 --- a/binaries/data/mods/public/simulation/templates/template_trigger_point.xml +++ b/binaries/data/mods/public/simulation/templates/template_trigger_point.xml @@ -14,16 +14,15 @@ - - false - true - true - false false false false + + false + true + true + - diff --git a/binaries/data/mods/public/simulation/templates/template_unit.xml b/binaries/data/mods/public/simulation/templates/template_unit.xml index 3654f4b78e..9c4aee60cd 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit.xml @@ -27,6 +27,7 @@ 2.5 + corpse 100 @@ -102,7 +103,6 @@ false true - false 9 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml index ec88e33300..60f0978042 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml @@ -19,7 +19,7 @@ Ranged Cavalry - Ranged + Ranged formations/skirmish diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml index 9f3b80e3ed..be475f4bbd 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml @@ -19,7 +19,7 @@ - Archer + Archer Cavalry Archer A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to Western Europe. This was the most effective unit on the battlefield for several hundred years until the well armored knight came along. Therefore, this unit will gain much more prominence in Part 2. diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml index 242fca5c1b..af423c8854 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml @@ -52,7 +52,7 @@ attack/weapon/sword.xml actor/fauna/death/death_horse.xml interface/alarm/alarm_create_cav.xml - + 6.5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml index 70de28159b..e55d7d3a8a 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml @@ -7,6 +7,7 @@ 2.25 + Fauna Animal Organic -ConquestCritical @@ -29,7 +30,6 @@ 15000 60000 - 6.5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt.xml index 990b32ce11..3406795675 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt.xml @@ -4,13 +4,13 @@ 50 remain + + 10 + true 100 food.meat 8 - - 10 - diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml index 70d141fcd8..88162b8524 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_whale.xml @@ -12,6 +12,9 @@ Kill, then collect food from this bountiful oceanic resource. gaia/fauna_fish.png + + 10 + true @@ -34,9 +37,6 @@ 0.666 5.0 - - 10 - skittish 60.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero.xml index 7e4f601c7d..4a9f202bca 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero.xml @@ -1,5 +1,10 @@ + + 10.0 + 20.0 + 15.0 + 15 @@ -7,11 +12,6 @@ 1000 - - 10.0 - 20.0 - 15.0 - hero_garrison 2 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml index 92f0c7f369..ccd74fab56 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml @@ -12,20 +12,20 @@ 25.0 8.0 1000 - - - Structure - 1.5 - - - Cavalry - 2 - - - Gates - 1.5 - - + + + Structure + 1.5 + + + Cavalry + 2 + + + Gates + 1.5 + + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml index 35df7df2a3..b14d8cc97d 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml @@ -11,7 +11,7 @@ 0.0 5.0 1000 - + Cavalry 3.0 @@ -22,7 +22,7 @@ Melee Spear Hero Spearman - Counters: 3x vs. Cavalry. + Counters: 3x vs. Cavalry. formations/phalanx formations/testudo diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml index ffd306259e..2ec841d887 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml @@ -81,10 +81,10 @@ 0.5 0.25 1 - 0.75 - 5 + 0.75 + 5 0.5 - 2 + 2 0.5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical.xml index 9b0a6a505f..ee3c3e4aae 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical.xml @@ -8,9 +8,6 @@ true - - 4.0 - Mechanical Mechanical @@ -22,4 +19,7 @@ 0 25 + + 4.0 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml index e3ed1a81f6..aa8bd784f2 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml @@ -34,13 +34,13 @@ Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly. phase_town + + 6.0 0.5 6.0 - - ship-small 17.5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml index 7f3e95b1db..94be944c33 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml @@ -58,12 +58,12 @@ Ranged Warship phase_city + attack/siege/ballist_attack.xml - 6.0 0.5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml index d7d83b222f..71423480db 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml @@ -14,13 +14,10 @@ 3 - Siege + Siege Siege phase_city - - false - pitch-roll @@ -29,9 +26,12 @@ attack/siege/ram_move.xml attack/siege/ram_attack.xml - attack/siege/ram_move.xml + attack/siege/ram_move.xml + + false + large diff --git a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_b.xml index 5aa5b5f3d4..a1461b80eb 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_javelinist_b.xml @@ -3,7 +3,7 @@ athen greek - units/athen_cavalry_javelinist_b + units/athen_cavalry_javelinist_b Pródromos Prodromoi were the light scouts of Greek armies. units/hele_cavalry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_b.xml index 68e7135dad..a98f0f854f 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_cavalry_swordsman_b.xml @@ -3,8 +3,8 @@ athen greek - units/athen_cavalry_swordsman_b - Greek Cavalry + units/athen_cavalry_swordsman_b + Greek Cavalry Hippeús Cavalry were made up of the upper class since they were the only ones who could afford the breeding and caring for horses. Initially they were missile troops who avoided close combat, throwing javelins and spears at enemy troops. Later on thanks to developments by the Macedonians they began to close with enemy troops to use their swords. As with all ancient horsemen the Hippeus did not have stirrups or a saddle. units/hele_cavalry_swordsman.png diff --git a/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml index 166b369a02..719ba62f9d 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_champion_infantry.xml @@ -3,7 +3,7 @@ athen greek - City Guard + City Guard Epílektos units/athen_champion_infantry.png diff --git a/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml b/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml index fd0c6999a8..e28e0e7018 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml @@ -3,10 +3,10 @@ athen greek - Athenian Marine + Athenian Marine Epibátēs Athēnaîos units/athen_champion_marine.png - hellenes/special_iphicratean_reforms + hellenes/special_iphicratean_reforms units/athenians/champion_unit_marine.xml diff --git a/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml b/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml index df3a916e67..cd7c8e2e07 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_champion_ranged.xml @@ -3,7 +3,7 @@ athen greek - Scythian Archer + Scythian Archer Toxótēs Skythikós The Athenian employed Scythian archers as city police and auxillary troops. units/athen_champion_ranged.png diff --git a/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml b/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml index bdeff9a191..b3cb864662 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_hero_iphicrates.xml @@ -4,7 +4,7 @@ athen greek - Iphicrates + Iphicrates Iphikratēs units/hele_hero_xenophon.png diff --git a/binaries/data/mods/public/simulation/templates/units/athen_hero_themistocles.xml b/binaries/data/mods/public/simulation/templates/units/athen_hero_themistocles.xml index eca555ab64..0b522ae4da 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_hero_themistocles.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_hero_themistocles.xml @@ -4,7 +4,7 @@ athen greek - Themistocles + Themistocles Themistoklês The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 BC. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians. units/hele_hero_themistocles.png diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml index 38661003a7..6085e6304e 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml @@ -12,8 +12,8 @@ 25 - 50 - 25 + 50 + 25 diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_marine_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_marine_archer_b.xml index 027c87663b..e4d030036d 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_marine_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_marine_archer_b.xml @@ -18,13 +18,13 @@ athen greek - units/athen_infantry_marine_archer_b + units/athen_infantry_marine_archer_b Mercenary Cretan Mercenary Archer Toxótēs Krētikós Mercenary archers from the big island of Crete. They were widely regarded as the best archers in all of Hellas and had a long tradition of hiring themselves out to Hellenic states such as Athens for use aboard Triremes naval vessels. Alexander hired them to accompany him on his world conquest march and while in his service they dueled admirably with the greatly feared eastern archers. units/hele_infantry_archer.png - hellenes/special_iphicratean_reforms + hellenes/special_iphicratean_reforms units/athen_infantry_marine_archer_a diff --git a/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_b.xml index 0882914d04..2848435a78 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_infantry_spearman_b.xml @@ -17,9 +17,9 @@ athen greek - units/athen_infantry_spearman_b + units/athen_infantry_spearman_b Athenian Hoplite - Hoplítēs Athēnaîos + Hoplítēs Athēnaîos Hoplites were the very symbol of Hellenic prestige and citizenship, armed with a spear and a large round bronze-coated shield known as an aspis. