diff --git a/binaries/data/mods/mod/shaders/program.rng b/binaries/data/mods/mod/shaders/program.rng index 0f103988cc..e23db3d77b 100644 --- a/binaries/data/mods/mod/shaders/program.rng +++ b/binaries/data/mods/mod/shaders/program.rng @@ -37,7 +37,7 @@ - + glsl @@ -65,9 +65,6 @@ gl_MultiTexCoord5 gl_MultiTexCoord6 gl_MultiTexCoord7 - CustomAttribute0 - CustomAttribute1 - CustomAttribute2 diff --git a/binaries/data/mods/public/shaders/glsl/model_common.xml b/binaries/data/mods/public/shaders/glsl/model_common.xml index 0eb6fef37c..fe90adb8a6 100644 --- a/binaries/data/mods/public/shaders/glsl/model_common.xml +++ b/binaries/data/mods/public/shaders/glsl/model_common.xml @@ -10,9 +10,9 @@ - - - + + + diff --git a/binaries/data/mods/public/shaders/glsl/model_solid.xml b/binaries/data/mods/public/shaders/glsl/model_solid.xml index 0d490086a6..bb65d5cffc 100644 --- a/binaries/data/mods/public/shaders/glsl/model_solid.xml +++ b/binaries/data/mods/public/shaders/glsl/model_solid.xml @@ -4,8 +4,8 @@ - - + + diff --git a/binaries/data/mods/public/shaders/glsl/model_solid_player.xml b/binaries/data/mods/public/shaders/glsl/model_solid_player.xml index 64e279bf73..d4e12ea506 100644 --- a/binaries/data/mods/public/shaders/glsl/model_solid_player.xml +++ b/binaries/data/mods/public/shaders/glsl/model_solid_player.xml @@ -4,8 +4,8 @@ - - + + diff --git a/binaries/data/mods/public/shaders/glsl/model_solid_tex.xml b/binaries/data/mods/public/shaders/glsl/model_solid_tex.xml index 4c221e226c..338c1fa20e 100644 --- a/binaries/data/mods/public/shaders/glsl/model_solid_tex.xml +++ b/binaries/data/mods/public/shaders/glsl/model_solid_tex.xml @@ -6,8 +6,8 @@ - - + + diff --git a/binaries/data/mods/public/shaders/glsl/model_water.xml b/binaries/data/mods/public/shaders/glsl/model_water.xml index 3d1c61665c..fe4d1bceb6 100644 --- a/binaries/data/mods/public/shaders/glsl/model_water.xml +++ b/binaries/data/mods/public/shaders/glsl/model_water.xml @@ -10,7 +10,7 @@ - + diff --git a/binaries/data/mods/public/shaders/glsl/model_waterfall.xml b/binaries/data/mods/public/shaders/glsl/model_waterfall.xml index 651a1d07b7..e5ea48f009 100644 --- a/binaries/data/mods/public/shaders/glsl/model_waterfall.xml +++ b/binaries/data/mods/public/shaders/glsl/model_waterfall.xml @@ -10,7 +10,7 @@ - + diff --git a/binaries/data/mods/public/shaders/glsl/water_high.xml b/binaries/data/mods/public/shaders/glsl/water_high.xml index ee2fe04588..2bd55be5dd 100644 --- a/binaries/data/mods/public/shaders/glsl/water_high.xml +++ b/binaries/data/mods/public/shaders/glsl/water_high.xml @@ -4,7 +4,7 @@ - + diff --git a/binaries/data/mods/public/shaders/glsl/waves.xml b/binaries/data/mods/public/shaders/glsl/waves.xml index eaca24613e..6f535ee105 100644 --- a/binaries/data/mods/public/shaders/glsl/waves.xml +++ b/binaries/data/mods/public/shaders/glsl/waves.xml @@ -5,9 +5,9 @@ - - - + + + diff --git a/source/graphics/ShaderProgram.cpp b/source/graphics/ShaderProgram.cpp index e05ebac604..f0e62ce9f8 100644 --- a/source/graphics/ShaderProgram.cpp +++ b/source/graphics/ShaderProgram.cpp @@ -102,12 +102,6 @@ GLenum ParseAttribSemantics(const CStr& str) if (str == "gl_MultiTexCoord6") return 14; if (str == "gl_MultiTexCoord7") return 15; - // Define some arbitrary names for user-defined attribute locations - // that won't conflict with any standard semantics - if (str == "CustomAttribute0") return 1; - if (str == "CustomAttribute1") return 6; - if (str == "CustomAttribute2") return 7; - debug_warn("Invalid attribute semantics"); return 0; }