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their 2.5 meter spear or short iron sword. units/athen_infantry_spearman.png diff --git a/binaries/data/mods/public/simulation/templates/units/athen_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/athen_ship_bireme.xml index 43ea1c56a8..268e848b62 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_ship_bireme.xml @@ -2,7 +2,7 @@ athen - Penteconter + Penteconter Pentēkóntoros Penteconters were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. units/hele_ship_bireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/athen_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/athen_support_female_citizen.xml index 438defeb19..a1a0425598 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_support_female_citizen.xml @@ -6,7 +6,7 @@ Athenian Woman Greek women were kept under tight control by their husbands, rarely leaving the home for anything beyond the necessities of daily life. They could not own anything or be involved in any business or legal transaction. They acted as household cook, nurse, seamstress, and early educator to young children. Spartan women were an exception to the normal code of conduct and enjoyed many freedoms. units/hele_support_female_citizen.png - units/athen_support_female_citizen + units/athen_support_female_citizen units/athenians/female_citizen.xml diff --git a/binaries/data/mods/public/simulation/templates/units/athen_support_female_citizen_house.xml b/binaries/data/mods/public/simulation/templates/units/athen_support_female_citizen_house.xml index 6f742a6591..c5d516e376 100644 --- a/binaries/data/mods/public/simulation/templates/units/athen_support_female_citizen_house.xml +++ b/binaries/data/mods/public/simulation/templates/units/athen_support_female_citizen_house.xml @@ -6,4 +6,4 @@ unlock_females_house - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml index cab6036ee5..1020be8663 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_javelinist_b.xml @@ -2,7 +2,7 @@ brit - units/brit_cavalry_javelinist_b + units/brit_cavalry_javelinist_b Gaisaredos Raiding Cavalry The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents. diff --git a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml index 34929606fd..e9f78d3854 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_cavalry_swordsman_b.xml @@ -2,7 +2,7 @@ brit - units/brit_cavalry_swordsman_b + units/brit_cavalry_swordsman_b Epos Celtic Cavalry Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. diff --git a/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml index fa5afcff27..1d62b73dc9 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_champion_infantry.xml @@ -4,7 +4,7 @@ brit Brythonic Longswordsman Delamokludda - units/brit_champion_infantry + units/brit_champion_infantry Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords. units/celt_champion_infantry_brit.png diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml index 83d821bfd1..726f131230 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_javelinist_b.xml @@ -10,7 +10,7 @@ brit - units/brit_infantry_javelinist_b + units/brit_infantry_javelinist_b Baguada Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye. units/celt_infantry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml index b5b2b5fd4e..9a4ae1668d 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_infantry_spearman_b.xml @@ -6,11 +6,11 @@ structures/brit_kennel structures/brit_rotarymill structures/{civ}_wonder - + brit - units/brit_infantry_spearman_b + units/brit_infantry_spearman_b Gaeroa Celtic Spearman The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare, the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection. diff --git a/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml index 42ff56e414..23ae56faeb 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen.xml @@ -9,7 +9,7 @@ structures/brit_crannog structures/brit_rotarymill - + 1.5 @@ -20,7 +20,7 @@ Celtic Woman Brythonic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believed, they were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband's died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors. units/celt_support_female_citizen.png - units/brit_support_female_citizen + units/brit_support_female_citizen units/celts/female_citizen.xml diff --git a/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen_house.xml b/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen_house.xml index 45f9a5077b..f230cb8014 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen_house.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_support_female_citizen_house.xml @@ -6,4 +6,4 @@ unlock_females_house - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/brit_war_dog_b.xml b/binaries/data/mods/public/simulation/templates/units/brit_war_dog_b.xml index a7f1794704..cf9c710797 100644 --- a/binaries/data/mods/public/simulation/templates/units/brit_war_dog_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/brit_war_dog_b.xml @@ -2,8 +2,8 @@ brit - units/brit_war_dog_b - Coun + units/brit_war_dog_b + Coun The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs. units/celt_war_dog.png diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_ital_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_ital_b.xml index 39f754bf2d..ef8800fbf3 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_ital_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_ital_b.xml @@ -3,8 +3,8 @@ 75 - 50 - 25 + 50 + 25 diff --git a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_gaul_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_gaul_b.xml index a6eec5a7ce..edfdcf12f6 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_gaul_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_cavalry_swordsman_gaul_b.xml @@ -8,9 +8,9 @@ cart - units/cart_cavalry_swordsman_gaul_b + units/cart_cavalry_swordsman_gaul_b Gallic Mercenary Cavalry - Ḥayyāl Ḥerev Raḫūv + Ḥayyāl Ḥerev Raḫūv Celt Mercenary Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. diff --git a/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml index 495564fd2a..8af7130d9c 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_champion_cavalry.xml @@ -2,7 +2,7 @@ cart - Sacred Band Cavalry + Sacred Band Cavalry Sacred Band of Astarte The Sacred Band of Astarte was an elite cavalry regiment recruited from amongst the upper class of the city. units/cart_sacred_band_cavalry.png diff --git a/binaries/data/mods/public/simulation/templates/units/cart_champion_elephant.xml b/binaries/data/mods/public/simulation/templates/units/cart_champion_elephant.xml index b67f57a9a8..aced4769ba 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_champion_elephant.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_champion_elephant.xml @@ -2,7 +2,7 @@ cart - North African War Elephant + North African War Elephant Pil Malḥamit units/cart_champion_cavalry.png By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy. diff --git a/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml index 42eb1a5e5b..0b92a04c38 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_champion_infantry.xml @@ -2,7 +2,7 @@ cart - Sacred Band Infantry + Sacred Band Infantry Sacred Band of Ba'al The Sacred Band was a group of elite infantry dedicated to the service of the Phoenician god Ba'al. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the symbols of Carthage into battle. units/cart_champion_infantry.png diff --git a/binaries/data/mods/public/simulation/templates/units/cart_champion_pikeman.xml b/binaries/data/mods/public/simulation/templates/units/cart_champion_pikeman.xml index c741c3f9ba..8e736c0f6d 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_champion_pikeman.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_champion_pikeman.xml @@ -2,7 +2,7 @@ cart - Sacred Band Pikeman + Sacred Band Pikeman Mašal The Sacred Band was a group of elite troops dedicated to the service of the Phoenician god Ba'al. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the symbols of Carthage into battle. units/cart_champion_infantry.png diff --git a/binaries/data/mods/public/simulation/templates/units/cart_hero_maharbal.xml b/binaries/data/mods/public/simulation/templates/units/cart_hero_maharbal.xml index 40ff561716..baba5e753d 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_hero_maharbal.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_hero_maharbal.xml @@ -3,7 +3,7 @@ cart_hero_maharbal cart - Maharbal + Maharbal Maharbaʿal Maharbal was Hannibal Barca's "brash young cavalry commander" during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, "Hannibal, you know how to win the victory; just not what to do with it." units/cart_hero_maharbal.png diff --git a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml index c4949aa3ca..a7aa064735 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml @@ -11,7 +11,7 @@ cart - units/cart_infantry_archer_b + units/cart_infantry_archer_b Mauritanian Archer Qešet Mercenary diff --git a/binaries/data/mods/public/simulation/templates/units/cart_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/cart_ship_bireme.xml index f911f6e919..f7487e26e1 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_ship_bireme.xml @@ -6,7 +6,7 @@ cart - Bireme + Bireme Du-Mašōt units/cart_ship_bireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/cart_ship_quinquereme.xml b/binaries/data/mods/public/simulation/templates/units/cart_ship_quinquereme.xml index 56957b9a06..e2f2453a4c 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_ship_quinquereme.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_ship_quinquereme.xml @@ -2,7 +2,7 @@ cart - Quinquereme + Quinquereme Ḥameš-Mašōt units/cart_ship_quinquereme.png diff --git a/binaries/data/mods/public/simulation/templates/units/cart_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/cart_ship_trireme.xml index e604ebe095..a1317d0c5b 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_ship_trireme.xml @@ -2,7 +2,7 @@ cart - Trireme + Trireme Tlat-Mašōt The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. units/cart_ship_trireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/cart_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/cart_support_female_citizen.xml index a3d9736e1a..eadbb23aa3 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_support_female_citizen.xml @@ -6,7 +6,7 @@ Carthaginian Woman Unlike many ancient cities, Carthage was found by a woman; Queen Dido, hailing originally from Tyre. Carthaginian women were famous for their beauty and were capable of extremely hard physical work. The records written about the Third Punic War mentioned that all citizens of Carthage, including the women, worked incessantly to manufacture weapons and prepare the city for siege. The women even cut their own hair for use in the springs of artillery pieces. units/cart_support_female_citizen.png - units/cart_support_female_citizen + units/cart_support_female_citizen units/carthaginians/female_citizen.xml diff --git a/binaries/data/mods/public/simulation/templates/units/cart_support_female_citizen_house.xml b/binaries/data/mods/public/simulation/templates/units/cart_support_female_citizen_house.xml index da0ac222b9..4bbb28428d 100644 --- a/binaries/data/mods/public/simulation/templates/units/cart_support_female_citizen_house.xml +++ b/binaries/data/mods/public/simulation/templates/units/cart_support_female_citizen_house.xml @@ -6,4 +6,4 @@ unlock_females_house - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml index 25f9a5b355..f7cdd5e01f 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_javelinist_b.xml @@ -2,7 +2,7 @@ gaul - units/gaul_cavalry_javelinist_b + units/gaul_cavalry_javelinist_b Gaisaredos The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents. units/celt_cavalry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml index 05d46c4d89..f73dccdc46 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_cavalry_swordsman_b.xml @@ -2,7 +2,7 @@ gaul - units/gaul_cavalry_swordsman_b + units/gaul_cavalry_swordsman_b Epos Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. units/celt_cavalry_swordsman.png diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml index 9e9cafd3e9..724c8b9742 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry.xml @@ -4,7 +4,7 @@ gaul Gallic Noble Cavalry Gallic Brihent - units/gaul_champion_cavalry + units/gaul_champion_cavalry In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers. units/celt_champion_cavalry_gaul.png diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry_barracks.xml b/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry_barracks.xml index 67299e7bb8..b29e2ce955 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry_barracks.xml @@ -3,4 +3,4 @@ unlock_champion_units - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml index deb86c7783..fc5315829a 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry.xml @@ -4,7 +4,7 @@ gaul Heavy Swordsman Solduros - units/gaul_champion_infantry + units/gaul_champion_infantry The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field. units/celt_champion_infantry_gaul.png diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry_barracks.xml b/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry_barracks.xml index c9a82986f2..82ca3d1252 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_champion_infantry_barracks.xml @@ -3,4 +3,4 @@ unlock_champion_units - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml index 407b6bc210..cdf2f3bb1e 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen.xml @@ -19,7 +19,7 @@ Celtic Woman Gallic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believed, they were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband's died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors. units/celt_support_female_citizen.png - units/gaul_support_female_citizen + units/gaul_support_female_citizen units/celts/female_citizen.xml diff --git a/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen_house.xml b/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen_house.xml index 16dd26ad1f..b3b2293b4d 100644 --- a/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen_house.xml +++ b/binaries/data/mods/public/simulation/templates/units/gaul_support_female_citizen_house.xml @@ -6,4 +6,4 @@ unlock_females_house - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml index e7702fd1e2..cf34a146af 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_a.xml @@ -1,7 +1,7 @@ - Advanced + Advanced units/iber_cavalry_javelinist_e diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_b.xml index 7fbb27eee7..78cc1fde0e 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_b.xml @@ -2,7 +2,7 @@ iber - units/iber_cavalry_javelinist_b + units/iber_cavalry_javelinist_b Kantabriako Zaldun units/iber_cavalry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml index fc53e5b3c5..0b2baac80a 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_javelinist_e.xml @@ -1,7 +1,7 @@ - Elite + Elite diff --git a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_b.xml index ce69275dc5..4589e85734 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_cavalry_spearman_b.xml @@ -2,7 +2,7 @@ iber - units/iber_cavalry_spearman_b + units/iber_cavalry_spearman_b Lantzari units/iber_cavalry_spearman.png Armed like the light infantry, Iberian cavalry were often pursued as mercenaries, especially by the Carthaginians. Mounted on excellent horses and wielding high-grade swords they were capable of taking on heavy or light cavalry. As with all Iberians armor was scarce, but they wore the ubiquitous sinew caps made famous by the peoples of the peninsula. diff --git a/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry_barracks.xml b/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry_barracks.xml index 0689b2d70e..b41a42a28d 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry_barracks.xml @@ -3,4 +3,4 @@ unlock_champion_units - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml index cc1449560e..dba843f0d6 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry.xml @@ -4,7 +4,7 @@ iber Leial Ezpatari units/iber_champion_infantry.png - units/iber_champion_infantry + units/iber_champion_infantry The Devoted were war-hardened veterans of Iberian mercenaries hired out by foreign powers to fight in far-off conflicts. Fighting with and against diverse types of opponents, these men were deeply knowledgeable about various fighting styles and tactics. Once they had returned home from combat they were lavishly taken care of, rising to important positions in society. diff --git a/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry_barracks.xml b/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry_barracks.xml index 8c8ac43fa7..359756a72d 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_champion_infantry_barracks.xml @@ -3,4 +3,4 @@ unlock_champion_units - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml index 119d09c959..2612ef14dd 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_javelinist_b.xml @@ -7,10 +7,10 @@ iber - units/iber_infantry_javelinist_b + units/iber_infantry_javelinist_b Lusitano Ezpatari Iberians, especially the Lusitanians, were good at ranged combat and ambushing enemy columns. They throw heavy iron javelins and sometimes even add burning pitch to them, making them good as a cheap siege weapon. - units/iber_infantry_javelinist.png + units/iber_infantry_javelinist.png units/iber_infantry_javelinist_a diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_b.xml index 80008f2767..df0d4fc97b 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_slinger_b.xml @@ -7,7 +7,7 @@ iber - units/iber_infantry_slinger_b + units/iber_infantry_slinger_b Habailari units/iber_infantry_slinger.png Iberian slingers were the undisputed masters of the weapon and extracted a high toll of the enemy. Going into combat scantily clad at best, the slinger carried three slings tied around his waist, each of a different length allowing him to attack opponents from all ranges. Unlike other cultures, the Iberian slingers threw rocks instead of specially made lead shot. diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml index 004e510543..5aca2a8e78 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_spearman_b.xml @@ -7,7 +7,7 @@ iber - units/iber_infantry_spearman_b + units/iber_infantry_spearman_b Ezkutari units/iber_infantry_spearman.png A long-bladed spear was a chief melee weapon of the Iberian infantry, often used after the javelins had been thrown. Typically carried by infantry known as scutarii for their long oval body shields, the spearmen would close in formation to attack their opponents. Usually lightly armored, they were quick and had a ferocious reputation. diff --git a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_b.xml index 939aa42795..b87519e31f 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_infantry_swordsman_b.xml @@ -7,7 +7,7 @@ iber - units/iber_infantry_swordsman_b + units/iber_infantry_swordsman_b Ezpatari units/iber_infantry_swordsman.png The Iberians were master sword-smiths and the falcata was their greatest creation. Wielded by superb swordsmen equipped with light armor and a buckler known as a caetra, they caused untold carnage. Thanks to this Iberian infantry were fast and agile unlike many of their opponents and could bite hard when they attacked. Their skill with sword and buckler were legendary, allowing them to go toe-to-toe with heavy infantry. diff --git a/binaries/data/mods/public/simulation/templates/units/iber_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/iber_support_female_citizen.xml index 0e5941112a..9def5ed96b 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_support_female_citizen.xml @@ -5,7 +5,7 @@ Emazteki Iberian Woman units/iber_support_female_citizen.png - units/iber_support_female_citizen + units/iber_support_female_citizen Iberian women were privileged members of society, equal in rank to men and superior in some areas. For instance a woman would inherit her father's wealth and then distribute it among male family members, in addition to finding wives for her brothers. Manual labor was a common activity, including farming and ditch digging, for which women received pay. Marriage and other commitments to individuals were fervently embraced by both genders. Iberian women were also capable of slaying their own children to prevent them from being captured. diff --git a/binaries/data/mods/public/simulation/templates/units/iber_support_female_citizen_house.xml b/binaries/data/mods/public/simulation/templates/units/iber_support_female_citizen_house.xml index 496a35cffb..4cb6e7d1bf 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_support_female_citizen_house.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_support_female_citizen_house.xml @@ -6,4 +6,4 @@ unlock_females_house - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/iber_support_healer_b.xml b/binaries/data/mods/public/simulation/templates/units/iber_support_healer_b.xml index d67defc4e0..c815e8868b 100644 --- a/binaries/data/mods/public/simulation/templates/units/iber_support_healer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/iber_support_healer_b.xml @@ -4,7 +4,7 @@ iber female units/iber_support_healer_b - Priestess of Ataekina + Priestess of Ataekina Emakumezko Apaiz de Ataekina To the best of our knowledge, only one 'temple'-like structure has been found on the Iberian Peninsula dating from the times and the Iberians worshipped their pantheon of gods at small home altars; however, a very special sculptured head and torso was found in a farmer's field around the turn of the 20th century of a personage who was obviously someone of great substance. As the two principal gods, of the many worshipped, were male Endovellikos and female Ataekina, we thought it would be nice to adopt The Lady of Elche as our priestess-healer representing Ataekina. We know from archaeology and the Romans that Ataekina was associated with spring, the changing of seasons, and nature in general. Ataekina also seems to have been associated with the cycle of birth-death-rebirth. units/iber_support_healer.png diff --git a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_b.xml index 9513cae724..de747267e1 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_cavalry_javelinist_b.xml @@ -4,14 +4,14 @@ 50 50 - 25 + 25 mace greek - units/mace_cavalry_javelinist_b - Odrysian Skirmish Cavalry + units/mace_cavalry_javelinist_b + Odrysian Skirmish Cavalry Hippakontistḕs Odrysós Thracian cavalry skirmishers were recruited from the Odrysian tribe of central Thrace. units/mace_cavalry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml index 7a3c9af755..c4c5b6bce7 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry.xml @@ -3,11 +3,11 @@ mace greek - Companion Cavalry + Companion Cavalry Hetaîros The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. units/hele_champion_cavalry_mace.png - units/mace_champion_cavalry + units/mace_champion_cavalry units/macedonians/champion_cavalry.xml diff --git a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml index e39c2fe755..46bc62a721 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_a.xml @@ -7,8 +7,8 @@ Hypaspistḗs The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armored units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors." units/macedonian_hypaspist.png - units/mace_champion_infantry_a - phase_city + units/mace_champion_infantry_a + phase_city units/mace_champion_infantry_e diff --git a/binaries/data/mods/public/simulation/templates/units/mace_hero_alexander.xml b/binaries/data/mods/public/simulation/templates/units/mace_hero_alexander.xml index d306296d93..69917fb072 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_hero_alexander.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_hero_alexander.xml @@ -1,16 +1,16 @@ - mace_hero_alexander - - - Hero - 1.2 - - + + + Hero + 1.2 + + + mace_hero_alexander 300 diff --git a/binaries/data/mods/public/simulation/templates/units/mace_hero_pyrrhus.xml b/binaries/data/mods/public/simulation/templates/units/mace_hero_pyrrhus.xml index 57a104a34c..183ec86f12 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_hero_pyrrhus.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_hero_pyrrhus.xml @@ -12,4 +12,4 @@ units/macedonians/pyrrhus_horse.xml - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_b.xml index d9faeda8ca..f6bef67701 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_archer_b.xml @@ -16,7 +16,7 @@ mace greek - units/mace_infantry_archer_b + units/mace_infantry_archer_b Cretan Mercenary Archer Toxótēs Krētikós Mercenary diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml index 50e1b81ba1..0aa8bc11fc 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml @@ -10,8 +10,8 @@ mace greek - units/mace_infantry_javelinist_b - Agrianian Peltast + units/mace_infantry_javelinist_b + Agrianian Peltast Peltastḗs Agrías Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Agrianians are a Thracian tribe who sold their services to the Macedonians as mercenaries and added a much needed ranged and skirmishing ability to Macedonian armies. units/mace_infantry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/mace_infantry_pikeman_b.xml b/binaries/data/mods/public/simulation/templates/units/mace_infantry_pikeman_b.xml index f2b1936998..21d061c159 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_infantry_pikeman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_infantry_pikeman_b.xml @@ -11,7 +11,7 @@ mace greek units/mace_infantry_pikeman_b - Foot Companion + Foot Companion Pezétairos 'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armor. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+. units/hele_champion_infantry_mace.png diff --git a/binaries/data/mods/public/simulation/templates/units/mace_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/mace_ship_trireme.xml index 48d3aab56c..34cfde086e 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_ship_trireme.xml @@ -2,7 +2,7 @@ mace - Trireme + Trireme Triḗrēs The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. units/hele_ship_trireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/mace_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/mace_support_female_citizen.xml index d2b44fe429..c094604853 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_support_female_citizen.xml @@ -6,7 +6,7 @@ Macedonian Woman Macedonian women were mothers, first and foremost. They had few rights and a low station. Lower class women labored the land and, only when necessary, tended the family shop. Middle and upper class women were relegated almost exclusively to home life. Be that as it may, they were masters of the home and servants, their husbands often deferred to their wives in domestic matters. Some Macedonian women did wield uncommon influence in politics, the most famous being Olympias, mother of Alexander. units/hele_support_female_citizen.png - units/mace_support_female_citizen + units/mace_support_female_citizen units/macedonians/female_citizen.xml diff --git a/binaries/data/mods/public/simulation/templates/units/mace_support_female_citizen_house.xml b/binaries/data/mods/public/simulation/templates/units/mace_support_female_citizen_house.xml index 7b4a42025b..f38dc3f4ac 100644 --- a/binaries/data/mods/public/simulation/templates/units/mace_support_female_citizen_house.xml +++ b/binaries/data/mods/public/simulation/templates/units/mace_support_female_citizen_house.xml @@ -6,4 +6,4 @@ unlock_females_house - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml index 0666ec0533..b1ebcb6341 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml @@ -1,7 +1,7 @@ - Advanced + Advanced units/maur_cavalry_javelinist_e diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_b.xml index 28512f7092..c21dd341ab 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_b.xml @@ -2,7 +2,7 @@ maur - units/maur_cavalry_javelinist_b + units/maur_cavalry_javelinist_b Indian Light Cavalry Ashwarohi units/maur_cavalry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml index 1acc9d27f2..317d620e1f 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_e.xml @@ -1,7 +1,7 @@ - Elite + Elite diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml index e8e7d447d5..e18ec3b0c9 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_a.xml @@ -1,7 +1,7 @@ - Advanced + Advanced units/maur_cavalry_swordsman_e diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_b.xml index 6222de4c13..3e892bab02 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_b.xml @@ -2,7 +2,7 @@ maur - units/maur_cavalry_swordsman_b + units/maur_cavalry_swordsman_b Indian Raiding Cavalry Aśvārohagaṇaḥ units/maur_cavalry_swordsman.png diff --git a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml index 6992ed8ae4..ef13fa5ba1 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_cavalry_swordsman_e.xml @@ -1,7 +1,7 @@ - Elite + Elite diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot_barracks.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot_barracks.xml index 7b0aaf0123..35d1eb0bf3 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_chariot_barracks.xml @@ -3,4 +3,4 @@ unlock_champion_units - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry_barracks.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry_barracks.xml index 68a5a66aac..1aad3144be 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_infantry_barracks.xml @@ -3,4 +3,4 @@ unlock_champion_units - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml index 590bc05bf0..e0c4b02bfe 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden.xml @@ -5,7 +5,7 @@ female Maiden Guard Visha Kanya - units/maur_champion_maiden + units/maur_champion_maiden units/maur_champion_maiden.png diff --git a/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_barracks.xml b/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_barracks.xml index 78c84549c9..af08a03367 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_champion_maiden_barracks.xml @@ -3,4 +3,4 @@ unlock_champion_units - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_a.xml index fad2b93a0e..32f9917c40 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_a.xml @@ -1,7 +1,7 @@ - Advanced + Advanced units/maur_elephant_archer_e diff --git a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml index 46f57a6254..acaf0a35c0 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml @@ -7,7 +7,6 @@ 8.0 - maur Elephant @@ -21,6 +20,7 @@ units/maur_elephant_archer_a + diff --git a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_e.xml index f7e594e3af..9704ef9a00 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_e.xml @@ -1,7 +1,7 @@ - Elite + Elite diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml index 7066a4bb48..089c4b6748 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml @@ -9,8 +9,8 @@ maur - units/maur_infantry_archer_b - Longbowman + units/maur_infantry_archer_b + Longbowman Dhanurdhar units/maur_infantry_archer.png diff --git a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml index 09d09436da..b66802a2da 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_infantry_swordsman_b.xml @@ -9,7 +9,7 @@ maur - units/maur_infantry_swordsman_b + units/maur_infantry_swordsman_b Indian Swordsman Khadagdhari units/maur_infantry_swordsman.png diff --git a/binaries/data/mods/public/simulation/templates/units/maur_ship_fishing.xml b/binaries/data/mods/public/simulation/templates/units/maur_ship_fishing.xml index 514c11ba25..61d7aec657 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_ship_fishing.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_ship_fishing.xml @@ -6,7 +6,7 @@ maur - Fisherman + Fisherman Matsyapalak units/maur_ship_fishing.png diff --git a/binaries/data/mods/public/simulation/templates/units/maur_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/units/maur_ship_merchant.xml index 79f862c6ba..f21e3dbe9a 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_ship_merchant.xml @@ -6,7 +6,7 @@ maur - Trading Ship + Trading Ship Vanijyik Nauka units/maur_ship_merchant.png diff --git a/binaries/data/mods/public/simulation/templates/units/maur_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/maur_support_female_citizen.xml index 0d162e6577..9ab986f36f 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_support_female_citizen.xml @@ -5,7 +5,7 @@ Naari Indian Woman units/maur_support_female_citizen.png - units/maur_support_female_citizen + units/maur_support_female_citizen units/mauryans/female_citizen.xml diff --git a/binaries/data/mods/public/simulation/templates/units/maur_support_female_citizen_house.xml b/binaries/data/mods/public/simulation/templates/units/maur_support_female_citizen_house.xml index b4b52e50b4..5bfe78c3d7 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_support_female_citizen_house.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_support_female_citizen_house.xml @@ -6,4 +6,4 @@ unlock_females_house - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/pers_arstibara.xml b/binaries/data/mods/public/simulation/templates/units/pers_arstibara.xml index 931f7c546e..659dcbc130 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_arstibara.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_arstibara.xml @@ -4,7 +4,7 @@ 5 0 - 80 + 80 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b.xml index b05b44fbc8..41088c80ff 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b.xml @@ -2,8 +2,8 @@ pers - units/pers_cavalry_javelinist_b - Median Light Cavalry + units/pers_cavalry_javelinist_b + Median Light Cavalry Mada Asabara Just as the archers were the rock of the Persian infantry, the Persian cavalry was formed around the light cavalryman, or Asabari. Armed with javelins for long-ranged combat or close-quarter fighting, Asabari were also equipped with swords and axes. Since they were recruited from the upper classes many wore armor and helmets and their horses could also be fitted with light armor. units/pers_cavalry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml index b4015e5d32..bdc4e11eb1 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_spearman_b.xml @@ -2,8 +2,8 @@ pers - units/pers_cavalry_spearman_b - Cappadocian Cavalry + units/pers_cavalry_spearman_b + Cappadocian Cavalry Katpaduka Asabara Heavily armed lancers later known as cataphracts were first developed by the Sarmatians from Central Asia. The Persians picked up the technique from other eastern peoples like the Massagetae and the Bactrians. Featuring a heavily armored rider armed with a long lance and even an armored horse, the Cataphracts were the first cavalry to physically crash into their opponents, a considerable feat when one knows that they rode without stirrups. units/pers_cavalry_spearman.png diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml index 5a784e51fa..4b45fda16c 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b.xml @@ -2,8 +2,8 @@ pers - units/pers_cavalry_swordsman_b - Hyrcanian Cavalry + units/pers_cavalry_swordsman_b + Hyrcanian Cavalry Varkaniya Asabara The Hyrcanians were the light cavalry of the Achaemenid Great Kings. These men were of superb quality, and are mentioned in every major Persian campaign. Their homeland of Hyrcania bordering the Caspian Sea was both a lush fertile rain forest and foreboding mountain country. units/pers_cavalry_swordsman.png diff --git a/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes.xml b/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes.xml index 623bd00ad5..7a26dfaf77 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes.xml @@ -3,7 +3,7 @@ pers_hero_xerxes pers - Xerxes I + Xerxes I Xsayarsa I units/pers_hero_xerxes.png (King, 485 BC - 465 BC) The son of Darius the Great and Atoosa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building program, especially at Persepolis. diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml index 2b48684176..b2544df583 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml @@ -11,8 +11,8 @@ pers - units/pers_infantry_archer_b - Sogdian Archer + units/pers_infantry_archer_b + Sogdian Archer Sugda Vaçabara units/pers_infantry_archer.png Archers were the core of the Persian infantry, often going into battle with spearmen equipped with spara, whom they heavily outnumbered. Although powerful, the Persian recurved bow was cursed with light arrows that had trouble piercing the armor of heavily armed opponents. But the huge numbers loosed in each volley were more than enough to alarm even the most armored enemy. diff --git a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml index 2b4f05ecf6..7d92c31f65 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml @@ -11,8 +11,8 @@ pers - units/pers_infantry_javelinist_b - Anatolian Auxiliary + units/pers_infantry_javelinist_b + Anatolian Auxiliary Spardiya Takabara Sparda was the name given to the Achaemenid satrapy in western Asia Minor that replaced the Kingdom of Lydia after the conquests of Cyrus. The peoples of Phrygia, Mysia, Paphlagonia, and Pisidia supplied the empire with much of its skirmish force during this period. Takabara was a blanket term used to describe the Achaemenid auxiliries and derived originally from the Iranian crescent shield. Javelin throwers were an important arm of the Persian infantry, giving added close range punch to the archers and able to close with the enemy if necessary. units/pers_infantry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/pers_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/pers_ship_bireme.xml index e4035178d3..e39db0066c 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_ship_bireme.xml @@ -6,7 +6,7 @@ pers - Cypriot Galley + Cypriot Galley Hamaraniyanava Cypriot galleys comprised a substantial part of Xerxes' navy which invaded Greece in 480 BC. While generally considered inferior to the ships of the Phoenicians, these were still very good. units/pers_ship_bireme.png @@ -14,4 +14,4 @@ structures/persians/bireme.xml - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/pers_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/units/pers_ship_merchant.xml index 389cb8ad5a..4beefc88c8 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_ship_merchant.xml @@ -6,7 +6,7 @@ pers - Ionian Trade Ship + Ionian Trade Ship Yaunash Nav Phoenician merchant ship used by the persians for trading over sea. units/pers_ship_merchant.png diff --git a/binaries/data/mods/public/simulation/templates/units/pers_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/pers_ship_trireme.xml index e3d60fa208..87efc8e0a0 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_ship_trireme.xml @@ -6,7 +6,7 @@ pers - Phoenician Trireme + Phoenician Trireme Vazarka Hamaraniyanava The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Persian Empire. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. units/pers_ship_trireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/pers_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/pers_support_female_citizen.xml index 1a1f0bc9bb..3c8a313639 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_support_female_citizen.xml @@ -6,7 +6,7 @@ Mesopotamian Woman Persian women were fairly powerful during the reign of the Achaemenids, having substantial control over their future. A husband was not able to pawn his wife off to cover debts, nor was did he have control of her possessions. Persian women owned property and were quite active in their management of it, which could include female-induced divorce. Veiling had a long tradition in ancient Persia although it was only a sign of modesty and wealth among well-to-do women with none of the modern implications. units/pers_support_female_citizen.png - units/pers_support_female_citizen + units/pers_support_female_citizen units/persians/female_citizen.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_support_female_citizen_house.xml b/binaries/data/mods/public/simulation/templates/units/pers_support_female_citizen_house.xml index df4ba5a501..bf93fb4d99 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_support_female_citizen_house.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_support_female_citizen_house.xml @@ -6,4 +6,4 @@ unlock_females_house - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/units/ptol_champion_cavalry.xml index 795b9a89f5..339f3f3df3 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_champion_cavalry.xml @@ -2,7 +2,7 @@ ptol - Royal Guard Cavalry + Royal Guard Cavalry Ágēma Basiléōs units/ptol_champion_cavalry.png diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_champion_elephant.xml b/binaries/data/mods/public/simulation/templates/units/ptol_champion_elephant.xml index ddb402fcb4..aaf740bc06 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_champion_elephant.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_champion_elephant.xml @@ -2,7 +2,7 @@ ptol - Towered War Elephant + Towered War Elephant Polémou Eléphantos units/ptol_champion_elephant.png The North African elephant was trained for war and used by the Ptolemaic dynasty of Egypt. Writing in the 2nd century BC, Polybius (The Histories; 5.83) described their inferiority in battle against the larger Indian elephants used by the Seleucid kings. A surviving Ptolemaic inscription enumerates three types of war elephant, the "Troglodytic" (probably Libyan), the "Ethiopian", and the "Indian" (Asian). The Ptolemaic king prides himself with being the first to tame the Ethiopian elephants, a stock which could be identical to one of the two extant African species. (source: Wikipedia) diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_b.xml index 33205ddb85..59fd4de305 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_javelinist_b.xml @@ -10,8 +10,8 @@ ptol - units/ptol_infantry_javelinist_b - Mercenary Thureos Skirmisher + units/ptol_infantry_javelinist_b + Mercenary Thureos Skirmisher Thureophóros Akrobolistḗs The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a flexible link between the heavier pikemen and the cavalry wings. units/mace_infantry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_pikeman_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_pikeman_b.xml index 2d3eadd889..c183f41ae3 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_pikeman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_pikeman_b.xml @@ -11,7 +11,7 @@ ptol units/ptol_infantry_pikeman_b - Egyptian Pikeman + Egyptian Pikeman Phalaggomákhimos When pressed hard by the fellow successor states, the Ptolemies of Egypt began to arm and train the Egyptian people in "Macedonian fashion." These levies of indigenous Egyptians were crucial in turning back the Seleucid tide at the Battle of Raphia, cementing nationalist pride and threatening the rule of the Ptolemies over their own kingdom. units/ptol_infantry_spearman.png diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_merc_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_merc_b.xml index 1f30a73171..6d7daf9022 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_merc_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_merc_b.xml @@ -18,7 +18,7 @@ ptol units/ptol_infantry_spearman_merc_b - Mercenary Thureos Spearman + Mercenary Thureos Spearman Thureophóros Misthophóros Mercenary The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BC, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a flexible link between the heavier pikemen and the cavalry wings. diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_merc_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_merc_b.xml index 1eea382bdb..66ad89e937 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_merc_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_swordsman_merc_b.xml @@ -11,7 +11,7 @@ 25 - 50 + 50 diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/ptol_ship_bireme.xml index 13f3fd91f9..fe3f478a1c 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_ship_bireme.xml @@ -2,7 +2,7 @@ ptol - Bireme + Bireme Dierēs The design of the bireme (or dieres in Greek) was modified from the penteconter, a ship that had only one set of oars on each side, the bireme having two sets of oars on each side. units/ptol_ship_bireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/ptol_support_female_citizen.xml index 79ff32954d..10f0828b2f 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_support_female_citizen.xml @@ -6,7 +6,7 @@ Egyptian Woman Egyptian women of ancient times had legal and economic rights in parity with Egyptian men. They could own slaves and property and when wed to their husband they did not automatically become his property as was the case in many other ancient and modern cultures. It is interesting to note that when the Greco-Macedonians conquered Egypt in the 4th century B.C., Egyptian women continued to retain their liberal economic and legal rights while Greek women who also lived in Egypt were subject to the rule of traditional Greek law. units/ptol_support_female_citizen.png - units/ptol_support_female_citizen + units/ptol_support_female_citizen units/ptolemies/female_citizen.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_support_female_citizen_house.xml b/binaries/data/mods/public/simulation/templates/units/ptol_support_female_citizen_house.xml index f197ae3521..692e0b8a61 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_support_female_citizen_house.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_support_female_citizen_house.xml @@ -6,4 +6,4 @@ unlock_females_house - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_support_healer_a.xml b/binaries/data/mods/public/simulation/templates/units/ptol_support_healer_a.xml index 81724bb540..ca455ea1f9 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_support_healer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_support_healer_a.xml @@ -6,4 +6,4 @@ units/ptol_support_healer_e - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_support_healer_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_support_healer_b.xml index 7b6f082177..f3c611d305 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_support_healer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_support_healer_b.xml @@ -3,7 +3,7 @@ ptol units/ptol_support_healer_b - Egyptian Priest + Egyptian Priest Hiereús Aigýptios units/hele_support_healer.png diff --git a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_b.xml index 1bc4b76d4a..b27b8379af 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_javelinist_b.xml @@ -3,9 +3,9 @@ rome latin - units/rome_cavalry_javelinist_b + units/rome_cavalry_javelinist_b Italian Allied Cavalry - Eques Socius + Eques Socius Rome's Italian allies frequently supplied Rome's armies with light cavalry, an arm in which Rome was often deficient. After the Social War concluded, all Italy became Roman citizens and thus could enroll into Roman army units. Upon the Marian Reforms, the role of the Italian allied cavalry was given to auxiliary units of Thracians, Numidians, Gauls and Germans. units/hele_cavalry_javelinist.png phase_town diff --git a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_b.xml index deeb1dd4e1..f838f5a1d6 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_cavalry_spearman_b.xml @@ -3,8 +3,8 @@ rome latin - units/rome_cavalry_spearman_b - Roman Cavalry + units/rome_cavalry_spearman_b + Roman Cavalry Eques Romanus units/rome_cavalry_spearman.png Equites were the elite of Roman society, the added wealth stemming from that position enabling them to obtain horses and therefore serve as cavalry. They were formed into units of 30, known as turmae, armored in chain mail and often wearing fashionable Hellenistic helmets. They used a spear for throwing or over arm stabbing as well as a shield and sword for close combat. diff --git a/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml b/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml index a133ae4ec8..b2a84a6342 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_centurio_imperial.xml @@ -11,7 +11,7 @@ rome latin - Roman Centurion + Roman Centurion Centurio Legionarius A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armor and attack, these professionals are the bulwark of any Imperial Roman army. units/rome_champion_legion_centurio.png diff --git a/binaries/data/mods/public/simulation/templates/units/rome_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/units/rome_champion_infantry.xml index 64e9511ca9..61ac3ac46a 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_champion_infantry.xml @@ -3,9 +3,9 @@ rome latin - Italic Heavy Infantry + Italic Heavy Infantry Extraordinarius - units/rome_champion_infantry + units/rome_champion_infantry units/rome_champion_infantry.png The Extraordinarii were best of the infantry fielded by Rome's Italic allies (the socii) that were picked out by the commanding Consul and served under him directly. They were charged with function of vanguard, rearguard, and bodyguard. In battle the Extraordinarii were expected to act as a special unit, to give the Consul additional tactical options. diff --git a/binaries/data/mods/public/simulation/templates/units/rome_champion_infantry_barracks.xml b/binaries/data/mods/public/simulation/templates/units/rome_champion_infantry_barracks.xml index 6667c14d57..a9a21d48cb 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_champion_infantry_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_champion_infantry_barracks.xml @@ -2,6 +2,6 @@ unlock_champion_units - units/rome_champion_infantry + units/rome_champion_infantry - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_b.xml index 997a0f5597..642740f3e3 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_b.xml @@ -13,8 +13,8 @@ rome latin - units/rome_infantry_javelinist_b - Roman Skirmisher + units/rome_infantry_javelinist_b + Roman Skirmisher Veles units/rome_infantry_javelinist.png The Velites (sing. Veles) were the light skirmish infantry of the Polybian legion. They were the younger men who could not afford hastatus equipment or boys too young to serve otherwise. They usually numbered 1200 men in squads of twenty assigned to the maniples of the Hastati, Principes, and Triarii. Their job was to harry the enemy lines before the heavy infantry engaged and to support the cavalry. diff --git a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml index 577a0dbd9d..1f2fda1d1a 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_imperial.xml @@ -8,7 +8,7 @@ rome latin - Roman Legionnaire + Roman Legionnaire Legionarius Romanus units/rome_champion_legion_imperial.png diff --git a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml index 79c4248279..e062b97449 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_legionnaire_marian.xml @@ -6,7 +6,7 @@ Marian Legionaire Marian Legionarius units/rome_champion_legion_marian.png - units/rome_legionnaire_marian + units/rome_legionnaire_marian units/rome_legionnaire_imperial diff --git a/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_onager_unpacked.xml b/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_onager_unpacked.xml index b03b4bb3c4..186cd87430 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_onager_unpacked.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_onager_unpacked.xml @@ -22,16 +22,16 @@ 100 - - 88 - - - units/romans/siege_onager.xml - 0.001 0.001 + + 88 + + + units/romans/siege_onager.xml + diff --git a/binaries/data/mods/public/simulation/templates/units/rome_ship_quinquereme.xml b/binaries/data/mods/public/simulation/templates/units/rome_ship_quinquereme.xml index a546bcc292..3d4e8ad234 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_ship_quinquereme.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_ship_quinquereme.xml @@ -3,7 +3,7 @@ rome Quinqueremis Romana - Roman Quinquereme + Roman Quinquereme units/rome_ship_quinquereme.png diff --git a/binaries/data/mods/public/simulation/templates/units/rome_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/rome_ship_trireme.xml index aba1135ea0..49568e4e70 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_ship_trireme.xml @@ -6,7 +6,7 @@ rome Triremis Romana - Roman Trireme + Roman Trireme The Trireme was the most common warship of the Mediterranean – it was used by Phoenicians, Greeks, Carthaginians and Romans alike. The Romans were already using these vessels by the beginning of the Punic Wars, and underwent a number of modifications. These remain controversial, but it seems that Triremes remained the mainstay of the fleet for this era. units/rome_ship_trireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/rome_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/rome_support_female_citizen.xml index fe3cb099b8..ec48960dc9 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_support_female_citizen.xml @@ -6,10 +6,10 @@ Romana Roman Woman units/rome_support_female_citizen.png - units/rome_support_female_citizen + units/rome_support_female_citizen Roman women in the Republic were in a similar state as their Greek counterparts. When a Roman woman married their dowry and property passed to their father-in-law, while she herself became the property of her husband. Their job was to raise the children and helping in farm work or running the family business. It was a sign of affluence when a man's wife did not have to work. units/romans/female_citizen.xml - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/rome_support_female_citizen_house.xml b/binaries/data/mods/public/simulation/templates/units/rome_support_female_citizen_house.xml index a963fc7ab5..d379977e5d 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_support_female_citizen_house.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_support_female_citizen_house.xml @@ -6,4 +6,4 @@ unlock_females_house - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/rome_support_healer_b.xml b/binaries/data/mods/public/simulation/templates/units/rome_support_healer_b.xml index 48302e67e0..6cc7b10eb5 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_support_healer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_support_healer_b.xml @@ -4,7 +4,7 @@ rome latin units/rome_support_healer_b - State Priest + State Priest Pontifex Minor During the Republic, the position of priest was elevated and required a lot of responsibilities, which is why priests were by no means chosen randomly. The position of Pontifex Maximus, the high priest of the Roman religion, was occupied by such prominent figures as Julius Caesar, Marcus Aemilius Lepidus and Augustus. units/rome_support_healer.png diff --git a/binaries/data/mods/public/simulation/templates/units/rome_support_trader.xml b/binaries/data/mods/public/simulation/templates/units/rome_support_trader.xml index d113f76b53..6fc0d28c44 100644 --- a/binaries/data/mods/public/simulation/templates/units/rome_support_trader.xml +++ b/binaries/data/mods/public/simulation/templates/units/rome_support_trader.xml @@ -7,7 +7,7 @@ rome latin - Plebeian Merchant + Plebeian Merchant Mercator Plebeius Plebeians were the poor class in Roman society, underneath the patricians, often carrying out much local trading and business. While patricians financed large business ventures plebian merchants did the actual work. They traded far and wide, from Iberia to Syria, buying and selling everything from salt to wool to horses to metals to glass to slaves. Rome's extensive network of roads within Italy, many ports, and central location within the Mediterranean made it an ideal place to do business. units/rome_support_trader.png diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml index 612c075ac4..20970ce985 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml @@ -3,7 +3,7 @@ sele greek - units/sele_cavalry_javelinist + units/sele_cavalry_javelinist Militia Cavalry Hippakontistès Politès Along with the citizen militia infantry there were also cavalry regiments of militia from the cities, known as Politikoi. The citizen cavalry was recruited from the richest citizens of the cities who did not hold the legal status of 'Macedonians'. Citizen cavalry of this sort are seen at the Daphne parade and, in this case, probably from Antioch and not collected from all the coastal cities. The Politikoi were probably not a unitary regiment of horse, but a collection of separate squadrons with each squadron having its own distinctive dress and equipment. diff --git a/binaries/data/mods/public/simulation/templates/units/sele_champion_elephant.xml b/binaries/data/mods/public/simulation/templates/units/sele_champion_elephant.xml index 0994f0576f..b13b7eeed5 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_champion_elephant.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_champion_elephant.xml @@ -12,4 +12,4 @@ units/seleucids/champion_elephant.xml - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_pikeman.xml b/binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_pikeman.xml index 3ccde04236..b135067836 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_pikeman.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_pikeman.xml @@ -3,7 +3,7 @@ sele greek - Silver Shield Pikeman + Silver Shield Pikeman Phalangitès Argyraspis The 'Silver Shields' pike corps made up the infantry arm of the Royal Agema, or "guards." They were the élite infantry of the traditional Seleucid and Macedonian armies. units/sele_champion_infantry_pikeman.png diff --git a/binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_swordsman.xml b/binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_swordsman.xml index be05159d12..1b348d8334 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_swordsman.xml @@ -3,7 +3,7 @@ sele greek - Romanized Heavy Swordsman + Romanized Heavy Swordsman Thorakitès Rhomaïkós In 166 BC, at the Daphne Parade under Antiochus IV, the Argyraspides corps is only seen to be 5,000 strong. However 5,000 troops armed in the Roman fashion are present and they are described as being in the prime of their life, perhaps denoting their elite nature. It is possible that the missing 5,000 men of the Argyraspides were the 5,000 'Romanized' infantry marching alongside them. The training of a segment of the royal guard in 'Roman' methods was probably down to several factors. Firstly, Antiochus IV had spent part of his early life in Rome and had acquired rather an excessive admiration for Rome's power and methods. Secondly, the future wars that the Seleucids might be fighting would probably be in the Eastern satrapies against mobile enemies and other large areas of land. Training troops in this way would add to the overall efficiency and capability of the army and make it more maneuverable. Indeed, the 'Romanized' troops are seen facing the Maccabees at the Battle of Beth Zechariah in 162 BC. Thirdly, the defeat of the Macedonian Antigonids at the Battle of Pydna in 168 BC was a great culture shock, showing the complete destruction of the Macedonian military system at the hands of the Roman legion. It has been suggested that the fact that these 5,000 men are marching at the head of the army was meant to show Antiochus IV's intention of reforming the entire Seleucid army along Roman lines, though whether or not this complete reform actually took place is unknown. The true extent of the adoption of Roman techniques is unknown, some have suggested that the infantry are in fact more likely to be Thureophoroi or Thorakitai, troops armed with an oval shield of the Celtic type, a thrusting spear and javelins. units/sele_champion_swordsman.png diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_merc_b.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_merc_b.xml index 74b39fa1cf..61bc8a2c69 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_merc_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_merc_b.xml @@ -10,7 +10,7 @@ sele greek - units/sele_infantry_archer_merc_b + units/sele_infantry_archer_merc_b Syrian Archer Toxótēs Syrías Mercenary diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml index 9730ba71e8..e661f1b1ee 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_javelinist_b.xml @@ -10,8 +10,8 @@ sele greek - units/sele_infantry_javelinist_b - Arab Javelineer + units/sele_infantry_javelinist_b + Arab Javelineer Pezakontistès Aravikós Arabic mercenaries were recruited in vast numbers by the Syrian kings. At the Battle of Raphia in 217 BC, the army of Antiochus III had within it a contingent of 10,000 Arab troops. These men acted as a screen for the Seleucid war elephants and were ferocious fighters, but were of dubious reliability and effectiveness. units/pers_infantry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_pikeman_b.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_pikeman_b.xml index f9624a6922..39ec18c4fb 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_pikeman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_pikeman_b.xml @@ -11,7 +11,7 @@ sele greek units/sele_infantry_pikeman_b - Bronze Shield Pikeman + Bronze Shield Pikeman Chalkaspides The Seleucid phalanx was composed of three corps or regiments of pikemen - the Bronze Shields who were the youngest, the Gold Shields, and the Silver Shields who were the veterans who took the place of honor on the right flank of the phalanx. units/sele_infantry_spearman.png diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml index 072a67f1a6..5baf0096ab 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml @@ -11,7 +11,7 @@ sele greek units/sele_infantry_spearman_b - Militia Thureos Spearman + Militia Thureos Spearman Thureophóros Politès The cities at the heart of the Seleucid realm, Syria, fielded their own citizen militia infantry, usually armed as thureophoroi, or medium infantry. In 148 BC at the Battle of Azotos against the Jewish Maccabees, the Seleucid army was called the 'Power of the Cities', due to the high proportion of citizen militia mobilized from the coastal cities of Syria. The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a flexible link between the heavier pikemen and the cavalry wings. units/sele_infantry_spearman_2.png diff --git a/binaries/data/mods/public/simulation/templates/units/sele_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/sele_ship_bireme.xml index 773e3b0c11..2862fe692f 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_ship_bireme.xml @@ -2,7 +2,7 @@ sele - Bireme + Bireme Dierēs The design of the bireme (or dieres in Greek) was modified from the penteconter, a ship that had only one set of oars on each side, the bireme having two sets of oars on each side. units/ptol_ship_bireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen.xml index 7d55299e7d..7a36e62cda 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen.xml @@ -6,7 +6,7 @@ Syrías Gýnē Syrian Woman units/sele_support_female.png - units/sele_support_female_citizen + units/sele_support_female_citizen units/seleucids/female_citizen.xml diff --git a/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen_house.xml b/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen_house.xml index d2202ccef2..35f72a7358 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen_house.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen_house.xml @@ -6,4 +6,4 @@ unlock_females_house - \ No newline at end of file + diff --git a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_b.xml index e68a1bfb3a..33f64aa707 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_javelinist_b.xml @@ -3,8 +3,8 @@ spart greek - units/spart_cavalry_javelinist_b - Perioikoi Cavalryman + units/spart_cavalry_javelinist_b + Perioikoi Cavalryman Pródromos Perioïkós Spartan scout cavalry, supplied by the Perioikoi, or middle-class of Spartan society. Good for hunting and harassing the enemy. The best such cavalry in Greece come from the pastoral territories of Thessaly. Spartan cavalry, though, was no to good. units/spart_cavalry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_b.xml index 48ab6d1286..8d97a11213 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_cavalry_spearman_b.xml @@ -8,7 +8,7 @@ Hippeús Symmakhikós Sparta was not known for it's cavalry. In fact, to augment her weak Perioikoi cavalry, Sparta recruited cavalry from subject and allied Greek states. Cavalry were usually made up of the upper class since they were the only ones who could afford the breeding and caring for horses. Initially they were missile troops who avoided close combat, throwing javelins and thrusting spears at enemy troops. As with all ancient horsemen Greek cavalry did not have stirrups or a saddle. units/spart_cavalry_spearman.png - phase_town + phase_town units/spart_cavalry_spearman_a diff --git a/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_pike.xml b/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_pike.xml index 691ea153b9..d4f46ab6ad 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_pike.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_pike.xml @@ -3,7 +3,7 @@ spart greek - Spartan Pikeman + Spartan Pikeman Phalangites Spartiatis The 3rd Century BC saw the brief rise of a resurgent Sparta. Eager to regain past glory, the Spartan kings Agis and Cleomenes briefly resurrected the ancient Spartan laws and nearly reconquered the Peloponnese. If not for the intervention of the Macedonians in both insurrections Sparta would have reigned victorious. This soldier here is a Spartan armed in the 'Macedonian fashion' with a small round pelta shield and the long Macedonian pike, or "Sarissa" for use in the Syntagma phalanx formation. units/spart_champion_infantry_pike.png diff --git a/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml b/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml index 6af806d4e9..7e32b5ccfb 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml @@ -2,7 +2,7 @@ - structures/spart_syssiton + structures/spart_syssiton structures/spart_theatron -structures/{civ}_wallset_stone @@ -16,7 +16,7 @@ spart greek - Skiritai Commando + Skiritai Commando Ékdromos Skirítēs Elite Skiritae were some of the most reliable allied soldiers serving in the Spartan military. They always had the honor of remaining on the left flank of a Spartan phalanx and (Thucydides 5.67) were deployed to face the any problem which could come to bear the army. (Xenophon 4.2.1-4) diff --git a/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml b/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml index 754858fd1c..52f2f81aa7 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml @@ -6,7 +6,7 @@ spart greek - Agis III + Agis III Agis Agis III was the 20th Spartan king of the Eurypontid lineage. Agis cobbled together an alliance of Southern Greek states to fight off Macedonian hegemony while Alexander the Great was away in Asia on his conquest march. After securing Crete as a Spartan tributary, Agis then moved to besiege the city of Megalopolis in the Peloponnese, who was an ally of Macedon. Antipater, the Macedonian regent, lead an army to stop this new uprising. In the Battle of Megalopolis, the Macedonians prevailed in a long and bloody battle. Much like Leonidas 150 years earlier, instead of surrendering, Agis made a heroic final stand in order to buy time for his troops to retreat. units/spart_hero_agis.png diff --git a/binaries/data/mods/public/simulation/templates/units/spart_hero_brasidas.xml b/binaries/data/mods/public/simulation/templates/units/spart_hero_brasidas.xml index f624bea072..bd7fbb2c15 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_hero_brasidas.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_hero_brasidas.xml @@ -4,7 +4,7 @@ spart greek - Brasidas + Brasidas Brasidas Because Brasidas has sponsored their citizenship in return for service, Helot Skirmishers fight longer and harder for Sparta while within range of him. units/spart_hero_brasidas.png diff --git a/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_b.xml index 5389719407..dabbd791dc 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_b.xml @@ -2,7 +2,7 @@ - structures/spart_syssiton + structures/spart_syssiton structures/spart_theatron structures/spart_royal_stoa -structures/{civ}_wallset_stone diff --git a/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_b.xml index 67b572844f..a182452a47 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_infantry_spearman_b.xml @@ -2,7 +2,7 @@ - structures/spart_syssiton + structures/spart_syssiton structures/spart_theatron structures/spart_royal_stoa -structures/{civ}_wallset_stone @@ -11,9 +11,9 @@ spart greek - units/spart_infantry_spearman_b + units/spart_infantry_spearman_b Perioikoi Hoplite - Hoplítēs Períoikos + Hoplítēs Períoikos The basic unit of the Spartan army made up of middle-class men ("Perioikoi"). The Hoplite formed the core of any Greek army with the unique Phalanx formation ready to hold all potential attacks. units/spart_infantry_spearman.png diff --git a/binaries/data/mods/public/simulation/templates/units/spart_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/spart_ship_trireme.xml index b73584db2a..e66ba40dcd 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_ship_trireme.xml @@ -2,7 +2,7 @@ spart - Trireme + Trireme Triḗrēs The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. units/hele_ship_trireme.png diff --git a/binaries/data/mods/public/simulation/templates/units/spart_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/spart_support_female_citizen.xml index a26acad23d..238869e7de 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_support_female_citizen.xml @@ -31,7 +31,7 @@ standground - + units/spartans/female_citizen.xml diff --git a/binaries/data/mods/public/simulation/templates/units/spart_support_healer_b.xml b/binaries/data/mods/public/simulation/templates/units/spart_support_healer_b.xml index f841aa5563..888875c05e 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_support_healer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_support_healer_b.xml @@ -14,4 +14,4 @@ units/spartans/healer.xml - \ No newline at end of file +